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RedForge

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Redforge

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About this mod

Improves lighting+effect quality and render distance with minimal impact on performance, via Engine.ini. Tailored specifically for this game, so it won't cause inconsistent visuals and crashes like the other similar mod on here.

Permissions and credits
This is an Engine.ini mod, and does not contain any code.

This mod only contains overrides that do something in this game, and consistently look the same or better compared to defaults. It doesn't aim to change the overall look of the game, only to improve it's technical aspects.

It should only reduce performance by 10-15%. I have no trouble reaching 120FPS in most areas on a 6600XT. I've tested nearly the entire game and not had a single crash or issue.

Use with in-game graphics set to high.

List of Changes:
  • Reflections are slightly higher quality and on more surfaces
  • Subsurface scattering for more accurate lighting of skin and hair
  • GTAO for much better shading of creases and corners
  • Much higher object view distance
  • High quality shadows, even on distant objects
  • Higher quality / less muddy bloom
  • Subtle, high quality per-object motion blur
All changes are optional and can be easily disabled by editing the ini file.

How to Install:
  • Navigate to  C:\Users\%username%\AppData\Local\CCFF7R\Saved\Config\WindowsNoEditor
  • Option 1: Replace Engine.ini with the one you downloaded
    Option 2: Open Engine.ini in any text editor, then paste the following at the bottom of the file:

[/Script/Engine.RendererSettings]
r.DefaultFeature.MotionBlur=1 ; Set to 0 to disable motion blur
r.MotionBlur.Amount=0.5 ; Set between 0 and 1 based on how much motion blur you want
r.MotionBlur.Max=1.5
r.MotionBlur.TargetFPS=60
r.MotionBlurQuality=4
r.MotionBlurSeparable=True ; HQ/Extra pass motion blur
r.MotionVectorSimulation=True ; Needed for motion blur, set to False if not using
r.SSR.Quality=3 ; Force high quality SSR
r.SSR.Temporal=1 ; Force high quality SSR
r.SSR.HalfResSceneColor=0 ; Force high quality SSR
r.SSR.MaxRoughness=0.9 ; SSR on more surfaces
r.SubsurfaceScattering=1 ; Enable subsurface scattering (higher quality skin)
r.SSS.Checkerboard=0 ; Subsurface Start
r.SSS.Quality=1
r.SSS.SampleSet=2
r.SSS.HalfRes=0
r.SSS.Filter=1 ; Subsurface End
r.SSGI.Enable=0 ; Set to 1 to enable SSGI. Will add bounce lighting that can look good in some places, and bad in others, massive performance impact
r.SSGI.Quality=3 ;Needed for GTAO
r.SSGI.HalfRes=0 ;Needed for GTAO
r.AmbientOcclusion.Method=1 ;GTAO start
r.GTAO.Combined=1
r.GTAO.ThicknessBlend=0
r.GTAO.Downsample=0
r.GTAO.FalloffEnd=75
r.GTAO.FalloffStartRatio=0
r.GTAO.SpatialFilter=0
r.GTAO.TemporalFilter=1
r.GTAO.UseNormals=1 ;GTAO end
r.ViewDistanceScale=2 ;Double object view distance
r.MaxAnisotropy=16 ;16x Anisotropic
r.UseAsyncShaderPrecompilation=1 ;Precompile shader code during gameplay. May reduce stutter
r.BloomQuality=5 ;Improve bloom
r.UseHighQualityBloom=1
r.Bloom.Cross=2 ; Bloom end
r.ParticleLightQuality=2 ; Might not actually do anything but safe to enable
r.Shadow.DistanceScale=10