Hello guys. I am very pleased to tell you the news that I have prepared a new Improved Xen update specially for Black Mesa 1.0 release.

Do you want to return in "good old days" and experience that true classic - Half-life 1, (xen levels) but with improved graphics, geometry, and gameplay ? You can download it now, on the link here, or in Steam Workshop.

So, now we have two different well-developed varieties of Xen. I mean Black Mesa Xen and Xen from Half-Life: Alyx.
For now, Improved Xen doesn’t look like one of those variants, because I was working on it before those games fully existed. I think my Xen has its own identity, but if I began to work on it nowadays, I would take an inspiration from Half Life Alyx xen flora.



At this moment I can tell you what is already done in my mod.
 - Thanks to Black Mesa Xen release I could use its new G-man and Nihilanth voices, particles and scenes.


 - The soundtrack is also updated, so you can enjoy the new Xen OST and feel its atmosphere.
 - Minor cosmetic improvements have touched all locations. Some other things have been updated
too, because they worked better in the official Xen.
- Cascading Shadow Maps are more optimized now.
- The corpses of Hev-scientists give you an energy cell.Moreover, I added a new sound and visual effects to the healing water.
- Vortigaunts became absolutely friendly and they attack only when they are affected by the controllers.
- The new “Xog” fog is graphically better than the old oneand gives a different feeling of depth and volume. I still want to polish it in the next updates, but even now it looks impressing.



- I left falling damage, because it is an important gameplay element of initial Xen, in order to keep the player in suspense.

More details about the chapters:
Xen: more details on the islands, the old turrets are replaced with the new ones.



Gonarch’s lair: yes, now fully functional NPC Gonarch is engaged and all my previous work with him is removed. But despite this fact, it feels like it was created for this location, it fits perfect. More shallow vegetation. You could also notice it in Xen location in Azure Sheep Remake, because I worked on that mod too.


 
Interloper: Finally, an option for passing with a stealth isadded to the c4a1b map. It is similar to the way it was implemented in HL1. Some scripts are changed due to the adding of friendly vortigaunts, and also you will meet less controllers than before, for the balance. Because they use new attacks now, they became a real powerful enemy.



Nihilanth: I did not implement the NPC of the main boss,because I wasn’t sure that this would work here. On the contrary, I spent a lot of time replacing the model and adapting the environment for it.



Endgame: The main change is a different lighting and dark skybox.
Known Issues:
- New tentacles (Xentacle) have a problem with their origin(position), they can literally begin to fly across the map, knocking the player out of the way. I didn't find the solution of this problem, so I returned the old ones, until the solution will be found.
- The scene with the speech of Gman is similar to the one from the official ending. It works great, though it brought a minor, but incurable problem - in two scenes G-man looks at you with his whole body at once if you’re moving around. I made the player slower in this scene to do this flaw less noticeable.
- Nihilanth's head doesnt open in the final stage of the fight with him, because his model doesn't have necessary animation. It is the flaw of Crowbar collective, not mine, and I wasn't able to fix it.



- You can still hold “space” before touching the ground toavoid damage from falling, thanks to the game bug.

In conclusion, I want to point out, that I am working on several Xen locations. They are absolutely new, created from the scratch specially for Azure Sheep mod (part two). Also I'll publish my experimental educational modification "Emergency Evacuation" very soon. After that, I'll share even more news with you. I appreciate your attention to my work, thank you everybody!

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VladislavLis

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