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Malchezzar

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SolidMalchezzar

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About this mod

A tanking overhaul that introduces aggro mechanics in a clear and straightforward way, similar to most MMOs. Each character will accumulate aggro on their targets, which makes them more likely to target you. Also includes some tanking skills I added in order to accommodate paladin/front line tankers playstyle.

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Mirrors


After trying the various taunt/tanking related mods around the workshop, I found that none of them quite did it in a way that worked and felt right, so I decided to make this one!  When in combat, characters aquire Scorn when taunting enemies and dealing damage.

Scorn is accumulated on each character from their attackers, so this makes it possible to deliberately tank some characters while ignoring others (not possible in other tanking mods as far as I could tell).  

Taunting an enemy will clear every other characters accumulated Scorn on that target and increase the taunter's scorn for them by a set amount.  During the duration of the taunt, other characters will not be able to accumulate Scorn on those targets with damage dealt.  This means you can use taunt to grab hold of an enemies attention and keep it for the duration without worrying about other people taking aggro.  

Healing a character who has the highest scorn with an enemy (or enemies) will result in increasing their scorn for you by a set amount.  This occurs each time a healing status is applied, individually for Vitality/Armour/Magic Armour, so if you apply a heal that does multiple of these together then you will gain more Scorn.  This does not apply to self heals.

Having the Stench Talent will reduce the amount of Scorn you generate by half, keeping true to the talent's nature of making you an unappetizing target.

Finally, Scorn will dissapate by 5 each turn that you do not attack a specific enemy allowing you to drop aggro on specific targets as needed.  
How it works under the hood, I use the AI_PREFERRED_TARGET and AI_UNPREFERRED_TARGET tags on a turn by turn, character by character basis to make it much more likely that the AI will target the character with the highest Scorn, This does not mean that the enemy will be guarenteed to attack the Scorn holder, but it will make it exceedingly more probable.

This mod requires Norbyte's Script Extender, found HERE.

Additionally, I have added 3 new skills:

1. A stance that is designed to make tanking easier at the expense of damage output.
2. A shield throw that hits up to 4 targets and sets taunted, but has a lower damage than bouncing shield and longer cooldown.
3. A wider range provoke to grab the attention of enemies that also restores some armour, which also has a long cooldown.


The Vendor, Zinor the Guardian, can be found in the following locations:

Act I (Fort Joy)
Near where the lizard Sam is in Fort Joy.

Act II (Reaper's Coast)
By a rowboat in Driftwood.

Act III (Nameless Isle)
On the Lady Vengeance towards the front of the ship.

Act IV (Arx)
Just inside the Gate to the main City.