"texturefindpos metal" will print the coordinates of the first use of a texture containing "metal" in the name (to help find where a texture is in a map...
Open source gas station prefab based on Creative Commons Zero at Elbolilloduro.itch.io. Vanilla Quake, place pk3 in id1 folder .. "map gas_stationbaker1...
Converted Creative Commons Zero PSX cars by GGBotNet to .md3 (and correct scale) for Zircon Engine/DarkPlaces/Quake 3 usage. Compatible with q3map2 ("misc_model...
Pixel Art Neon Signs from karsiori.itch.io (Creative Commons Zero - CC0) converted to TGA + shaders for Quake 3. This map will load in Zircon/DarkPlaces...
This is the Mountain Terrain Test compiled and modified to work with Quake 3 Arena, particularly Quake Sandbox (Quake 3 Arena and Open Arena can't load...
New: "_odds_scale" worldspawn key support .. "_odds_scale" "0.25" will globally reduce the rate for q3map_surfaceModel odds and likewise a value of...
New: q3map_surfaceModelCollide support -- allows surfaceModels with a [render model] [collide model] pair. Note: This compiler works with any q3 map editor...
This is a pre-release level of detail mod for Zircon (should also work in DarkPlaces) complete with QuakeC source code for server and client. zircon.exe...
Mountain Terrain Test 1 (Q1SP) illustrates use of techniques for vegetation and terrain blending and other methods for use in J.A.C.K. or TrenchBroom...
[To run, put .pk3 file in c:\quake\id1, start Zircon and type "map mountainbaker1"] A mountain terrain test map with vegetation and weeds, mountains...
A mountain terrain test map with vegetation and weeds, mountains, terrain blending and high frames rates. Under 10 monsters (dogs, grunts, shambler) ...
Zircon Beta Release #59 features MD3 attachment for Quake 1 models (.mdl) via picking a triangle, meaning backpacks and other gear may be easily attached...
Easy MD3 tags for Quake 1 .mdl picking a triangle, means attaching gear to Quake 1 guy is possible. ITdevkc's fix for DarkPlaces issues with saving special...
Work in progress for a future release. Most of the changes in source code are for a save / load game fix for wicked.
A discussion of Q3 map format issues related to making Quake 1 maps and mods using the Quake 3 map format.
Work in progress for a future release. Most of the changes in source code are for progs / player.mdl.md3tags -- a text file specifying attachment triangles...
Work in progress for a future release. Most of the changes in source code are related to "modeldecompile" with per frame support.
Work in progress for a future release. Most of the changes are related to documenting the DarkPlaces model rendering with comments and some friendlier...
v_viewheight 6 for checking out Half-Life viewheight in a Quake map (adds 6 to the viewheight, Quake is 22 and Half-Life is 28). Visibility fix from DarkPlaces...
Noclipping does not touch triggers. Shift + arrow keys scroll console. OBJ "tagname" supports MD3 attachment (attach model to model, like helicopter propellor...
Support for .iqm .obj and .ogg in J.A.C.K. dialogs for Quake 3 only. This file goes in C:\Program Files\J.A.C.K\plugins replacing vpQuake3x64.dll -- the...
Shift + Page Up / Shift + Page Down scroll the console up/down by 1 line at a time to more fine-tuned scrolling in the console. "objmodelsplit" can separate...
Several different "under the hood" DarkPlaces engine fixes discovered while examining Quake 1.5 and gamedir changing. Gamedir change and disconnect performs...
This is a JPEG version of Quake 1.5 with all patches plus the QuakeC source code. The .bat was modified to use the faster, nicer mouse-driven Zircon Engine...
JPEG version of Travail HD texture pack by jakub. For use with Zircon engine or DarkPlaces. Place .pk3 in quake \ travail folder. The original .tga set...
Tomb of Thunder v_cshift issue that results in all black screen that never clears has been eliminated (this bug likely affects every DarkPlaces going...
Please use Version #2 linked in full details: This is a JPEG version of Quake 1.5 with all patches plus the QuakeC source code. The .bat was modified...
Rivarez Edition with smaller JPEG footprint and using Zircon Engine with the .bat files, the JPEG files support alpha channel via a rarely used DarkPlaces...
"jpegsplit" (command to bulk convert all textures in a folder to jpg) acts on png images in addition to tga. "devinfo" displays more detailed information...
Maps menu will show screenshots of maps, however, Quake 1 maps do not have levelshots\e1m1.jpg. Type "levelshot_maps_all" and Zircon will screenshot all...
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