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Created by

kharneth

Uploaded by

kharneth

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About this mod

Add new drow executioner axes with custom models and textures (two of them dyable) and inmersive adquisition.

Requirements
Permissions and credits
Translations
  • Spanish
  • Russian
Changelogs
Description

New Greataxes with drow theme. There's non unique ones in uncommon and rare rarities and unique ones, rare, very rare and legendary.

All with new models and textures. Legendary (Scourge of Lolth) and Rare (Underdark's Edge) models are dyable.

They are finesse but require 10 strenght to use them "properly". To account for the extras the damage dice is one step lower (1d10 from 1d12) and lose "Prepare" in exchange for "Execution", a powerfull weapon action that can kill medium or smaller targets on a critical.

Location

The non unique don't have any guaranteed spawn point. They can randomly appear as loot and on weapons traders stock. Uncommon weapons won't start appearing until level 4 and rare ones until 8.

Unique weapons can be loot on the world:
Spoiler:  
Show

-Underdark's Edge (Rare): Found inside a backpack amongst the petrified drow to the west of the Selûnite Outpost in the Underdark. Same one with the Frayed Drow Hood.

-Nightreaper (Very Rare): Looted from Opulent Chest in the House of Healing Morgue. Same one with the Eversight Ring.

-Scourge of Lolth (Legendary): Reward from Omeluum for complete Retrieve Omeluum.


As always if you want the items asap, you can use Elven Weaponry - Tutorial Chest.

Installation

BG3 Mod Manager is recommended.

Use either the Vortex Mod Manager or the BG3 Mod Manager and install this mod.

Make sure you deploy your mods if using Vortex or export the mod list if using BG3 Mod Manager.

For Update just overwrite old version pak with the new one. If you want to be 100% sure everything goes smoothly do the following:
-Remove equiped items from this mod from your characters (you can leave them in the inventory, no need to store them), save your game and exit.
-Install the new version (just overwrite old one).
-Load, you can reequip your items as you wish.
As I said, nothing of this should be needed, I update like hundreds of times while testing just overwritten the old file. But the above proccess should be the correct one to update items mods.

Uninstallation isn't support after patch 5. You can try to use a mod that create a temporary container, like tutorial chest summoning. Place items in it and wait for it to vanish into the void with them. Save, exist and remove the mod. There's also several tutorials on nexus that gives methods that may work. Remember to deploy/export after uninstalling mods.

Optional

If you want the items to appear in the tutorial chest use: Elven Weaponry - Tutorial Chest. Load it after all main files from weaponry series.

Alternatively if you want to spam them with cheat engine or some other tool use the crate UUID code and pick what you need: 0e17a8e4-aa07-4b58-97d7-bad8348ae551

Other Mods in the series on my profile

Credits

-AnteMaxx and legend0fthefall for their tutorials mods that makes me get the firts steps of this.

-Dyes on the screenshots from Faerun Colors (https://www.nexusmods.com/baldursgate3/mods/3661)

-Uncommon from "Draconic Axe Concept" (https://skfb.ly/ooWMx) by Zgon is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

-Rare from "Battle Axe" (https://skfb.ly/oBuGN) by defroeszte is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

-Very Rare from "Maelstrom axe" (https://skfb.ly/6QSpR) by KZNYKN is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

-Legendary from "Military Axe Game Free" (https://skfb.ly/ooMnC) by Qwestgamp is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

-Everyone who download this mod!