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Sewinlife

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About this mod

Adds the Path of the GIant subclass - based off DnD 5E Glory to the Giants.

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  • Russian
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This is my first mod and it is still in the alpha stage. I've implement 3-12, and initial tests all appear to work. Doing a first playthru now to help balance and try and spot bugs, but wanted to share incase anybody was interested.

Note: Ignore any typos or bad grammar, I am not checked everything for proper spelling and etc. 

Requires:
https://www.nexusmods.com/baldursgate3/mods/125
https://www.nexusmods.com/baldursgate3/mods/141

Thanks the following tools/authors:
https://github.com/Norbyte/lslib/releases


Path of the Giant Barbarian

Lore (GotG / PotG / PotG (old) ):
  • Giant’s Power (3rd level): Giants are innately tied to the primal energies of the universe, and this connection will manifest with a touch of magic as you learn the druidcraft or thaumaturgy cantrip. You’ll also learn how to communicate with giants—handy, as you’ll be channeling their power!
  • Giant’s Havoc (3rd level): Your rage taps into primal forces, boosting your size, reach, and even your damage with thrown weapons. You become Large, your reach increases by 5 feet, and you can add your Rage Damage bonus to damage rolls with thrown weapons. Use your newfound size to wreak havoc on a much larger area than most of your martial allies can ever hope to affect.
  • Elemental Cleaver (6th level): Infuse a weapon with primordial energy, dealing extra damage to enemies near and far. Pick up your pike, imbue it with elemental power, and hurl it like a spear, because any weapon that you infuse in this way gains the thrown property. Additionally, the infused weapon magically reappears in your hands the instant it misses or hits a target, so you don’t have to worry about prying that pike out of the wall later.
  • Mighty Impel (10th level): You’re big; it stands to reason that you should be able to pick up smaller things—or enemies—and throw them. Instead of a contested Athletics check, this feature forces the enemy to make a saving throw using a DC that scales with your Strength modifier. You can throw enemies into dangerous terrain as well, so keep an eye out for cliffs, quicksand, lava, and other hazards. Hope you’ve been lifting!
  • Demiurgic Colossus (14th level): Demiurgic Colossus boosts all of your aforementioned features, ensuring they’ll keep up with the threats you’ll face at this level. Large becomes Huge, the extra 1d6 elemental damage from Elemental Cleaver becomes 2d6, and Mighty Impel can now affect Large creatures. With Demiurgic Colossus, take all of your giant powers and dial them up to 11.

Implementation:

  • Giant Power (3rd level): Select the druidcraft of thaumaturgy cantrips. 
  • Note: druidcraft requires 5e spells (I think) - https://www.nexusmods.com/baldursgate3/mods/125
  • Giant Rage (3rd level): Game base Rage skill already affects throw damage. The subclass replaces Rage with Giant Rage which increases your size, and movement, and apply reach to equipped weapons. While raged your strength modifier is added to all throws
  • Note: The bonus action throw has been removed. I felt it was too strong and too different from source material. I've added an additional strength mod damage increase while raging. Source says its +rage dmg (which the game already did) and I currently feel adding the rage dmg is a bit too little.
              Update 0.0.0.12 - rage(s) now increase weapon target range by 2m (lvl 3) and 5m (lvl 12). These values will be adjust in the future depending on look/feel/size scaling factor.sOptional addon added to allow optional bonus action Crushing Hurl throw
  • Bug: If you swap weapons after rage, the extra reach will not apply
  • Elemental Cleaver (6th level): Created the elemental cleaver skill by copying the base game Elemental Weapon. The skill is used when casting Rage. A bonus action to swap the infused MH/OH weapon with 1d6 damage of the following: acid, cold, fire, lightning or thunder. Also adds the thrown weapon property and return to owner (like other return items you may have to wait a second or two). This skill applies a boost to the character as well so that the elemental damage is applied when thrown (unlike other enchantments)
  • Note: I used the ring of flinging as the model for the elemental throw damage. Originally, like the ring, both the ring and cleaver would proc twice due to the Tavern Brawler feat. This is due to the feat implementation creating another instance of throw damage when a throw attack hit. I changed this feat to instead apply another throw boost based on the strength modifier. This a small 'nerf' from the base game as the base Tavern brawler would proc the ring an additional time as well as the elemental cleaver
  • Update 0.0.0.12: The skill can now only be used while raged. The boost only last 10 turns (like rage) or until rage is lost to align with source material.
  • Bug 1: Combat log will show either Tavern Brawler or Throwing Boost twice, no clue why but the damage bonus (1d4 for ring and +stengthModifier) are correct. This is something with the bas game not the mod (as far as I can tell/tested)
  • Bug 2: You can transfer the weapons and they can still be used. I do not know how to fix this yet.  If I make them inventory bound like Pact Weapons, they can't be throw. The Eldritch Knight has the same but with Bound Weapons, it can be transfer to another play for use. I may make the infused weapons inventory bound and make a special throw action that would allow them to be thrown but prevent transfering
  • Mighty Impel (10th level): Add Might Impel as another throw skill while raged. This is a modified version of throw that allows you to throw ANY creature with size Medium or smaller. 
  • Update 0.0.0.12 - when hit targets will be prone like enraged throw
  • To do: the skill allows you to throw any creature bypass an initial strength check, but I have yet to figure how to increase the throw distance based on target weight / strength checks. 
  • Primal Giant Rage (12th level):  The same way the subclass replaces the base Rage at 3, I replace the Giant Rage with a Primal Rage. it further increases your size and speed. It also allows Mighty Impel (while raged) to throw ANY create with size Large or smaller.
  • 0.0.0.15 - impel can now throw any object (med/large based on rage level) 10m
  • To do: I lowered the level requirement for now. May change to 14 to support lvl 20 mod. I have not fully tested this. Not sure of the impacts on the increased size or throwing large and HEAVY things.