Tag "Devblog"  (0 - 30 of 751)
5 Tips to Start Space Prison

5 Tips to Start Space Prison

News

Words of wisdom from an old inmate: A guide for survival.

USC: Counterforce 1.0 update is out NOW!

USC: Counterforce 1.0 update is out NOW!

News

Your mission has begun now. What’s your command, chief?

Space Prison is out NOW!

Space Prison is out NOW!

News

You're now sentenced to life in the toughest prison in the galaxy. What’s your plan?

Devlog #5

Devlog #5

News

In this Devlog we will talk about accessibility in games and how simple things can be implemented.

Devblog 15 - Underworld, Catapult, and Combat Updates

Devblog 15 - Underworld, Catapult, and Combat Updates

News

Learn more about the latest updates in Anvil Empires, including: the Underworld, Catapults and updates to Combat.

Release details and a word from the team!

Release details and a word from the team!

News

Price, timing... all the details about the game's release are here!

1.0 Release Details & Word from the Team!

1.0 Release Details & Word from the Team!

News

Timing, localization, and a word from the team – All you need to know about the 1.0 release!

Devlog #9 - Level Building

Devlog #9 - Level Building

News

This week we show you the process of level building in our game!

Campaign mode Beta update!

Campaign mode Beta update!

News

Dive into the Campaign Beta and its new and unique content now!

Release date & Campaign Beta!

Release date & Campaign Beta!

News

Discover the Campaign Beta and new content on June 27!

Devlog #8 - Final Character Illustration and Model Sheet

Devlog #8 - Final Character Illustration and Model Sheet

News

This week we show you the final illustration for the game's character as well as a model sheet.

Devblog 14 - Natural Environment Visual Update, New Fort Building System

Devblog 14 - Natural Environment Visual Update, New Fort Building System

News

Learn about the latest updates including: natural environment visuals and new fort building system.

New release date!

New release date!

News

Your sentence will begin on July 18! Prepare your escape plan!

House Traditions and winning paths

House Traditions and winning paths

News

Discover how the Tradition system work, and the winning paths we added using this mechanic!

Dev Journal #5 - Map & Corridors

Dev Journal #5 - Map & Corridors

News

Read more about our creative process behind the making of the map, the prison corridors, and the environments!

Devblog 13 - Tavern, Central Marketplace, and Major Town Changes

Devblog 13 - Tavern, Central Marketplace, and Major Town Changes

News

Learn about Taverns, Central Marketplace and updates to Towns (formerly "Settlements").

New demo!

New demo!

News

A new demo is out on Steam! Start your rule in the Mediterranean and Renaissance-inspired land of Calderia!

Demo reactivated!

Demo reactivated!

News

Our public demo is now back on Steam, let us know your thoughts!

Devlog #7 - Character Design

Devlog #7 - Character Design

News

This week's progress on Tomb of Viriatus! First character design.

Phase 5 Major Test on April 18

Phase 5 Major Test on April 18

News

Learn about the features and changes that will be tested during the Phase 5 Major Test happening on Thursday, April 18th at 1PM ET.

Devblog 12 - Heating Vat, Resin, and Homestead Updates

Devblog 12 - Heating Vat, Resin, and Homestead Updates

News

Learn about the Heating Vat, Resin, and Homestead Updates.

Devlog #6 Character Concepts and UI Flowchart

Devlog #6 Character Concepts and UI Flowchart

News

This week's progress on Tomb of Viriatus! First character designs and UI Flowchart!

Devblog 11 - Bronze Tools & Weapons

Devblog 11 - Bronze Tools & Weapons

News

Read about the addition of Bronze Tools & Weapons into the economy.

Devblog 10 - Dire Ravens and Deadwood Trees

Devblog 10 - Dire Ravens and Deadwood Trees

News

Read about the addition of Dire Ravens and Deadwood Trees to the Pre-Alpha.

Devlog #5 - User Interface Studies

Devlog #5 - User Interface Studies

News

This week we have User Interface Studies to show, this includes a Starting Menu concept as well as other off game screens!

Devblog 9 - Windmill Development Process

Devblog 9 - Windmill Development Process

News

This devblog takes a closer look at the development process for the new Windmill structure.

New playtest!

New playtest!

News

Become a prisoner- err, I mean a playtester for our turn-based prison survival game!

Devlog #4 - Logo and Icon Studies

Devlog #4 - Logo and Icon Studies

News

This week we are showing you some Logo Concepts we've been working in.

Dev Journal #4 - Gangs and NPCs

Dev Journal #4 - Gangs and NPCs

News

Read more about our creative process behind the making of the gangs, their members, and quests!

Devblog 8 - Points of Interest, Seasons, Weather Events, Workbenches

Devblog 8 - Points of Interest, Seasons, Weather Events, Workbenches

News

Points of interest, Seasons, Weather Events, and Workbench Design.

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