Tag "zircon"  (0 - 30 of 171)
Zircon Beta Release #60 ๐Ÿ”ฅ (Win64 binary, source)

Zircon Beta Release #60 ๐Ÿ”ฅ (Win64 binary, source)

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"texturefindpos metal" will print the coordinates of the first use of a texture containing "metal" in the name (to help find where a texture is in a map...

Gas Station Prefab - Q1SP

Gas Station Prefab - Q1SP

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Open source gas station prefab based on Creative Commons Zero at Elbolilloduro.itch.io. Vanilla Quake, place pk3 in id1 folder .. "map gas_stationbaker1...

GGBotNet/PSX Cars - Zircon/DarkPlaces/Q3 .MD3

GGBotNet/PSX Cars - Zircon/DarkPlaces/Q3 .MD3

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Converted Creative Commons Zero PSX cars by GGBotNet to .md3 (and correct scale) for Zircon Engine/DarkPlaces/Quake 3 usage. Compatible with q3map2 ("misc_model...

Pixel Art Neon Signs - Pure Q3 (Quake Sandbox / Open Arena)

Pixel Art Neon Signs - Pure Q3 (Quake Sandbox / Open Arena)

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Pixel Art Neon Signs from karsiori.itch.io (Creative Commons Zero - CC0) converted to TGA + shaders for Quake 3. This map will load in Zircon/DarkPlaces...

Mountain Terrain Test - Pure Q3 (Quake Sandbox)

Mountain Terrain Test - Pure Q3 (Quake Sandbox)

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This is the Mountain Terrain Test compiled and modified to work with Quake 3 Arena, particularly Quake Sandbox (Quake 3 Arena and Open Arena can't load...

64-Bit J.A.C.K. q3map2.exe Compiler 2024/July 6 ๐Ÿ”ฅ ("_odds_scale")

64-Bit J.A.C.K. q3map2.exe Compiler 2024/July 6 ๐Ÿ”ฅ ("_odds_scale")

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New: "_odds_scale" worldspawn key support .. "_odds_scale" "0.25" will globally reduce the rate for  q3map_surfaceModel odds and likewise a value of...

64-Bit J.A.C.K. q3map2.exe Compiler 2024/July 4 (surfaceModelCollide)

64-Bit J.A.C.K. q3map2.exe Compiler 2024/July 4 (surfaceModelCollide)

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New: q3map_surfaceModelCollide support -- allows surfaceModels with a [render model] [collide model] pair. Note: This compiler works with any q3 map editor...

Level of Detail Pre-Release Mod + Source

Level of Detail Pre-Release Mod + Source

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This is a pre-release level of detail mod for Zircon (should also work in DarkPlaces) complete with QuakeC source code for server and client. zircon.exe...

Mountain Terrain Test 1 - Open Source Quake 1 SP

Mountain Terrain Test 1 - Open Source Quake 1 SP

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Mountain Terrain Test 1 (Q1SP) illustrates use of techniques for vegetation and terrain blending and other methods for use in J.A.C.K. or TrenchBroom...

Mountain Terrain Test 1 - Quake 1 SP

Mountain Terrain Test 1 - Quake 1 SP

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[To run, put .pk3 file in c:\quake\id1, start Zircon and type "map mountainbaker1"] A mountain terrain test map with vegetation and weeds, mountains...

Mountain Terrain Test 1 - Quake 1

Mountain Terrain Test 1 - Quake 1

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A mountain terrain test map with vegetation and weeds, mountains, terrain blending and high frames rates. Under 10 monsters (dogs, grunts, shambler) ...

#59: MD3 Tags For Quake 1 .MDL (Backpacks, etc.)

#59: MD3 Tags For Quake 1 .MDL (Backpacks, etc.)

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Zircon Beta Release #59 features MD3 attachment for Quake 1 models (.mdl) via picking a triangle, meaning backpacks and other gear may be easily attached...

Zircon Beta Release #59 ๐Ÿ”ฅ (Win64 + Linux binaries, source)

Zircon Beta Release #59 ๐Ÿ”ฅ (Win64 + Linux binaries, source)

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Easy MD3 tags for Quake 1 .mdl picking a triangle, means attaching gear to Quake 1 guy is possible. ITdevkc's fix for DarkPlaces issues with saving special...

Zircon Beta engine source 20240614 WIP

Zircon Beta engine source 20240614 WIP

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Work in progress for a future release. Most of the changes in source code are for a save / load game fix for wicked.

Upgraded Q3 Map Compiler And Q3 Map Topics For Quake Maps

Upgraded Q3 Map Compiler And Q3 Map Topics For Quake Maps

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A discussion of Q3 map format issues related to making Quake 1 maps and mods using the Quake 3 map format.

Zircon Beta engine source 20240607 WIP

Zircon Beta engine source 20240607 WIP

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Work in progress for a future release. Most of the changes in source code are for progs / player.mdl.md3tags -- a text file specifying attachment triangles...

Zircon Beta engine source 20240606 WIP

Zircon Beta engine source 20240606 WIP

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Work in progress for a future release. Most of the changes in source code are related to "modeldecompile" with per frame support.

Zircon Beta engine source 20240605 WIP

Zircon Beta engine source 20240605 WIP

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Work in progress for a future release. Most of the changes are related to documenting the DarkPlaces model rendering with comments and some friendlier...

Zircon Beta Release #58 (Win64 binary, source)

Zircon Beta Release #58 (Win64 binary, source)

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v_viewheight 6 for checking out Half-Life viewheight in a Quake map (adds 6 to the viewheight, Quake is 22 and Half-Life is 28). Visibility fix from DarkPlaces...

Zircon Beta Release #57 (Win64 binary, source)

Zircon Beta Release #57 (Win64 binary, source)

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Noclipping does not touch triggers. Shift + arrow keys scroll console. OBJ "tagname" supports MD3 attachment (attach model to model, like helicopter propellor...

J.A.C.K. - vpQuake3x64.dll ๐Ÿ”ฅ (.iqm,.obj, .ogg)

J.A.C.K. - vpQuake3x64.dll ๐Ÿ”ฅ (.iqm,.obj, .ogg)

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Support for .iqm .obj and .ogg in J.A.C.K. dialogs for Quake 3 only. This file goes in C:\Program Files\J.A.C.K\plugins replacing vpQuake3x64.dll -- the...

Zircon Beta Release #56 (Win64 binary, source)

Zircon Beta Release #56 (Win64 binary, source)

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Shift + Page Up / Shift + Page Down scroll the console up/down by 1 line at a time to more fine-tuned scrolling in the console. "objmodelsplit" can separate...

Zircon Beta Release #55 (Win64 binary, source)

Zircon Beta Release #55 (Win64 binary, source)

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Several different "under the hood" DarkPlaces engine fixes discovered while examining Quake 1.5 and gamedir changing. Gamedir change and disconnect performs...

Quake 1.5 Public Beta + All Patches JPEG Version (V2)

Quake 1.5 Public Beta + All Patches JPEG Version (V2)

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This is a JPEG version of Quake 1.5 with all patches plus the QuakeC source code. The .bat was modified to use the faster, nicer mouse-driven Zircon Engine...

Travail HD texture pack - jakub's take (JPEG)

Travail HD texture pack - jakub's take (JPEG)

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JPEG version of Travail HD texture pack by jakub. For use with Zircon engine or DarkPlaces. Place .pk3 in quake \ travail folder. The original .tga set...

Zircon Beta Release #54 (Win64 binary, source)

Zircon Beta Release #54 (Win64 binary, source)

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Tomb of Thunder v_cshift issue that results in all black screen that never clears has been eliminated (this bug likely affects every DarkPlaces going...

Quake 1.5 Public Beta + All Patches JPEG Version

Quake 1.5 Public Beta + All Patches JPEG Version

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Please use Version #2 linked in full details: This is a JPEG version of Quake 1.5 with all patches plus the QuakeC source code. The .bat was modified...

Quake Rivarez Ed v1 0 1 Zircon JPEG Baker

Quake Rivarez Ed v1 0 1 Zircon JPEG Baker

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Rivarez Edition with smaller JPEG footprint and using Zircon Engine with the .bat files, the JPEG files support alpha channel via a rarely used DarkPlaces...

Zircon Beta Release #53 (Win64 binary, source)

Zircon Beta Release #53 (Win64 binary, source)

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"jpegsplit" (command to bulk convert all textures in a folder to jpg) acts on png images in addition to tga. "devinfo" displays more detailed information...

Zircon Beta Release #52 (Win64 binary, source)

Zircon Beta Release #52 (Win64 binary, source)

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Maps menu will show screenshots of maps, however, Quake 1 maps do not have levelshots\e1m1.jpg. Type "levelshot_maps_all" and Zircon will screenshot all...

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