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Minor bug fix and edits to spell list (see mod page for details)
Version 1.3.0.0
Fixed various bugs and added 6th-level cleric spells.
Version 1.2.0.0
Fixed compatibility issues with Shadow Sorcerer subclass. Remember to respec out of the subclass before updating.
Version 1.1.0.0
Added compatibility for Compatibility Framework v. 2.6.2 and edited some icons.
Sorcerer: Divine Soul
This mod is my take on an adaptation of the Divine Soul to Baldur's Gate 3 mechanics and my limited modding experience. If you're familiar with D&D 5e, know this doesn't implement the subclass RAW. I took the freedom to change it up a bit to adapt it to the game's mechanics and to provide compatibility with other subclasses. Without further ado, here are the changes:
IMPLEMENTATION (skip if you're not interested)
Divine Magic
Implementation. Due to limitations with how the sorcerer class was implemented in the game, I adapted the class akin to Tasha's Aberrant Mind and Clockwork Soul. At 1st, 3rd, 5th, 7th, and 9th level, you can choose 2 spells of the appropriate level from the cleric spell list. In addition, you can choose 1 cleric spell at level 11. You also learn one cleric cantrip of your choice at 1st level. The default spells can be changed as an adaptation of Tasha's spell-swapping rules for the aforementioned subclasses.
1.4.0 update allows you to choose lower-level cleric spells when you gain access to cleric spells of 2nd level or higher. This is done by dynamically adding cleric spells to blank spell lists via script extender so that cleric spells added by mods automatically appear in the divine soul's level-up spell selection screen.
1st levelguidance, guiding bolt, healing word 3rd levelaid, lesser restoration 5th levelmass healing word, revivify 7th leveldeath ward, freedom of movement 9th levelgreater restoration, mass cure wounds 11th level heal
Favoured by the Gods
Implementation. Same as default D&D.
Empowered Healing -> Maximised Healing
Implementation. Due to limitations with how healing spells work in scripting, I couldn't translate this feature directly. It wasn't a good feature at all, so I took the freedom to boost it a bit since the class suffers from a lack of cleric spells of 6th level and higher. The implementation I chose is the following:
Angelic Form
Implementation.I'm not good enough at modding to make your character grow wings, so this is simply a copy of the Draconic Bloodline's same-level feature.
INSTALLATION Make sure you have downloaded the Compatibility Framework, Community Library and ImprovedUI. Load this mod before CF and after CL. If you have any issues, please check your load order and make sure the mods are loaded correctly and that you are using the latest versions.
COMPATIBILITY Basically everything. It shouldn't conflict with anything at all. If conflicts happen, please check that you have not installed mods that change the standard sorcerer progression an that your load order is correct. Otherwise reach out in the comments.