Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Why and How
This is a very hacky way to get the already built-in first person mode from the dev tools to a playable state. Previously it wasn't playable because it essentially just moves the camera to the center of the player controller which causes a lot of clipping with the player model when the player moves at all. Also for some reason the Near Clip Plane doesn't work even though the Far Clip Plane is adjustable. So editing the player model felt the most promising avenue, but unfortunately Remedy has some custom file formats for the models that some people have been able to import to Blender, but not export back to the game. Also swapping models crashes the game.
So I did what anyone with no idea how to solve a technical problem would do, and started kicking and poking the thing. In this case specifically by opening the model files in a text editor and randomly changing some symbols into other random symbols. Through trial and error I discovered that changing certain symbols in the .binskeleton file caused the player model and the gun to disappear, but if you tried to shoot the gun the game would instantly crash. So with even more trial and error I finally found a symbol that by changing it only the player model disappears but the gun is still floating in the air as if you're holding it, which also fixed the crashing.
For anyone curious or if someone wants to investigate it further, the file in question is "data\objects\characters\intermediate\jesse_civilian_publish_physx.binskeleton" and by changing the first symbol of row 343 from "C" to "x" did the trick. (changing it into other symbols and changing some of the surrounding symbols also seemed to work but in this mod its "x" if that matters)
3. Add the following lines to the "data\globaldb\tweakables.xml" file so that they are between the "<tweakables>" and "</tweakables>" tags: <tweakable type="bool" name="Camera:Use FPS camera" value="1"/> <tweakable type="float1" name="FPS Camera:Eye Height" value="1.600000"/>
3b. (Optional) If you want to adjust FOV or disable sprint FOV, add also the following lines to the above "tweakables.xml" and changing the 75 to what you need: <tweakable type="bool" name="Camera:Override FOV" value="1"/> <tweakable type="float1" name="Camera:Override FOV Value" value="75.000000"/>
4. Unpack the contents of this mods .zip file into your Control installation folder
5. Equip the default outfit in-game if not already done so
Known issues
The player is invisible in cutscenes too, but you can just change outfits to see Jesse again, only the default outfit is affected by the mod.
If using Ray-Tracing, in some areas there can be weird ground shadows or reflections cast by the invisible player model. You can get rid of these at the cost of less RT by turning off "Ray Traced Transparent Reflections", "Ray Traced Indirect Diffuse Lighting", and "Ray Traced Contact Shadows".