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thelvadam1994

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thelvadam1994

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About this mod

this Mod improves the AI used in skirmish
this mod uses the CFE Patch Redux allows you to thoggle things on and off

Permissions and credits
this Mod improves the AI used in skirmish
this mod uses the CFE Patch Redux allows you to thoggle things on and off

CFE Patch Redux: https://steamcommunity.com/sharedfiles/filedetails/?id=2239875646&searchtext=

The vanila AI used in skirmish was a complete joke even on hard.
they barley build a decent base and attacks are verry weak.
they lack vehicles sometimes they build like one tank.
and if the AI was GDI there base building was a complete mess they never build base defences

this mod fixed most of the problems with the AI.
i made them to build a better base with larger and stronger forces.
they build super weapons but only GDI uses there superweapons.
so cracking an enemy base is a lot harder than vanila.

Changes i made:

AI build more forces
AI builds vehicles
AI build there base a bit bigger
GDI AI build base defences
AI has more income (The AI runs out of money way to fast making them brain dead for most of the time)
AI build temple of Nod and adv comm center
both GDI and Nod builds repair Pad
AI attacks more often
GDI builds mammoth tanks

there are still some minor problems.

there is a chance that the AI get them self stuck.
the Nod AI build there airstrip way later than the GDI AI.
both GDI and Nod AI never attack with aircraft they only move out if you get to close to there base
the Nod AI never uses there nuke missle with there temple of Nod
Difficulty settings are not working so no medium and easy AI for skirmish (i can't fix this)

Update:

Changed:

AI build there base a bit smaller to make them work better on compact maps
AI no longer builds silos
AI no longer builds helipads sins they never used them anyway
incrased the storage of the reffinery from 1000 to 2500
incrased the storage of the silo from 1500 to 3000
AI now build only one infantry barracks\Hand of Nod instead of two
AI now build only one weapons factory\Airstrip instead of two
AI build more forces is was a still a bit weak on the previous version

Fixed:

AI no longer sells all buildings if all production structures are destroyed
AI no longer sells buildings if attacked when low on money


AI build not a lot of base defences due to smaller maps and preventing enemy bases to grow too big

its is a hell of a lot harder than vanila skirmish

Note: i will not add Ballance changes: the 1-Tile Gap for building placement can be changed with the ini file that comes with the CFE Patch

in order to install this mod is sinple go to your documents and find the CnCRemastered folder then go in the Mods folder then tiberian_dawn and place the folder with the mod content in there start the game load the mod in the settings then play and have fun

this mod changes the Tiberian Dawn.DLL and is not Compatible with Mods that changes the Tiberian Dawn.DLL

This Mod is not meant to be used for campaign missions just Skirmish and LAN games

so i hope you will enjoy this mod and let me know what you think

Credits

special thanks to Zechenia (Skirmish Remaster Mod for TD) and Boso (Enhanced Skirmish AI for RA) Chthon (CFE Patch Redux) and CFEHunter (original CFE Patch) for sharing there source code

Source code: https://drive.google.com/file/d/10xet9ZG3XJJlVUIcbV3SmGJbRfshwYjk/view?usp=sharing (the files that are effected: HOUSE.CPP BUILDING.CCP RULES.CCP BDATA.CCP and the changes for the CFE Patch Redux) if you want to add things your self go for it just credit me if you upload this