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Cashfire

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cashfire88

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About this mod

Give thralls a day/night cycle.

Permissions and credits
This mod gives Thrall a day night cycle. They will now train, sleep, idle and patrol. The aim of Thralls are alive is to bring more life into the base.

You can find an introduction video with a small explanation here, special thanks to the Ironlight:
https://www.youtube.com/watch?v=CcsY_6m_QPE

Right now this mod covers several Features:

Patrolling:
- let Thralls patrol around your base
- assign just one point if you want them to just stand on a chosen spot, if you dont want them to walk around (thanks for the idea in the comments)
- new way of assigning patrolling. The old way still works but i would recommend to use the new way via officer desk (check the video)

Idle:
- Place a social beacon, which tracks all suitable places for thralls to relax on their day off
- Idle Order, add any placeable from a different mod/dlc as idle target:
A little bit complicate to use but i will try to explain:
1. Craft Idle order at artisan bench
2. Connect idle order with a social beacon by storing it in the social beacon and then take it again to your inventory (notification should appear)
3. Aim at a placeable then use (notification should appear that UI will open in 3 seconds)
4. In UI, define position where the thrall should do their emote
4.a) Save all -> saves the class of the placeable and now all placeables of this type should be known by this specific social beacon
4.b) Save unique -> only this specific one will be known by this specific social beacon
5. Reinitialize beacon -> now the target placeable(s) should be known ONLY for this SPECIFIC beacon

Training:
- let Thralls train and enjoy their hard work to keep themselves in shape

Sleeping:
- Everyone needs sleep, so does your Thralls
- Place Thrall beds around your base to give them a place to rest

Working:
- Let Thralls transport items from place to place with the Logistic Station
- (Experimental) Let Thralls gather resources (it's adviced to balance it to your liking)

Others:
- Place an Officers desk to simply manage all day/night schedules of your Thralls in one place
- One word of advice, rename your training-, social beacons and sticky notes, for easier management

(Optional) Exhaustion and Xp Framework
Ever saw your first beloved Thrall get killed from simple Fights? Me too, and that is why we decided to implement a small framework to help them survive later on.

- enable XP/Exhaustion framework as an admin (it is disabled by default as we know most just want the immersion)
- Thralls will train their stats to get stronger up to level 10
- Be aware that they will be exhausted and need to sleep and idle


Additional Info:
- A small buff for sleeping and patrolling well...
- Doorways are hell for pathfinding. Some DLC doors/doorways let thrall not even pass through. In case they dont come out of their "house" try remove or change
- Thralls DONT open doors
- Dont put patrol points too far away. I made it that Thralls will "give up" and move to the next point in case they dont reach the next target in time
- You can teleport your thrall with the radial menu on the Thrall bed back to bed. The Thrall schedule will be reset to Sleep

Tutorials (many thanks to them):
https://www.youtube.com/watch?v=49yGbGeu3jU by FinnishCoffee
https://www.youtube.com/watch?v=GNDLBQsQb0A by GamingGranny
- (Training and how to enable the xp and exhaustion framework) https://www.youtube.com/watch?v=1_FN_bxajkw by FinnishCoffee

Explanation Logistic (Sorry this will melt your brain):
1. Place logistic station
2. Build logistic order (similar to Idle Order) and connect it to the station by placing it into it and then take it out
3. Let the station learn all resources the thrall should transport by placing it into the logistic station -> notification should appear (you can just remove them from the logistic station afterwards)
4. Add stations to the route by pointig with the logistics order on the storage and use it. UI will show up and assign the place where the thrall will walk to to load/unload
5. Go back to logistic station and use UI to determine what goes IN/OUT

Explanation Resource gathering:
The amount a city can gather will be determined with prospecting. Have a look into the admin UI to balance it to your liking. Right now as default settings are balanced as how we like it.

1. Enable Resource gathering in admin UI
2. Build town center
3. Assign with assignment UI (accesible via radial menu) thralls to the town
4. Build resource station (functions like Social Beacon)
5. Build resource spots
6. Initialize resource station
7. Assign Thralls via officer desk to the resource station
-> Thralls will now gather resources until max limit is reached

Prospecting:
To up the max limit of your town you need to prospect
1. Go to Town center and select the resource you want to prospect via radial menu (Prospecting Order will spawn in your inventar)
2. Gather as much resources as possible in Time
3. After time is over go back to town center and place the Prospecting Order into the town center -> max limit will now be adjusted

Mod Range:
80852100 - 80852400

Known Bugs/Incompatibilities:
- The thralls are not getting assigned to a bed: "not assgined successful". This is an error originating from the incompatibility with the 'Better Thralls' mod. The only solution to this is to "die". I mean in conan of course, just jump from your roof a couple of time this will do the trick. The bug itself CANNOT be fixed by me and there is nothing i can do to make it go away
- generals desk is not working right now for resource gathering


If you want to see the mod in action, the guys from the Ironlight invited me to their server, with a special version of the mod. Feel free to check their (hardcore survival) settings out, which plays nicely with this mod:
The Ironlight
89.163.187.213:7777

If you have any questions feel free to join the Ironlight Discord
https://discord.gg/tKVXtAqCZ9