Tag "Devlog"  (0 - 30 of 3,089)
Anime Style RPG Skill Showcase

Anime Style RPG Skill Showcase

News

New Devlog! I've just made some powerful skills of my melee character in Excoverse! Watch now and add to your wishlist!

Pre-Alpha to Alpha Devlog #1

Pre-Alpha to Alpha Devlog #1

News

We’ve developed a system to place large quantities of world blocks quickly and efficiently. It’s fast because we no longer need to place blocks one...

UpRising - DevLog #10

UpRising - DevLog #10

News

The vertical slice of UpRising is out, try it now!

Far From Sight Devlog #11| Itch.io Page and Release!

Far From Sight Devlog #11| Itch.io Page and Release!

News

This week we are here to announce the game Itch.io page and releases soon!

UpRising - DevLog #9

UpRising - DevLog #9

News

In this Uprising DevLog we will release the game's original soundtrack and talk about the launch of the game's vertical slice.

Sylvan 6# - Environment - Streets Update

Sylvan 6# - Environment - Streets Update

News

A story of a young woman fighting against a totalitarian government to save her brother. Stealth-Puzzle & Narrative-Driven Game!

Devlog 3 - Designing the UI

Devlog 3 - Designing the UI

News

Explore the progressive evolution of the interface for Synthaar, and the general design concepts behind its creation!

Devlog No.12 - My Rosemary - Game Release Changes!

Devlog No.12 - My Rosemary - Game Release Changes!

News

A post about the game's state and platform releases.

NEW UPDATE SOON + Direct Relief Sale! 🥳❤️

NEW UPDATE SOON + Direct Relief Sale! 🥳❤️

News

We're talking about what's coming with 2.5.0 this week! Plus, we’re running another fundraiser to support Direct Relief 😀

Sudden Soul - July 8th, 2024 Update

Sudden Soul - July 8th, 2024 Update

News

Sudden Soul's gameplay skeleton has a bit of an update! We're refining it a bit more before we continue working on the overworld, inventory and shop systems...

Devlog #10: In the end

Devlog #10: In the end

News

Closing in to the release date, how do we fare? Quick updates in all fronts, we have UI, Modelling, and Programming Bugs!

Golden Path Playable and Multiple Save Files (Devlog#43)

Golden Path Playable and Multiple Save Files (Devlog#43)

News

I finished implementing the LAST thing I decided to implement. For a long time, I had thought about adding multiple save files. I knew it was going to...

Devlog #11| Itch.io Page and Release!

Devlog #11| Itch.io Page and Release!

News

This week we are here to announce the game Itch.io page and releases soon!

UpRising - DevLog #8

UpRising - DevLog #8

News

In this Uprising DevLog we'll show the model for the Main Character and an very early prototype of the game.

Ambal’s Simultaneous Combat: Double-Blind Decisions

Ambal’s Simultaneous Combat: Double-Blind Decisions

News

Greetings duelers! I wanted to share more about Ambal’s gameplay, so I’m writing this dev post touching on what is the most important mechanic in...

[not added to its own game profile page indiedb.com/games/add]

[not added to its own game profile page indiedb.com/games/add]

News

This week we are here to share some sprites of our game.

Far From Sight Devlog #10 | First Visuals Implementation

Far From Sight Devlog #10 | First Visuals Implementation

News

This week we are here to share the first visuals implementation of our game!

Devlog No.11 - My Rosemary - Music

Devlog No.11 - My Rosemary - Music

News

A post about music! This is a quick post about a main motif of My Rosemary.

Devlog #9: Do Game Developers Go Outside?

Devlog #9: Do Game Developers Go Outside?

News

You have Windows on your office? This DevLog dives into the Outside of the office space.

We released our new Demo on Steam!

We released our new Demo on Steam!

News

The new demo of our 2D Puzzle-Metroidvania is out now!

A retro way to teach the game!

A retro way to teach the game!

News

We love old school game manuals from all consoles. There were so many cool things that were packed in good manuals, so we thought to make some images...

Devlog 2 - The Characters of Synthaar

Devlog 2 - The Characters of Synthaar

News

Take a look at the evolution of the character art for Synthaar, and get a sneak preview of what's to come regarding equipment & species in the future!

Update on game houses

Update on game houses

News

We've improved the game's starting houses to be more polished and have a smoother appearance. We are also improving their functionality, so that the player...

UpRising - DevLog #7

UpRising - DevLog #7

News

In this Uprising DevLog we'll talk a bit about the changes to the game's logo and show the 3D character blockout.

0.909 is now live!

0.909 is now live!

News

A small update mainly focused on bug fixes, but also some minor changes

Progress Report 04

Progress Report 04

News

The Progress Report articles provide updates on the current state of development regarding Half-Life 2: Alternis, and are usually released every 2 months...

Devlog No.10 - My Rosemary

Devlog No.10 - My Rosemary

News

Tenth devlog! This one is about level design for the first area, showcasing sketches and workflow.

[not added to its own game profile page indiedb.com/games/add]

[not added to its own game profile page indiedb.com/games/add]

News

This week we are here to share our UI Implementations!

Far From Sight Devlog #9 |Game Loops

Far From Sight Devlog #9 |Game Loops

News

This week we are here to share the game design loops developed for the game!

Graphite Knight Development Log #3

Graphite Knight Development Log #3

News

New character art, a pause menu, multi-language support, dash ability.

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