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Ordinary Johnny

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OrdinaryJohnny

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About this mod

Completed save game file for initiating new game plus with fully leveled lvl10 marines. (23 Marines in total)

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-----Introduction-----
Ultimate save game file for initiating new game plus with 23 fully leveled lvl10 marines and useful perks. (5 sergeants, 5 gunners, 5 medics, 3 recons, 5 tekkers)

5 Sergeants:
The Expendables Squad
- the squad to choose for insane skill spamming.
Advantages- 10s command point regeneration rate and 10 command points for skill spamming.
(Note: Normal rate is 60s, max command points possible is 11.)

5 Gunners:
Team Apocalypse & Team Wick
- the boring but efficient team to make xeno limbs fly.
Advantages- highest dismemberment chance with smart gun equipped.
(Note: 5 gunners together can inflict dismemberment in about 3.5s. 5 other marines with plasma rifle takes about 20.7s to do so.)

5 Medics:
Terminators Squad
- the self-repairing terminators to tank xenomorphs and complete mission in one go.
Advantages- every shelter rest restores 5 HP.
(Note: [tough lvl3] + combat drugs + xeno-zip gives 11 HP, max HP possible in the game.)

3 Recons:
Aliens Squad
- the Aliens stealth squad, the way it's meant to be.
Advantages- able to snipe multiple enemies simultaneously.
(Note: unique class abilities including increased enemy detection time skill do not stack. Not recommended to bring more than 3 per deployment.)

5 Tekkers:
Team Sigma?
- can't decide full offense or stealth? Worry not, Team Sigma can do both.
Advantages- highest DPS possible with battle drone upgrade and plasma riffle.
(Note: bugs in certain maps where drones do not appear in certain squad positions. Replace that position with another marine class instead.)




-----Tips on Positioning----- 
Tips to position squad marines for easier recon snipping, or replacing tekkers with missing drone bug, or positioning medics to tank hits.
1. The positions of marine are based on the order being selected. Not based on the squad building screen.
2. The first marine selected will always be the squad leader. Unless a sergeant or medic was selected afterwards in which they automatically become squad leaders.
3. The 2nd marine selected will be at the south position of the map.
4. The 3rd marine will be at the west.
5. The 4th marine will be at the north.
6. The 5th final marine will be at the east.
7. Clockwise rotation beginning from the bottom of the map, in the order the player selects the marine.




-----Perks List----- 
Sergeant
1. All with [unbreakable will], [redemption], [sharpshooter lvl3], [dead eye lvl3].
2. One sergeant with [fast], another one with [smartass], another one with [resourceful] and final two with [team spirit].

Gunner
1. All with [unbreakable will], [redemption], [sharpshooter lvl3], [dead eye lvl3].
2. One gunner with [fast], another one with [smartass], another one with [resourceful] and final two with [team spirit].

Medic
1. All with [unbreakable will], [redemption], [sharpshooter lvl3], [tough lvl3].
2. One medic with [fast], another one with [smartass], remaining three with [resourceful].

Recon
1. All with [unbreakable will], [redemption], [sharpshooter lvl3], [dead eye lvl3], [team spirit].

Tekker
1. All with [unbreakable will], [redemption], [sharpshooter lvl3], [dead eye lvl2], [resourceful].
2. One tekker with [fast], remaining four with [team spirit].




-----Instructions-----
1. Go to C:\Users\"username"\AppData\Local\ASF\Saved\SaveGames.
2. Turn off steam cloud.
3. Delete any files that says "Campaign0".
(Note: this save is set and will only work for the 1st save slot which is "Campaign0" and thus will replace any previous save you have in that particular slot.)
4. Paste the file contents (2 folders) into the file address from instruction 1.
5. Start up Aliens Dark Descent and initiate new game plus.
6. Turn steam cloud back on during in-game and enjoy.




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