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MostlyWater

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MostlyH2O

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Adds the Arachnomancer subclass to Sorcerers

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Adds a new sorcerer subclass, the Arachnomancer

Arachnomancer Class:

The arachnomancer gains access to a new cantrip : Infest.  The mod also adds an additional spell available at first level to all sorcerers (for now): Spider's Kiss

Infest
Deals 1d4 poison and 1d4 piercing damage to the target.  Save vs spell for half damage

Spider's Kiss
Range: 3m
Spell melee attack
Deal 1d6 poison and 1d6 piercing damage per level.  Creatures that are affected by web take an additional 1d6 poison damage per level

Spider Spawn
4th level spell
Summons a phase spider for 10 turns to fight by your side.  At level 9, this summons a sword spider instead

Level 1:

Webwalker: You are immune to webs of all kids.  You are not slowed down by webbed surfaces

Hunter's Alacrity: You gain +1 to your initiative rolls

Infest Cantrip Unlocked

Level 2: New Metamagic : Blessing of Lolth

Costs 2 sorcery points, allows either infest or spider's kiss to bypass poison resistance and immunity.  Will attempt to enweb enemies on a failed saving throw.  Additional metamagic options are coming soon!

Level 6: Ambush Hunter

New spell: Ethereal Ambush
Costs a bonus action - it's misty step except that you create a web surface with 3m radius where you land.  You also attempt to enweb creatures where you land.  

Hardened Carapace: reduces all damage by 1

Level 11:

Webmaster
:You can now ethereal ambush for free once per turn (you can also cast ethereal ambush as a bonus action as well).   Damage reduction increases to 2 I want to tweak this, but for now this is what you get


ITEMS CHANGES

Poisoner's Robe:
Deal additional poison damage equal to your spellcasting ability modifier
+1AC
Heightened spellcasting (+1 Spell DC/+1 Spell attack rolls)
reduces all damage by 1

Staff of Crones
Poison spells infest on hit if targets fail a constitution save (1d4 poison and 1d4 piercing per hit - useful with Infest which can enable you to bypass poison immunity but at the cost of an action and cantrip (and gear slot))
Heightened spellcasting
Ray of sickness

Poisoner's Gloves
Poison spells can poison (changed to spellcasting ability modifier)
poisoned creatures that take poison damage can be enwebbed (dynamic DC as well)

I really want to emphasize that I am trying to focus on a balanced mod that makes poison good without it being overpowered.  I play with combat extender on honor mode - so balance is focused for higher difficulties.  I plan to make more item changes, including adding a spell that paralyzes and enwebs a target (probably level 3 or 4) and spider spawn, similar to BG2, but I haven't had the chance yet.  Finally, the capstone ability at level 11 for the arachnomancer will probably involve shapeshifting into a very serious spider, but that will take time so you'll have to wait.  If the mod gets popular I may update it faster.


Important note: I made this for me.  I'm publishing it here because others may like it, but I have a day job and I don't really take requests.  Please don't ask me to make bespoke versions for you.  If you have ideas I would love to hear them but I want to emphasize that I'm a relative novice when it comes to mod making.

I also haven't fully implemented tooltips and icons.  You get what you get.  They work for now but I'm not a vfx/ux artist so I kind of just use what the game gives me.  Thanks for reading and I hope you enjoy!