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Skalgrim

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TacitusGermanicus

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About this mod

Skalgrim mod is an massive overhaul of the original game. It features thousands of changes for an overall new experience of Battlefleet Gothic Armada 2. It adds over a 150 new ships and titans and thousands of changes to the vanilla game.

Permissions and credits
Mirrors
+++[Transmission start]+++
+++[To all loyal servants of the God Emperor]+++
+++[Skalgrim Mod v.2.2 Released]+++
+++[Arks of Damnation]+++

V.2.2 "Arks of Damnation".
This latest version of the Skalgrim mod adds 45 new ships (!), a whole new playable subfaction - the Dark Mechanicum, and also does some
pretty big overhauls and balance changes. I'v said it several times
before, "that this is the last version"... and then I just go and make a
new one. But after adding a whole new faction and the last of the
Glorianas left from the lore, which took an entire year, I really can't
think of anything else to add. So lets just say that the chances of me
making more versions of this mod are very slim and leave it at that. ;)
I want to give special thanks to the awesome guys in the community, Mirolog , JonathanZotack, Imperator, Dire_Venom, aZmoDen and IHorizonI
for various help with the mod. (Also a special thanks to the people who
donated to me - as promised I bought a nice bottle of rum to celebrate
the 2.2 version)
That is all. I hope you, the player, enjoys the mod. Its a work of a dedicated fan with the help of friends for a game that the devs gave up
on long before it reached the hights it could have. Its a fun game and I
hope I'v managed to make a fun mod for you that expands on that game.
Well over a thousand hours of unpaid work have gone into it and I hope
you get thousands of hours of fun from it.
________________________________________
Changelog: Major changes from 2.1:
________________________________________

Lots of changes have been implemented and are detailed in the readme file. But lets focus on the most important ones:
*Morale has been reworked so that fleets are less probable to rout when ships start to explode. Something which would make very big battles
turn into entire enemy fleets just fleeing the battlefield. Factions
which suffer most from morale, Tau, Ork and Tyranids have been buffed in
various ways to help them a bit. Tyranid BS and Titans will no longer
flee meaning that even if you kill the Admirals, you will still have to
fight the biggest of their ships even if the smaller ones flee.
*Titans and Mega titans have been reworked so that they cost alot more - but are also alot more durable. This also makes them far less
frequent in battles as the AI doesn't bring as many to battles as they
used to. All in all, this means that Titans and Mega Titans are rarer -
but more dangerous.
*Lance weapon damage for Imperials and Chaos have been nerfed a bit - meaning less alpha strike damage.
*Orks have had yet another overhaul making them even more deadly - now finally they are a real threat when they close the distance - and
trust me, they will do that more often now.
*Admech has seen a general faction boost of shield levels to buff the faction a bit.
*Necrons have seen a substantial boost to HP and weapon damage across the board - but are also alot more expensive now. Meaning smaller but
even more deadly necron fleets. They have also gotten several new ships
with unique functions and abilities.
*The Dark Mechanicum has been added as a new faction. More about them further down in the document.
*45 new ships added.

New Faction: Dark Mechanicum
________________________________________
Overall this faction focuses more on lances, high power weapons, powerful shields and unique ships with strange abilities and functions
rather than heavy armor or boarding. The faction is a bit weaker in
regards to fighters/bombers as well than other factions, but have access
to novas and some highly specialized carrier ships to make up for this.
They cost a bit more than Chaos/Admech overall - but also have access
to less skills/traits in the campaign to even it out a bit. It has
access to several extremely dangerous titans and mega titans.

[Further information about all the factions and added ships can be found in the Readme text.]
Known bugs:
----------------

New ships have a blue screen instead of a ship-picture in their shipslot. While in game this changes
to a picture of the Macragges Honor. This is part of how we'v added new
shipslots to the game and unavoidable.
Some abilities/skills added to the new super defensive stations for Chaos and Imperial Navy do not work as intended - some do not damage the
enemy, or cause no effects. Their addition was never intended, but
unavoidable based on how such structures are built.
Star Ripper Gatling Cannon (Tau) shows a 0.0 reload speed in text - it is infact a 0.5 second reload. The error is game mechanic based and
cannot be fixed, but doesn't affect the gameplay at all.
Sometimes the Eldar reload skill needed when using the Kin crewed guns skill does not trigger - unknown why, but the solution seems to be
to switch between stances once, then it works.
Movement ability UI's can be bugged when playing as certain factions and with alliance submods as some ships use different faction movement
abilities and the game doesn't know how to handle this. Hotkeys for them
still works though.("A" is the standard hotkey for moving forward
faster if the UI button is bugged.)

Coop-play with the mod:
___________

You can play the mod in Coop since I worked with the devs to fix the errors that their latest update caused for modders- however there
are some things that are needed:
1: You must both have installed the Steam Beta version of the base game. (Right click on the game in your steam game library - select
properties - select Beta options. Download the beta version of the
game.)
2: You must both have installed the same version of Skalgrim mod, as per installation instructions.

The Emperor Protects!

+++[End of transmission]+++