Total conversion for zandronum, zdoom 2.8.1 and gzdoom. Play Mortal Kombat II into a doom level. The entire code was created from scratch using zdoom...
This patch helps fixes some ugly bugs I had with it, while also dealing with the migration from the old Visual Studio 2008 release, to the newer-ish Visual...
The new version still compatible on zandronum, zdoom and gzdoom. In the case of gzdoom 4.10.0, exist a new submod for enable real shadows on mk fighters...
This is lite build of "MKP 4.1 season 2.9" with an old school aesthetic and rebalanced.
Just extract into the "steamapps/common/Half-Life" FolderI know it has been a very long time and you've all been waiting for it. So I'll release it as...
I will be talking about what comes next prior to the release of this alpha/demo.
A total conversion for zandronum and gzdoom 1.8.10. Mortal Kombat DooM: is like to play mortal kombat II, but in DooM.
This mod's idea is to bring Mortal Kombat Universe in a whole different way to Medieval Total War 2, implementing Total War mechanics to Mortal Kombat...
Hi. This mod is a collection of Mortal Kombat themed maps I made for UT99. I also have a few MK themed skins like Subzero. I stopped mapping/3d work in...
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