About this mod
Realistic lighting with or without the RTGI shader. Removes some colours over exposed and over saturated. Can be as FPS friendly or intense as you would like. Also excellent for screenshots (beware photomode can remove some shaders from reshade, would recommend reshade screenshots).
Gives a true feel of the dark ages in all areas of the
- Requirements
- Permissions and credits
- Donations
Standard Effects, SweetFX, qUINT by Marty Mcfly
ReadMe File is available!
The LOD is improved thanks to Delc_sharpen. If you like you can always turn this setting down.
Video Showcase : https://youtu.be/n8JlxDPBiLM
Lightquint was used to balance some of the colours and get rid of the illuminating grass, especially at night. You will also notice there is no more blue tint at night in fog and in the distance as was quite severe in the game. Orange, magenta and many other colours have been calmed also.
You will notice especially in Mercia where it is quite brown, golden and orange that the colours are not too overpowering.
Tonemap was also used to supplement lightquint with the colouring to make it as realistic as possible and the gamma was adjusted a touch to help everything come together
FXAA & SMAA have been used to help with the AA. Edges etc should look more natural and smoother.
RTGI shader from pascal glitcher was used. Available if you support him on patreon. I am still working on this but very happy with it's solid addition! You can also see I have added in my own AO setting for this shader. It is fantastic and still WIP.
Even without the RTGI shader this reshade rebalances and adjusts the colour and LOD over distance to make it feel unique and add that touch of realism in the dark ages which is what I was going for.
If you like this and also play witcher 3, check out my main reshade there https://www.nexusmods.com/witcher3/mods/4700?tab=description - Mellow Continent.