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Original upload

Created by

Nevak

Uploaded by

ShivasShadow

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About this mod

Adds the Arcane Archer Subclass
directly based off of and inspired by DnD 5e

Requirements
Permissions and credits
Translations
  • Russian
  • Portuguese
  • Mandarin
  • Korean
  • Italian
  • French
Changelogs
Donations
! Arcane Archer - Fighter Subclass !
To whom it may concern: Due to health, family emergencies, personal life, etc. I have no plans to be updating this mod or rune knight anytime soon. ALTHOUGH, I may and will in the future once I have enough time and the storm has calmed. SO, for anyone out there who would be willing and/or able to update this mod or rune knight as their own versions please feel free to do so. :' ) just please shout out and credit me as the original creator, thank you. 
Lore

An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of their most elite warriors among the elves. They stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders before they can reach elven settlements. Over the centuries, the methods of these elf archers have been learned by members of other races who can also balance arcane aptitude with archery.


Source: Xanathar's Guide to Everything
(Sourcebook)

Install instructions and load order at bottom of page


Notes

  • While creating and playtesting my Arcane Archer mod, I did not test compatibility with any other mods installed besides 5e Spells. Compatibility beyond that is unknown to my knowledge, unless said in the posts or bugs tab on this page.
  • Currently this mod only supports level progression up to level 12.
  • This mod will be constantly updated to the best of my ability based off of your feedback.
  • If you would like to be involved in helping make changes to improve this mod feel free to contact me here on nexus!

(doing my best!)
:)

Features
  • Level 3
- Arcane Archer Subclass option
- Gain two Arcane Shot Charges
- Gain access to either the Druid craft or Prestidigination Cantrip
- Gain "Elven Theory" passive, gaining proficiency in the Nature and Arcana skills
- Learn two "Arcane Shot" options of your choice






  • Level 7 
- Gain "Curving Shot" passive 
- Learn an additional "Arcane Shot" option of your choice


  • Level 10 
- Gain an additional "Arcane Shot" Charge
- Learn an additional "Arcane Shot" option of your choice
- All "Arcane Shots" increase from 2d6 to 3d6 damage


  • Level 12 
- Gain an additional "Arcane Shot" Charge
- Option to replace one "Arcane Shot" with another
- All "Arcane Shots" increase from 3d6 to 4d6 damage


Sources
Special Thanks
- DIZ91891
- MailMeToTheMoon
:)
Load Order
Your Load Order will look something like this:
- ImprovedUI (Optional, Recommended)
- SubclassCompatibilityFrameworkDummies
- Supported Subclass Mods
- SubclassCompatibilityFramework
- Other Mods

If using Community Library, you no longer need CommunityLibraryDummies, which can be safely deleted

How to Install
Recommended Mods:
_____________________________________________________________________________________________________________________________________________
I would recommend installing mods using the BG3 Mod Manager.
Step 1: Drag and drop the ArcaneArcher.pak file into your \AppData\Local\Larian Studios\Baldur's Gate 3\Mods folder.
Step 2: Refresh Bg3 Mod Manager and drag ArcaneArcher into your load order.
Step 3: Save load order; press "Go" and launch game.

For those who would want to manually install the mod (for whatever reason), place the .pak file in the \AppData\Local\Larian Studios\Baldur's Gate 3\Mods folder.

Next, update your AppData\Local\Larian Studios\Baldur's Gate 3\Player Profiles\Public\modsettings.lsx file in the following way under the ModOrder section and Mods section (below where GustavDev is):

<?xml version="1.0" encoding="UTF-8"?>
<save>
  <version major="4" minor="0" revision="9" build="331" />
  <region id="ModuleSettings">
    <node id="root">
      <children>
        <node id="ModOrder">
          <children>
            <node id="Module">
              <attribute id="UUID" value="28ac9ce2-2aba-8cda-b3b5-6e922f71b6b8" type="FixedString" />
            </node>
            <node id="Module">
              <attribute id="UUID" value="f1d9a7e0-7b48-4e36-abf5-ce2e312f7ee4" type="FixedString" />
            </node>
          </children>
        </node>
        <node id="Mods">
          <children>
            <node id="ModuleShortDesc">
              <attribute id="Folder" value="GustavDev" type="LSString" />
              <attribute id="MD5" value="a83da744ba037af348dba78e1208ccdf" type="LSString" />
              <attribute id="Name" value="GustavDev" type="LSString" />
              <attribute id="UUID" value="28ac9ce2-2aba-8cda-b3b5-6e922f71b6b8" type="FixedString" />
              <attribute id="Version64" value="144115617576214574" type="int64" />
            </node>
            <node id="ModuleShortDesc">
              <attribute id="Folder" value="ArcaneArcher" type="LSString" />
              <attribute id="MD5" value="" type="LSString" />
              <attribute id="Name" value="ArcaneArcher" type="LSString" />
              <attribute id="UUID" value="f1d9a7e0-7b48-4e36-abf5-ce2e312f7ee4" type="FixedString" />
              <attribute id="Version64" value="36028797018963968" type="int64" />
            </node>
          </children>
        </node>
      </children>
    </node>
  </region>
</save>