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xarara

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Implements Shadow Sorcerer with level 20 progression.

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Requires Script Extender5e SpellsCompatibility FrameworkCommunity LibraryImproved UI, and Unlock Level Curve 13-20 or Expansion Level 13-20.



My beloved Shadow Sorcerer has been long overdue for an update, so I did it myself. Full progression for levels 1-20.
I tried to keep it as close to the source as possible, but made a few changes made with gameplay in mind.

Changes made:
Rather than making a special variant of Darkness only you can see in, Eyes of the Dark just allows you to see in magical darkness.
The Hound of Ill Omen is a summon and has a 5m aura that imposes disadvantage. This felt like the best way to implement it, gameplay-wise.
Walking through objects is implemented as being able to walk through characters. I don't know how to disable object collision or if that's even possible right now, but you can walk through people.


1st: Inflict Wounds
2nd: Darkness
3rd: Summon Shadowspawn
4th: Shadow of Moil
5th: Contagion

There is an optional file to replace these spells with the shadow spells from my Blackguard class.
Requires the original mod. It was a quick patch so be mindful that the spells will still use Paladin animations as I have not made separate versions of the spells.



You can see normally in darkness both magical and nonmagical, to a distance of 36m.
At the 3rd level, you can cast Darkness with 2 Sorcery Points instead of Spell Slots.
This appears as Metamagic: Darkness.


When damage reduces you to 0 hit points, you can make a Charisma Saving Throw. On a success, you instead drop to 1 hit point.
You can't use this feature if you are reduced to 0 hit points by Radiant damage or by a Critical Hit.
After the saving throw succeeds, you can't use this feature again until you finish a long rest.


The Shadow Curse does not harm you. This is just a flavor extra.



A VERY GOOD BOY. 
At the 6th level, as a Bonus Action, you can spend 3 Sorcery Points to summon a Hound of Ill Omen.

The hound uses the dire wolf's statistics, with the following changes:
The hound is size Medium, not Large, and it counts as a monstrosity, not a beast.
The hound can see through Invisibility.
Enemies within 5m of the hound have Disadvantage on Saving Throws.
The hound can move through other creatures, but it takes 5 Force damage if it ends its turn inside of an object.


At the 14th level, when you are in dim light or darkness, as a Bonus Action, you can teleport up to 36m to an unoccupied space you can see that is also in dim light or darkness.


At 18th level, you can spend 6 Sorcery Points as a Bonus Action to transform yourself into a shadowy form.
In this form, you have Resistance to all damage except Force and Radiant.
You remain in this form for 10 turns. It ends early if you are Incapacitated, if you die, or if you dismiss it as a Bonus Action.
You can move through other creatures, but you take 5 Force damage if you end your turn inside of an object.
There is a toggle in your passives to dismiss this form.


Remember that Community Library needs to be at the beginning of your load order and Compatibility Framework needs to be at the end.
You need Improved UI Assets for the icons to work.
You also need to have 5e Spells installed.
A level 20 mod is optional but recommended. You can use Unlock Level Curve or the newly updated Expansion. Of course you can still play this at level 12.


Valkrana's Spellbook: Synergizes well. Shadowfell Salvo does additional damage against creatures in darkness. Also just a great mod.
PF2e Spells: Eclipse Burst is a massive room filling darkness spell. I just think it's neat.
Vanta Black dye if you would like dye matching the starting gear

Shadow Wizard Money Gang:
Blackguard (Shadoweaver)
Vanguard (Shadow Adept)
Darkness Domain Cleric