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Created by

Beth

Uploaded by

elizabethany

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About this mod

Adds new demons spawns and edits existing ones, as well as restructures bits of the level to create a Doom Eternal style "Master Level" experience for The UAC.

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Overview and FYIs
Every combat encounter has been reworked, creating a much more intense and challenging experience. This mod is meant to be played on a save that has already complete the game, with a fully kitted out Slayer, with all weapons, runes, and upgrades acquired. Due to the fact that this level was never meant to accommodate larger demons, I was limited in how many, what, and where demons could be spawned. I did the best I was able to, based on my personal playtesting, but a sample size of 1 only goes so far, so if you have any issues or suggestions, let me know and I will take them into consideration.

As I will explain below, several changes have been made involving the prologue of the level, so there is a chance that this mod will affect your progression with a new game. If you've already finished the game, you'll be fine.

Demo




Notable Changes

  • You now start in the hallway just outside the room where you acquire the Praetor suit
  • When you are in intro arena with the gore nest, killing any single Zombie will cause Imps to spawn. These Imps must be killed before activating the gore nest. You can trigger the gore nest before killing anyone, but nothing will happen.
  • A portal has been added to skip the elevator ride to the surface. Note that if you reach the surface and restart from checkpoint before finishing the next arena, you will be back in the basement, and have to take the portal up again. I am currently unable to reposition this checkpoint, or add a new one. Same goes for all other checkpoints.
  • An ammo crate and a fuel pickup have been added to the edge of the cliff at surface, just after the elevator that you'd normally exit from.
  • At the same area, another portal has been added to skip right to the cliff overlooking the second arena.
  • The second arena is now triggered by a gore nest in the center.
  • The corpse with the blue keycard has been moved to beside the corresponding door. If you restart from checkpoint after grabbing the key, you will start back at the crate where the body originally was.

See here for install instructions.