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saltypigloaf

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saltypigloaf

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About this mod

The entire Gold-Plated Interface collection, expanded to a full 23 pieces of Iconic cyberware designed for dedicated netrunners. If you're going to sacrifice your precious humanity, do it for gear that's tailored for you: a daemon-slinging deckhead with a 10 megaton brain.

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Translations
  • Russian
  • Korean
  • French
Changelogs
This is it, chooms!  All 23 pieces of Gold-Plated Iconic cyberware in one place, ready to turn even the most hexed wirehead into the next Spider Murphy.  Your man Vik Vektor is the only source for these black-market beauties so pay your debts and see what he has to offer.

Notice: If you're upgrading from the original Gold-Plated Interface, please be aware that the KRT Tendons and the Raven Kestrel 3S have been renamed in their respective programming. As a result, these items will likely disappear from your inventory if you've already purchased them. Please remove your quickhacks from your Kestrel 3S before installing this mod and use the CET codes found in the DOCS tab to replace any of these items. Apologies for the inconvenience; it was a consequence I didn't consider when normalizing the programming.

Recommendations:

Key features:
  • All cyberware is available at Vik's clinic once you've completed Paid in Full
  • All cyberware includes Tiers 1 through 5++
  • There are 3 installation choices:
    • Normal - Cyberware Capacity range is 30 to 50. You won't be able to chip them all without additional mods.
    • Reduced - Cyberware Capacity range is 15 to 25. You could reasonably chip the whole set. So shiny.
    • None - Cyberware Capacity is 0. It's your game, play it how you want you absolute psychopath.

Anyone who wants to work on a translation:

Don't be afraid to throw an endorsement my way if this is the kind of thing you want to see more of.  If you have requests, suggestions, or just want to exchange digital high-fives, drop a comment.  If you're having a problem, post a bug (or a comment, but I'll end up moving it to the bug section anyways). If you need help and want to chat, find me on the Cyberpunk 2077 Modding Community Discord server.

Big thanks to manavortex, Berdagon1, vanaukas, and psiberx for their help along the way. Go check out their mods if you haven't already.


Frontal Cortex

Applied Machine Learning: a brutal application of the Markov algorithm.  When the only data source is death, the system develops a very specific solution.

  • Iconic variant of the Memory Boost.
  • Intelligence Attuned: +0.05% to all dealt damage per attribute point
  • Cyberware Capacity: 25 (reduced) or 48 (normal)

Common     : +0.250 RAM On Kill, +1 Max RAM
Common+    : +0.425 RAM On Kill, +1 Max RAM
Uncommon   : +0.600 RAM On Kill, +1 Max RAM
Uncommon+  : +0.775 RAM On Kill, +1 Max RAM
Rare       : +0.950 RAM On Kill, +1 Max RAM
Rare+      : +1.125 RAM On Kill, +1 Max RAM
Epic       : +1.300 RAM On Kill, +1 Max RAM
Epic+      : +1.475 RAM On Kill, +1 Max RAM
Legendary  : +1.650 RAM On Kill, +2 Max RAM
Legendary+ : +1.825 RAM On Kill, +2 Max RAM
Legendary++: +2.000 RAM On Kill, +2 Max RAM


DNA Digital Data Storage: the body's natural storage medium leveraged to house complex quickhack execution plans.  Needless repetition is a slow death.

  • Iconic variant of the Ex-Disk.
  • Intelligence Attuned: +0.05% to all dealt damage per attribute point
  • Cyberware Capacity: 20 (reduced) or 48 (normal)

Common     : +20% Quickhack upload speed,  +4 Max RAM
Common+    : +25% Quickhack upload speed,  +4 Max RAM
Uncommon   : +30% Quickhack upload speed,  +5 Max RAM
Uncommon+  : +35% Quickhack upload speed,  +5 Max RAM
Rare       : +40% Quickhack upload speed,  +6 Max RAM
Rare+      : +45% Quickhack upload speed,  +7 Max RAM
Epic       : +50% Quickhack upload speed,  +7 Max RAM
Epic+      : +55% Quickhack upload speed,  +8 Max RAM
Legendary  : +60% Quickhack upload speed,  +9 Max RAM
Legendary+ : +65% Quickhack upload speed,  +9 Max RAM
Legendary++: +70% Quickhack upload speed, +10 Max RAM


NetWatch Coprocessor: a processor dedicated to injecting one of NetWatch’s nastier anti-system daemons, delivering classified upgrades of Krash and Flatline.

  • Iconic variant of the Mechatronic Core.
  • Intelligence Attuned: +0.05% to all dealt damage per attribute point
  • Cyberware Capacity: 18 (reduced) or 35 (normal)

Common     :  +20% damage against drones, robots, mechs and turrets, +1 Max RAM
Common+    :  +28% damage against drones, robots, mechs and turrets, +1 Max RAM
Uncommon   :  +36% damage against drones, robots, mechs and turrets, +1 Max RAM
Uncommon+  :  +44% damage against drones, robots, mechs and turrets, +2 Max RAM
Rare       :  +52% damage against drones, robots, mechs and turrets, +2 Max RAM
Rare+      :  +60% damage against drones, robots, mechs and turrets, +2 Max RAM
Epic       :  +68% damage against drones, robots, mechs and turrets, +3 Max RAM
Epic+      :  +76% damage against drones, robots, mechs and turrets, +3 Max RAM
Legendary  :  +84% damage against drones, robots, mechs and turrets, +3 Max RAM
Legendary+ :  +92% damage against drones, robots, mechs and turrets, +4 Max RAM
Legendary++: +100% damage against drones, robots, mechs and turrets, +4 Max RAM


Universal Memory Module: low cost, high speed, non-volatile, and infinite durability.  Anything less is just... less.

  • Iconic variant of the RAM Upgrade.
  • Intelligence Attuned: +0.05% to all dealt damage per attribute point
  • Cyberware Capacity: 18 (reduced) or 40 (normal)

Common     : +0.20/sec RAM Recovery Rate, +1 Max RAM
Common+    : +0.25/sec RAM Recovery Rate, +1 Max RAM
Uncommon   : +0.30/sec RAM Recovery Rate, +1 Max RAM
Uncommon+  : +0.35/sec RAM Recovery Rate, +2 Max RAM
Rare       : +0.40/sec RAM Recovery Rate, +2 Max RAM
Rare+      : +0.45/sec RAM Recovery Rate, +2 Max RAM
Epic       : +0.50/sec RAM Recovery Rate, +3 Max RAM
Epic+      : +0.55/sec RAM Recovery Rate, +3 Max RAM
Legendary  : +0.60/sec RAM Recovery Rate, +3 Max RAM
Legendary+ : +0.65/sec RAM Recovery Rate, +4 Max RAM
Legendary++: +0.70/sec RAM Recovery Rate, +4 Max RAM


Arms

Kendachi "Mamushi" Monowire: Kendachi Arms developed the Mamushi while researching R&D opportunities related to urban conflict escalation. This particular model was supposed to be destroyed.

  • Iconic variant of the Electrifying Monowire.
  • Deals Electrical damage.  {shock}% Shock Chance.
  • +{upload}% chance to apply Cyberware Malfunction with each attack.
  • Cyberdeck RAM Attuned: +0.5% damage with this cyberware per RAM unit.
  • Cyberware Capacity: 18 (reduced) or 35 (normal)

Common     :  0% shock chance,  50% upload chance 
Common+    :  0% shock chance,  55% upload chance 
Uncommon   :  7% shock chance,  60% upload chance 
Uncommon+  :  7% shock chance,  65% upload chance 
Rare       : 11% shock chance,  70% upload chance 
Rare+      : 11% shock chance,  75% upload chance 
Epic       : 15% shock chance,  80% upload chance 
Epic+      : 15% shock chance,  85% upload chance 
Legendary  : 20% shock chance,  90% upload chance 
Legendary+ : 20% shock chance,  95% upload chance 
Legendary++: 20% shock chance, 100% upload chance 


Skeleton

Diversified Multithreading Unit: under heavy load, quickhack-related instructions are passed to underutilized cyberware systems to eliminate bottlenecks.  You can finally put that Mr. Stud™ or Midnight Lady™ to work.

  • Iconic variant of the Feen-X.
  • Intelligence Attuned: +0.1% damage reduction per attribute point
  • Cyberware Capacity: 20 (reduced) or 45 (normal)

Common     :  8 Armor, +300% RAM Regen Rate when available RAM is below  5, +1 Max RAM
Common+    : 11 Armor, +300% RAM Regen Rate when available RAM is below  6, +1 Max RAM
Uncommon   : 14 Armor, +300% RAM Regen Rate when available RAM is below  7, +1 Max RAM
Uncommon+  : 17 Armor, +300% RAM Regen Rate when available RAM is below  8, +1 Max RAM
Rare       : 20 Armor, +300% RAM Regen Rate when available RAM is below  9, +1 Max RAM
Rare+      : 23 Armor, +300% RAM Regen Rate when available RAM is below 10, +1 Max RAM
Epic       : 26 Armor, +300% RAM Regen Rate when available RAM is below 11, +2 Max RAM
Epic+      : 29 Armor, +300% RAM Regen Rate when available RAM is below 12, +2 Max RAM
Legendary  : 32 Armor, +300% RAM Regen Rate when available RAM is below 13, +2 Max RAM
Legendary+ : 35 Armor, +300% RAM Regen Rate when available RAM is below 14, +2 Max RAM
Legendary++: 38 Armor, +300% RAM Regen Rate when available RAM is below 15, +2 Max RAM


Feedback Transformer: digitized pain signals can be used to develop advanced data-compression models and recover system-wide resources.  What doesn't kill you makes you smarter.

  • Iconic variant of the RAM Recoup.
  • Intelligence Attuned: +0.05% to all dealt damage per attribute point
  • Cyberware Capacity: 18 (reduced) or 35 (normal)

Common     : 10 Armor, Receiving damage restores RAM equal to 2.0% of damage received, +1 Max RAM
Common+    : 13 Armor, Receiving damage restores RAM equal to 2.3% of damage received, +1 Max RAM
Uncommon   : 16 Armor, Receiving damage restores RAM equal to 2.6% of damage received, +1 Max RAM
Uncommon+  : 19 Armor, Receiving damage restores RAM equal to 2.9% of damage received, +1 Max RAM
Rare       : 22 Armor, Receiving damage restores RAM equal to 3.2% of damage received, +2 Max RAM
Rare+      : 25 Armor, Receiving damage restores RAM equal to 3.5% of damage received, +2 Max RAM
Epic       : 28 Armor, Receiving damage restores RAM equal to 3.8% of damage received, +2 Max RAM
Epic+      : 31 Armor, Receiving damage restores RAM equal to 4.1% of damage received, +3 Max RAM
Legendary  : 34 Armor, Receiving damage restores RAM equal to 4.4% of damage received, +3 Max RAM
Legendary+ : 37 Armor, Receiving damage restores RAM equal to 4.7% of damage received, +3 Max RAM
Legendary++: 40 Armor, Receiving damage restores RAM equal to 5.0% of damage received, +4 Max RAM


Transgenic Treatment System: This experimental system developed by Cytech uses a multimodal approach to treating injuries and implant complications, including customized marrow augmentation, aggressive gene therapy, and bioelectric stimulation. With enough processing power, the TTS can profoundly improve a recipient’s vigor and vitality.  Outliving a problem is technically a solution.

  • Iconic variant of the Epimorphic Skeleton.
  • +{rate}% Health Regen Rate
  • Cyberdeck RAM Attuned: +0.5% Max Health per RAM unit.
  • Cyberware Capacity: 25 (reduced) or 48 (normal)

Common     :  16 armor,  10% regen rate
Common+    :  36 armor,  34% regen rate
Uncommon   :  52 armor,  58% regen rate
Uncommon+  :  72 armor,  82% regen rate
Rare       :  88 armor, 106% regen rate
Rare+      : 108 armor, 130% regen rate
Epic       : 124 armor, 154% regen rate
Epic+      : 144 armor, 178% regen rate
Legendary  : 160 armor, 202% regen rate
Legendary+ : 180 armor, 226% regen rate
Legendary++: 200 armor, 250% regen rate


Nervous System

QianT "AXON" Kerenzikov: The Kerenzikov system has long been overshadowed by the raw power of the Sandevistan but QianT has plans to shake things up; by drawing resources from connected cyberdecks, the AXON has the potential to outperform any other speedware on the market. It’s time to brush up on Special Relativity, choom.

  • Iconic variant of the Kerenzikov.
  • Slows time by {dilation}%, plus an additional {relative}% relative to your enemies, when activated.
  • Cyberdeck RAM Attuned: Duration increased by 0.01 seconds per RAM unit.
  • Cyberware Capacity: 20 (reduced) or 45 (normal)

Common     : 7 second cooldown, 60.0% dilation,  0.0% relative dilation
Common+    : 6 second cooldown, 62.5% dilation,  2.5% relative dilation
Uncommon   : 6 second cooldown, 65.0% dilation,  5.0% relative dilation
Uncommon+  : 6 second cooldown, 67.5% dilation,  7.5% relative dilation
Rare       : 6 second cooldown, 70.0% dilation, 10.0% relative dilation
Rare+      : 5 second cooldown, 72.5% dilation, 12.5% relative dilation
Epic       : 5 second cooldown, 75.0% dilation, 15.0% relative dilation
Epic+      : 5 second cooldown, 77.5% dilation, 17.5% relative dilation
Legendary  : 5 second cooldown, 80.0% dilation, 20.0% relative dilation
Legendary+ : 4 second cooldown, 82.5% dilation, 22.5% relative dilation
Legendary++: 4 second cooldown, 85.0% dilation, 25.0% relative dilation


Integumentary System

Callidus Matrix: advanced subdermal bioware that utilizes RAM capacity to calculate potential trauma events and alter its own extracellular matrix.  A tangible demonstration of 'mind over matter'.

  • Iconic variant of the Cogito Lattice.
  • Cyberdeck RAM Attuned: +5 Armor per max RAM unit
  • Cyberware Capacity: 25 (reduced) or 50 (normal)

Common     : 18 Armor, +1 Max RAM
Common+    : 22 Armor, +1 Max RAM
Uncommon   : 27 Armor, +1 Max RAM
Uncommon+  : 31 Armor, +1 Max RAM
Rare       : 36 Armor, +1 Max RAM
Rare+      : 40 Armor, +1 Max RAM
Epic       : 45 Armor, +2 Max RAM
Epic+      : 49 Armor, +2 Max RAM
Legendary  : 54 Armor, +2 Max RAM
Legendary+ : 58 Armor, +2 Max RAM
Legendary++: 62 Armor, +2 Max RAM


Operating System

Arasaka Shinobi: this model is gifted to Arasaka's elite special agents in recognition of exceptional service or achievement. The Shinobi cannot be bequeathed to friends or family, as the company collects the Shinobi for immediate destruction when an agent dies.

  • Iconic variant of the Arasaka Shadow.
  • Quickhacks will not increase trace progress (but they will still initiate it)
  • Enemies take {trace}% longer to trace your location.
  • When activating Overclock, automatically upload Memory Wipe ({tier}) to all enemies within 8 m.
  • Cyberware Capacity: 25 (reduced) or 50 (normal)

Common     : 8 slots,  7 RAM,  5 buffer, trace  50%, quickhack tier 2
Common+    : 8 slots,  8 RAM,  5 buffer, trace  55%, quickhack tier 2
Uncommon   : 8 slots,  8 RAM,  6 buffer, trace  60%, quickhack tier 2
Uncommon+  : 8 slots,  9 RAM,  7 buffer, trace  65%, quickhack tier 2
Rare       : 8 slots,  9 RAM,  8 buffer, trace  70%, quickhack tier 2
Rare+      : 8 slots, 10 RAM,  8 buffer, trace  75%, quickhack tier 2
Epic       : 8 slots, 10 RAM,  9 buffer, trace  80%, quickhack tier 3
Epic+      : 8 slots, 11 RAM, 10 buffer, trace  85%, quickhack tier 3
Legendary  : 8 slots, 11 RAM, 11 buffer, trace  90%, quickhack tier 4
Legendary+ : 8 slots, 12 RAM, 11 buffer, trace  95%, quickhack tier 4
Legendary++: 8 slots, 12 RAM, 12 buffer, trace 100%, quickhack tier 4


Biotech Σ Salamander: The new corporate mantra at Biotech Σ is that more isn't necessarily better. The Salamander's overclocked coprocessors are cooled by vibrating microscopic membranes, providing astonishing RAM utilization and allowing netrunners in the field to do more with limited resources.

  • Iconic variant of the Biotech Σ.
  • +{duration}% duration for Combat Quickhacks
  • +{damage}% Monowire damage against enemies affected by a damage-over-time effect
  • While Overclock is active, RAM recovery rate is increased by {rate}% and monowire attack speed is increased by {speed}%
  • Cyberware Capacity: 25 (reduced) or 50 (normal)

Common     : 8 slots,  6 RAM, 1 buffer,  30% duration, 20% damage, 200% rate, 10 speed
Common+    : 8 slots,  7 RAM, 1 buffer,  37% duration, 23% damage, 220% rate, 12 speed
Uncommon   : 8 slots,  8 RAM, 2 buffer,  44% duration, 26% damage, 240% rate, 13 speed
Uncommon+  : 8 slots,  8 RAM, 2 buffer,  51% duration, 29% damage, 260% rate, 15 speed
Rare       : 8 slots,  9 RAM, 3 buffer,  58% duration, 32% damage, 280% rate, 16 speed
Rare+      : 8 slots,  9 RAM, 3 buffer,  65% duration, 35% damage, 300% rate, 18 speed
Epic       : 8 slots, 10 RAM, 4 buffer,  72% duration, 38% damage, 320% rate, 19 speed
Epic+      : 8 slots, 10 RAM, 4 buffer,  79% duration, 41% damage, 340% rate, 21 speed
Legendary  : 8 slots, 11 RAM, 5 buffer,  86% duration, 44% damage, 360% rate, 22 speed
Legendary+ : 8 slots, 11 RAM, 5 buffer,  93% duration, 47% damage, 380% rate, 24 speed
Legendary++: 8 slots, 12 RAM, 6 buffer, 100% duration, 50% damage, 400% rate, 25 speed


Raven Kestrel 3: a prototype from Raven Microcybernetics featuring an aggressive viral algorithm.  Complications with current NetWatch regulations, not to mention a moderate number of crippled test subjects, have kept it off the market for now.

  • Iconic variant of the Raven Microcyber.
  • Increase the chance for any quickhack to spread to {targets} nearby enemies by {chance}%
  • When Overlock is active, quickhacks spread to 2 additional enemies and the spread distance is doubled
  • Intelligence Attuned: +0.05% to all dealt damage per attribute point
  • Cyberware Capacity: 25 (reduced) or 50 (normal)

Common     :  20% spread chance, 1 target enemies
Common+    :  28% spread chance, 1 target enemies
Uncommon   :  36% spread chance, 1 target enemies
Uncommon+  :  44% spread chance, 1 target enemies
Rare       :  52% spread chance, 2 target enemies
Rare+      :  60% spread chance, 2 target enemies
Epic       :  68% spread chance, 2 target enemies
Epic+      :  76% spread chance, 2 target enemies
Legendary  :  84% spread chance, 3 target enemies
Legendary+ :  92% spread chance, 3 target enemies
Legendary++: 100% spread chance, 3 target enemies


Raven Kestrel 3S: a prototype from Raven Microcybernetics featuring an aggressive viral algorithm. A firmware update by Q.M1d45 has provided a slight increase in stability, preventing the algorithm from activating unless the user's cortisol levels are elevated.

  • Iconic variant of the Raven Microcyber.
  • In combat, increase the chance for any quickhack to spread to {targets} nearby enemies by {chance}%
  • When Overlock is active, quickhacks spread to 2 additional enemies and the spread distance is doubled
  • Intelligence Attuned: +0.05% to all dealt damage per attribute point
  • Cyberware Capacity: 25 (reduced) or 50 (normal)

Common     :  20% spread chance, 1 target enemies
Common+    :  28% spread chance, 1 target enemies
Uncommon   :  36% spread chance, 1 target enemies
Uncommon+  :  44% spread chance, 1 target enemies
Rare       :  52% spread chance, 2 target enemies
Rare+      :  60% spread chance, 2 target enemies
Epic       :  68% spread chance, 2 target enemies
Epic+      :  76% spread chance, 2 target enemies
Legendary  :  84% spread chance, 3 target enemies
Legendary+ :  92% spread chance, 3 target enemies
Legendary++: 100% spread chance, 3 target enemies


Militech Trimetric: The Trimetric is a soldier's deck, designed by Militech Cybernetics International to provide the modern warrior with the 3 keys to victory: speed, precision, and overwhelming force. This model is often paired with Militech's AFLOTAS Smart Link and a fair bit of PTSD.

  • Iconic variant of the Militech Paraline.
  • +{damage}% Smart weapon damage per used RAM unit (max +{max}%)
  • When uploading a quickhack to an enemy, shooting them with a Smart weapon will accelerate upload speed
  • When Overclock is active, Smart weapons deal bonus Electrical damage equal to {oc damage}% of the normal attack damage
  • Cyberware Capacity: 25 (reduced) or 50 (normal)

Common     : 8 slots,  6 RAM, 1 buffer, 2% damage, 20% max, 30% overclock damage
Common+    : 8 slots,  7 RAM, 1 buffer, 2% damage, 24% max, 35% overclock damage
Uncommon   : 8 slots,  7 RAM, 2 buffer, 2% damage, 28% max, 40% overclock damage
Uncommon+  : 8 slots,  7 RAM, 2 buffer, 3% damage, 32% max, 45% overclock damage
Rare       : 8 slots,  8 RAM, 2 buffer, 3% damage, 36% max, 50% overclock damage
Rare+      : 8 slots,  8 RAM, 3 buffer, 3% damage, 40% max, 55% overclock damage
Epic       : 8 slots,  8 RAM, 3 buffer, 3% damage, 44% max, 60% overclock damage
Epic+      : 8 slots,  9 RAM, 3 buffer, 3% damage, 48% max, 65% overclock damage
Legendary  : 8 slots,  9 RAM, 4 buffer, 4% damage, 52% max, 70% overclock damage
Legendary+ : 8 slots,  9 RAM, 4 buffer, 4% damage, 56% max, 75% overclock damage
Legendary++: 8 slots, 10 RAM, 4 buffer, 4% damage, 60% max, 80% overclock damage


Tetratronic Vanguard: The new Vanguard model by Tetratronic is a massive step forward in combat-oriented cyberdeck design, giving netrunners the raw power to liquidate enemy forces with extreme prejudice.

  • Iconic variant of the Tetratronic Rippler.
  • +{damage}% damage with Combat quickhacks when immediately followed by a non-Combat quickhack in the queue
  • Allows your quickhacks to deal Crit Hits. +{chance}% Crit Chance with quickhacks.
  • When activating Overclock, automatically upload Cripple Movement, Reboot Optics, and Weapon Glitch to all enemies within {range} m.
  • Cyberware Capacity: 25 (reduced) or 50 (normal)

Common     : 8 slots, 10 RAM, 0 buffer, 30% damage, 35% crit chance, 8 range
Common+    : 8 slots, 12 RAM, 1 buffer, 33% damage, 39% crit chance, 8 range
Uncommon   : 8 slots, 12 RAM, 1 buffer, 36% damage, 43% crit chance, 8 range
Uncommon+  : 8 slots, 15 RAM, 2 buffer, 39% damage, 47% crit chance, 8 range
Rare       : 8 slots, 15 RAM, 2 buffer, 42% damage, 51% crit chance, 10 range
Rare+      : 8 slots, 18 RAM, 3 buffer, 45% damage, 55% crit chance, 10 range
Epic       : 8 slots, 20 RAM, 3 buffer, 48% damage, 59% crit chance, 10 range
Epic+      : 8 slots, 22 RAM, 4 buffer, 51% damage, 63% crit chance, 10 range
Legendary  : 8 slots, 22 RAM, 4 buffer, 54% damage, 67% crit chance, 12 range
Legendary+ : 8 slots, 24 RAM, 4 buffer, 57% damage, 71% crit chance, 12 range
Legendary++: 8 slots, 28 RAM, 4 buffer, 60% damage, 75% crit chance, 12 range


Face

Kiroshi 'Futodama' Optics: a unique model commissioned by a NetWatch regional director. It's not clear who klepped it, but the kid who sold it to Vik "fell" from his Megabuilding window the next day.

  • Iconic variant of the Kiroshi "Sentry" Optics.
  • Highlights cameras and turrets within {range} m., including devices behind cover.  Active for 60 sec. after scanning.
  • -{quickhack}% RAM cost for Device and Vehicle quickhacks
  • Combat quickhacks uploaded through devices gain +{quickhack}% damage and effect duration
  • Intelligence Attuned: +0.5% quickhack damage per attribute point
  • Cyberware Capacity: 15 (reduced) or 30 (normal)

Common     :  4x zoom, 20 m. scan range, 20% quickhack bonus
Common+    :  4x zoom, 23 m. scan range, 23% quickhack bonus
Uncommon   :  6x zoom, 26 m. scan range, 26% quickhack bonus
Uncommon+  :  6x zoom, 29 m. scan range, 29% quickhack bonus
Rare       :  6x zoom, 32 m. scan range, 32% quickhack bonus
Rare+      :  6x zoom, 35 m. scan range, 35% quickhack bonus
Epic       :  8x zoom, 38 m. scan range, 38% quickhack bonus
Epic+      :  8x zoom, 41 m. scan range, 41% quickhack bonus
Legendary  : 10x zoom, 44 m. scan range, 44% quickhack bonus
Legendary+ : 10x zoom, 47 m. scan range, 47% quickhack bonus
Legendary++: 10x zoom, 50 m. scan range, 50% quickhack bonus


Kiroshi "Hiruko" Optics: Originally developed as an aide in competitive chess, the Hiruko’s design was later adapted for use by trauma surgeons. After multiple iterations, it is now being discreetly marketed to high-end security personnel with netrunning expertise. All innovations are eventually weaponized.

  • Iconic variant of the Kiroshi "The Oracle" Optics.
  • Highlights enemies, cameras, turrets, explosive devices, and traps within {range} m.  Active for 60 sec. after scanning.
  • Cyberdeck RAM Attuned: +5% increase to quickhack spread distance per RAM unit.
  • Cyberware Capacity: 18 (reduced) or 40 (normal)

Common     :  4x zoom, 20 m. scan range
Common+    :  4x zoom, 23 m. scan range
Uncommon   :  6x zoom, 26 m. scan range
Uncommon+  :  6x zoom, 29 m. scan range
Rare       :  6x zoom, 32 m. scan range
Rare+      :  6x zoom, 35 m. scan range
Epic       :  8x zoom, 38 m. scan range
Epic+      :  8x zoom, 41 m. scan range
Legendary  : 10x zoom, 44 m. scan range
Legendary+ : 10x zoom, 47 m. scan range
Legendary++: 10x zoom, 50 m. scan range


Hands

'AFLOTAS' Integration: Advanced Forward Looking Optical Target Acquisition System developed for internal use by Militech Cybernetics International.  This one still has a little blood on it.

  • Iconic variant of the Smart Link.
  • Intelligence Attuned: +0.05% to all dealt damage per attribute point
  • Cyberware Capacity: 15 (reduced) or 30 (normal)

Common     : +15% target lock duration, +10% crit damage, +1 Max RAM
Common+    : +16% target lock duration, +14% crit damage, +1 Max RAM
Uncommon   : +17% target lock duration, +18% crit damage, +1 Max RAM
Uncommon+  : +18% target lock duration, +22% crit damage, +2 Max RAM
Rare       : +19% target lock duration, +26% crit damage, +2 Max RAM
Rare+      : +20% target lock duration, +30% crit damage, +2 Max RAM
Epic       : +21% target lock duration, +34% crit damage, +3 Max RAM
Epic+      : +22% target lock duration, +38% crit damage, +3 Max RAM
Legendary  : +23% target lock duration, +42% crit damage, +3 Max RAM
Legendary+ : +24% target lock duration, +46% crit damage, +4 Max RAM
Legendary++: +25% target lock duration, +50% crit damage, +4 Max RAM


Circulatory System

Biological Data Acquisition: upon target death, medical data is collected and evaluated in real-time to administer customized treatments.  Be thankful that Night City did not adopt HIPAA.

  • Iconic variant of the Heal-On-Kill.
  • Intelligence Attuned: +0.05% to all dealt damage per attribute point
  • Cyberware Capacity: 20 (reduced) or 45 (normal)

Common     : + 5% health when you neutralize an enemy, +1 Max RAM
Common+    : + 6% health when you neutralize an enemy, +1 Max RAM
Uncommon   : + 7% health when you neutralize an enemy, +1 Max RAM
Uncommon+  : + 8% health when you neutralize an enemy, +1 Max RAM
Rare       : + 9% health when you neutralize an enemy, +1 Max RAM
Rare+      : +10% health when you neutralize an enemy, +1 Max RAM
Epic       : +11% health when you neutralize an enemy, +1 Max RAM
Epic+      : +12% health when you neutralize an enemy, +1 Max RAM
Legendary  : +13% health when you neutralize an enemy, +2 Max RAM
Legendary+ : +14% health when you neutralize an enemy, +2 Max RAM
Legendary++: +15% health when you neutralize an enemy, +2 Max RAM


Legs

KRT Tendons MK1: an abandoned prototype from Zetatech, built using revolutionary materials based on synthetic kangaroo rats.  Lab tests showed that the average user lacks the requisite processing power for the KRT to meet its potential.  Think fast, be fast.

  • Iconic variant of the Fortified Ankles.
  • Allows you to charge jumps for greater distance
  • Cyberdeck RAM Attuned: +1% movement speed per max RAM unit
  • Cyberware Capacity: 15 (reduced) or 30 (normal)

Common     : 10 Armor
Common+    : 18 Armor
Uncommon   : 22 Armor
Uncommon+  : 30 Armor
Rare       : 34 Armor
Rare+      : 42 Armor
Epic       : 46 Armor
Epic+      : 54 Armor
Legendary  : 58 Armor
Legendary+ : 66 Armor
Legendary++: 74 Armor


KRT Tendons MK2: an abandoned prototype from Zetatech, built using miniaturized reaction control systems. Lab tests showed that the average user lacks the requisite processing power for the KRT to meet its potential. Think fast, be fast.

  • Iconic variant of the Reinforced Tendons.
  • Allows you to double jump
  • Cyberdeck RAM Attuned: +1% movement speed per max RAM unit
  • Cyberware Capacity: 15 (reduced) or 30 (normal)

Common     : 10 Armor
Common+    : 18 Armor
Uncommon   : 22 Armor
Uncommon+  : 30 Armor
Rare       : 34 Armor
Rare+      : 42 Armor
Epic       : 46 Armor
Epic+      : 54 Armor
Legendary  : 58 Armor
Legendary+ : 66 Armor
Legendary++: 74 Armor


KRT Tendons MK3: an abandoned prototype from Zetatech, built using synthetic kangaroo rat tendons and a custom RCS. Lab tests showed that the average user lacks the requisite processing power for the KRT to meet its potential. Think fast, be fast.[/color]
  • Iconic variant of the Fortified Ankles & Reinforced Tendons.
  • Allows you to charge jumps for greater distance
  • Allows you to double jump
  • Cyberdeck RAM Attuned: +1% movement speed per max RAM unit
  • Cyberware Capacity: 18 (reduced) or 40 (normal)

Common     : 10 Armor
Common+    : 18 Armor
Uncommon   : 22 Armor
Uncommon+  : 30 Armor
Rare       : 34 Armor
Rare+      : 42 Armor
Epic       : 46 Armor
Epic+      : 54 Armor
Legendary  : 58 Armor
Legendary+ : 66 Armor
Legendary++: 74 Armor




All of my mods are opted into the Donation Points system. 100% of the proceeds from unique downloads go to the Wildlife Conservation Society.