The Clone Wars Recreated is the modification for Jedi Academy, which is made from scratch and allows you to play ALL Seven Seasons from TV Show. The idea was started in 2013 and is continued to present day. Currently there is no game available made by developers, based on the Clone Wars TV Show. Follow this mod and stay tuned for more updates to come.
This demo has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest demo.
The Clone Wars Recreated - Showcase Version is Out! Experience next-level gameplay Including 10 Cut-content training missions with new Game mode called "Defender" and entire Season 1 Rugosa arc!
Author: TCWR Productions / CT-7777
Showcase Version Filesize: 4 GB - Standard Assets Pack
Type: Build 1.0
Addons:
-Recreated AIO (All in One Pack - no installation or game copy required)
-Recreated_GL New Renderer Engine (Customizable INI - not Recommended without knowledge, Presets Included)
Preset List:
Recreated_GL - Non-Sharpen Edges
Recreated_GL - Borderlands - Sharpen
Vanilla Renderer including In-Game Vanilla Renderer Switch ON/OFF with different preset load
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SHOWCASE VERSION REMASTERED
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-Current Engine and Gameplay Build (1.0)
-Modernized Menu and simplistic in-game HUD
-New AI Coding and Behaviour for Clone Troopers and Droids
-New Shooting Mechanics
-Weapon Holsters
-Interactive Perk System
-Fluid Movement - Revamped skeleton and unused bones for angle, yaw, pitch
-Improved Rendering Engine and Graphics
-New Weapons
-New Effects and Particles Rendering Engine
-Enhanced Random Memory Allocation from 8 to 16 GB - less game crashes
-Campaign Rugosa Arc from Season 1 and 10 Side Ops Missions (Citadel Arena includes as SideOp - Cut Content)
-New Animations(Cut Content)
-Fast-paced lightsaber battle animations like in The Clone Wars TV Show
-Removed Difficulty Levels to increase Game Skillgap
-Increased Projectile Damage and Velocity
-Sideway shot
-Dodge shot
-Backward shot
-Cover shot
-Grenade Super Throw
-Simple blaster deflection system
-Ally and player revive system
And many more..
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SETUP
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Copy content and naviagte it to your disk.
Example
D:\Games\THE CLONE WARS RECREATED PRODUCTIONS
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Run Game:
Hit Launcher BAT File in Recreated_GL/Build Folder and Run The Application From BAT File (Launcher)
Creating Shortcut is Recommended.
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ENGINE CHANGES CHRONOLOGICAL ORDER
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WEAPONS:
System has been completely reworked, and have been added new weapons.
Enumeration Limits has been removed.
CS:GO Inspired Shooting System, the more you run and shoot then less accuarte the weapon will be.
New Ammunition Slot for Each Weapon.
List Of Weapons (Showcase Build)
- Lightsaber
- DC17 Blaster Pistol
- DC17 Dual Blaster Pistols + Stunshot
- E-5 Blaster Rifle
- Blastech DC-15s
- Blastech DC-17m (Bad Batch)
- 773-Firepuncher Rifle
- Z-6 Rotary Blaster Cannon
- Blastech DC-15a + Stunshot
- RPS-6 Launcher
- (NEW) DC-15LE Heavy Rifle
- RPS-6 Rocket Launcher
- Explosive Detonator
- EMP Detonator (Droid Popper)
- B2-HA Wirst Rocket
- SBD Blaster Cannons
- Droideka Cannon
- Particle Rifle
- DLT-20 - Modified
- Mortar Portable Launcher
BATTLES:
-Better AI system allows you to feel the real atmosphere of the battle.
-All Clones take their own decisions, are more effective in combat.
-Old navigating system is still used when player is Leader in the Battle or mission.
CAMERAS:
-Smoother movement and aiming to provide the best precision when u face your enemy.
-Better crosshair tracking and mouse responsiveness
ANIMATIONS:
-Different shooting variations and abilities for clone troopers, and many more new animations for various characters.
-Reduced animations limit to keep the optimizations as much possible.
Currently, this is the Achilles heel of the engine, which will not allow this type of animation to be maintained without losing performance.
-Project 1.0 is mainly based on gameplay, jka-nostalgia, not super realism, if you are looking for super realistic animations, change the product.
Currently, the engine is adapted to maintain over 230 maps,3k sounds, 2,5k custom ones which means increased memory resources, a sacrifice was necessary.
-The true next-level animations will be introduced in 2.0 Project, i am already preparing some ground-up for engine improvements to handle more than 5000 Animations and frames in one time.
CUTSCENES:
-New Dynamic in-game scenes and fast-paced action covers up the animation issues and give a new fresh feeling to the mission and senario writing.
-In project 2.0 the classic camera mode will be completely removed in scenarios, it will only be used when absolutely necessary.
MAP ENGINE LIMITS CHANGES:
-Max Faces Increased
-Max Nodes Increased
-Max MD3/GLM/Envriroment Triangles/Vertices Increased - Now the engine can hold more than 25 0000 Surfaces per object
-Improved Rendering to static objects/ breakables - render distance
HUD:
-Simplistic HUD and increased HUD tick from 4 to 10 including Health, Armor, Power and Ammo
UI In-Game Preset:
-From now on you can load new features like weapon zoom in/out and grenade superthrow
EFFECTS:
-Max effects increased
-Max effects memory increased
-Improved rendering system for particles, explosions, visible blaster marks on walls and body.
SOUND:
-Max Channels Increased - Recommended to play on speakers with 7.1 surround
-Removed Saber Looping to avoid game crashes, unwanted sound overlaping
-Decreased Max Sounds
-Increased Max Death Sounds from 3 to 10
-EAX Feature - Smooth weapon shot enabled (without enabling EAX)
-Fixed NPC massive sound overlap on intense Battles - (Training Mission 10) during weapon switching
GAMEPLAY IMPROVEMENTS:
-Power level increased from 100 to 250
-Reflective Shield full protection
-Auto Health Recovery System including Combat Stress
-Improved Headshot damage tracking and rewards
-New Headshot Death Animations for battle droids
TECH KEY IMPROVEMENTS:
-Improved rendering model up to 1500 units in real time, without deformations and distortions of the player's model and the environment (100,000 polygons per object allowed).
-Improved particle and effect generation system
-Increased rendering of md3 models
-Enhanced contour outline and spot edge rendering (close range)
-Improved surround sound (many EAX features unlocked without having to be activated, which destroys character behavior and dialogue)
-Processing objects (details) from the processor to RAM
-Enhanced CPU threading
-Pre rendering of the map, characters, sounds (Longer one-time loading time)
-Increased limit of brushes and patch planes to RAM Resources
-Removing area portals and hints in real time for optimization(as long map progresses)
-Less crash frequency
And lots of other changes that I can't remember anymore.
Source Code will be released with the full version 1.0 package.
Thank you for your understanding. Build is still upgraded day by day.
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Requirements Showcase Build
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OS:
Windows 7/8.1/10 - 64-Bit.
Processor:
Intel - Core i5-12600K
AMD FX(tm)- 8350 Eight-Core Processor
RAM: 8GB or better
Video Card:
NVIDIA GTX 1660 TI
AMD Radeon RX 580 2048SP's
For the best experience, prepare to upgrade your machines.
The project will be continued to go forward even more with optimization and quality.
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Showcase Build - Expanded Version Massive Post-release Update
===================================================
I'm sorry to say that I won't be able to implement the Challenge mode, that will slowly will be renamed to "Liberation" mode, so the showcase package will receive a update.
Challenge Mode a.k.a Liberation will introduce a new dimension of gameplay, never seen before. For details, please see the previous articles and stay tuned for the upcoming ones.
Short Video below:
To learn more about project, read all previous articles of overall development process.
Moddb.com
Screens:
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Patreon and community launch right with 1.0 Final Build Release
Current socials and support platform
Linktr.ee
Detailed description in Read Me File
THIS PRODUCT IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, DISNEY COMPANY OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
hi , i am trying to play the demo but when i choose a mission it goes to the loading then sen mensage weapon error.
What can i do?
And thank you to make this! <3
Apply patch 0.2 and 0.3
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Do need the original game for this mod?
You dont need. Drag & Drop, Install patches and enjoy
good
Hi,
im trying to launch the game but it says
GWL_StartOpenGL() - Could not load OpenGL subsystem
Could you help me please
Thank you
CT-5555
Hi.
Its probably related to the outdated graphics and Compatibility mode, if you are on newer OS try to use compatibility mode, Run as Admin.
In game set the proper resolution, save and quit the game then start it again, if that wont helps, try to remove all .cfg files, if some generated in My Games folder, remove it too.
Also clean %temp% file and make sure to fix registry files, that can cause problems too, hope it will help
Sorry but what is newer OS ???
By OS i mean your Operating System ^^
Does this work with MacOS?
when i play on a game everything is just plain black
This has never happened before, make sure you haven't merged the files with jedi academy and reset your graphics card settings, if it doesn't work I simply don't know, sorry. I would need to know more details under what circumstances this happens
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