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Aaron0000

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Aaron0000

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Modifies most of the Tiny Tina Class Mods and turns them into Allegiance COMs for all manufacturers.

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As some of you can remember, the General Knoxx DLC for Borderlands 1 had a few class mods introduced that powered you up depending on the gear you had. This is my BL2 take on that. Detailed changes are in Documentation.

Class Mods have their own name instead of just "xxxxx Allegiance", along with skin changes (which are toggle-able in the Skins category.).
All Allegiance COMs have a small chance of spawning as a Legendary variant. These are on display in Images.
Chaotic Evil Class Mods remain unaltered by this mod. This means that Chaotic Evil COMs can spawn as Legendary too despite not actually getting extra benefit out of it. Recommend using the Chaotic Evil COMs from Class Mods Redux if you want to address that (it's compatible.)
Designed with Borderlands 2's normal Allegiance relics in mind (though not necessary).

If using my Class Mods Redux pack, load them before this mod so this mod can overwrite the changes made by Class Mods Redux.
The full name of the coms won't show up in the UI underneath the experience bar and other player's huds, due to how the prefixes and titles were re-rigged.
Any Class Mod that has Inconcievable, Close Enough, or Nth Degree cannot be boosted past +4 (or +3 for Nth). This is to prevent literally infinite ammo and such.

There's an option at the bottom to fix some of the Class Mods for BLassic, mostly dealing with fixing Hyperion to no longer boost Hyperion's inverted accuracy scheme that it normally has as well as Dahl burst-fire boosts (when most Dahl weapons in BLassic don't burst anymore.)