Star Trek: Armada III begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union/Dominion Alliance, and the Borg Collective. Explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before.
The full and final release of Star Trek Armada 3. It's been a journey! Will fill this in later...
Pretty sure Ironclad should be sending you some kind of thanks or something for the amount of people you continue to bring to this game! Amazing work all round! I've loved every version of this mod and I'm certain this will be no different!
Sins 2 will be thanks enough haha
Already planning Armada 4 then? ;)
They still have AOTF I and II to finish up first, lol. Which I'm sure will be just as awesome as Armada III!
ye i was really looking forward to AOTF 2 but then they said AOTF 1 would be getting a playable xindi so I cant wait for that to get flused out
When i enable the mod, it show up pop up microsoft visual C++ ... runtime error, click ok and game crash, can you help me ?
Try and reinstall the game and extract the mod again.
i try reinstall the game, but error still display, my game version is 1.85
Redownload the mod, where it's being downloaded so much some people have had missing files from their zips.
i try reinstall game and redownload the file but error still occurse.
Thank you for putting all the effort into this mod. I love it and play it exclusively vs the AI. On this note I´m noticing sadly that you removed the large (huge) random maps with 160 or 170 planets but only 1 star. This was my favorite map. Could you please bring this map back? :))
This is the final release, there won't be others.
The Galaxy Forge is included so feel free to make your own maps.
the game crashes after a few minutes i start
So does mine. Have you found any solution?
Played 3 games against the Borg with them on Immortal and 3 AI friends on the lowest difficulty. The Borg were destroyed before I could even get to them, every time. The post-game graphs all showed the borg quickly get a bunch of ships then flatline. They took 3 planets and sat there waiting for death.
I'm not sure if it's bugged or they've been nerfed to become the worst race in the game, either way it's a terrible experience and I'm exceptionally disappointed.
Think I'm just going to revert to an earlier version of the mod.
Well, I had a similar experience. I always play on the highest difficulty and the Borg are much weaker than before. Maybe the balancing is better now if you play agains human players but against AI the Jury is still out. Klingons are strong as usual, Cards & Dom seem to be a bit better and less buggy. Romulans get crushed as always but it´s nice that the bugs are fixed, so you can build Tavara ships that are not exploding randomly. Federation is better than before, Souveraign class doesn´t explode randomly anymore. Starbases seem a lot weaker though. All in all gameplay seems to be faster and more focused on micromanagement. With the old mod, I could make my systems almost bomb proof and focus on large fleet battles. Now there is lot´s to do everywhere.
That shouldn´t sound negative: The economics and fluidity of the gameplay (due to a lack of the old bugs) is much improved. Ship models look beautiful too. The rest... we´ll see. More testing required.
The slow Borg start is at least partially due to the AI's build priorities. The AI always tries to have a capital ship, but the Borg start without enough supply for one. Therefore, it does a little stuff with its starting units, and then waits for the chance to build its cap ship.
there's a lot improved but a lot was ruined. borg have been nerfed to the ground, minor factions are bugged, cardassians cant build envoys, lost sectors removed, fun abilities removed. this patch was super pvp focused and took so much fun out of the game. shame it looks better, cus i'd rather play the uprising version of this mod. its actually less buggy even if its not so balanced. cardassians and borg are unplayable now imo
Thanks for your feedback, Borg if played right are very playable but there was a lot that needed to be changed. Cardassian Envoys are now calls in from the shipyards themselves :)
10/10 best description
Iv'e found a pretty infuriating bug on my first play through , the starting ships i get for the fed are decent however when trying to gain my first early systems with said fleet, they can't target or don't seem to be able to the danube marqie runnabouts, its almost like the ai pathing gets gawked, and my ships just end up swaying back and fourth while the enemy runnabouts continue firing , thus making starter systems un obtainable, pretty gamebreaking, hopefully u folks could fix it please ty . P.s the mod looks amazing though thanks for the hard work
It is not a bug.
Simply put, starting ships can't lock on fighters/bombers as those are countered by the Centaur: Federation's dedicated and only anti-fighter ship. It happens with almost every Sins mod with anti-strike fighter ships.
Also, all those pesky Danubes and Peregrines die out sometime after you destroy any ship which can carry strike fighters.
Which version is the mod ??? Why no information ??
What information do you want? All the out of date versions are marked as obsolete in the download page. Just download this latest version.
I believe he meant why there's no changelog yet
Sacrifice of Angels 2 Mod - Sins Trinity
The Borg will hunt you down and rip out your spine.
Just sayin'
fellows do you guys have any thoughts on making a discovery era mod?
hope not
The cutting of Logistic slots was a bad idea.
Running into game breaking errors with ships. Every time I select a capital ship this error window pops up and prevents game play. Ideas?
Slot ACTION_CAPITALSHIP_OPENMANAGEINTERNALS can't be setup over ACTION_CAPITALSHIP_ABILITY_4.
List of perpetual error messages:
ResearchWindow GridPoint Not Valid: F_research_AI_speedbuild
ResearchWindow GridPoint Not Valid: F_research_AI_speedbuild2
Assert @ d:\perforce_sinsrebellion\sinsrebellion\minorfactions\codesource\gs\galaxy\spawnships.cpp(292)
fleetPointsUsed > 0.f
Assert @ d:\perforce_sinsrebellion\sinsrebellion\minorfactions\codesource\gs\galaxy\galaxyorientation.cpp(23)
Vector3::IsNormalized(m_orientation.GetCross())
Assert @ d:\perforce_sinsrebellion\sinsrebellion\minorfactions\codesource\engine\math\randomstream.h(68)
maxV >= minV
Assert @ d:\perforce_sinsrebellion\sinsrebellion\minorfactions\codesource\engine\math\randomstream.h(68)
maxV >= minV
You are running the mod in developer mode, this is why you are seeing these errors :)
Hi there, i'm looking forward to giving you're mod a go but i unzipped to the right folder the replaced the the enabled mods'' text document and when i try to start the game it freezes on the launch screen and i get a message on the desktop saying ''String not found'' can anyone help me, thanks :D
Just a shame the Federation lost their trade bays for the Starport and Picard lost the reinforcements ability looks like the Federation got nerfed pretty hard lol. All in all a very well designed mod
Think I missed something, or I forgot where it was,
The heck happened to map designer? Loved making my own maps for friends and I to play and mess around in. Now the final version has the massive big bummer of "Map designer is not supported in STA3"
Why? Worked with older versions just fine.
it does work but you need to use the galaxyforge files located in the download, this is the same for all sins conversion mods where planets have been changed
I am having some issues of CTD, on in this version, does this version works on Windows 7?
I would love to play this but this keeps happening "Slot ACTION_CAPITALSHIP_OPENMANAGEINTERNALS can't be setup over ACTION_CAPITALSHIP_ABILITY_4.". keeps coming up
you are running the mod in dev mod this is why you are seeing these errors
thank you for the help and yes i was running in in dev mod and it works like a dream thank you again.
Do you need a DLC to be able to spawn the Terran Empire in your game? I was thinking about Forbidden Worlds for extra maps, but do I need another one?
I can't download it. The download permanently stops, and it doesn't matter which mirror i use. I can resume it, but it keeps stopping, maybe i get a couple of megabytes, and then it stops again. Any issues with the download/host ?
hm i did what u wrote in the Readme, installted the Mod like descripted. Then is started the Game and hitted start in the Launcher. I get a Star Trek Loadingscreen and thats it. After 1 minute the Game tells me, that there is a Problem and the Game is Shutdown. I tryed it 10 Times (with Admin Authorisation) and dont know how to run it. The Normal Game is running
I have the same issue. Installed the game. Downloaded the rar. Unzipped it in sins.Override everything. When i start the game i get the error : stringnot found. Could not find any readme or smtg that can guide me. So what`s next ?
Make sure you're unzipping it into the mod folder. The only thing it should be overwriting on a clean install is EnabledMods.txt
Should look something like:
C:\Users\USER\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85\
Place the contents of the zip there.
Also the string error comes up if versions aren't correct. I'm using the updated Steam version of Rebellion and it works correctly.
The mod has no readme, no info on how to use it.Anyway , i have the game on gog, not on steam. I didn`t saw any mod folder in sins, so i just dumped the mod in the sins folder.Also, since there are no instructions, i had no ideea what to do with the txt that comes in the rar.
So yeah...
Gonna reinstall sins and give it another go.Thx for the info.
Hello Dev Team
I'm having the issue that AI-Ships flying far outside the Gravity well.
Im playing one of your Medium Maps called the Neutral Zone.
I had it there in 3 Gravity wells that the ships fly just far in the gravity well. they flew actully more far away as the system is big inside the Gravity well.
This results that my Enemies Romulans and Federations are not defending at all their systems anymore, just hunting these neutral ships. I cna even steal the Planet, Build base and everything and they still dont leave or change anything.
I did a complete fresh install of Sins and your Mod. I dunno what i else could do. :(
One of these neutral ships is the Talkat Heavy Enforcer, at the moment it taunts the Entire Romulan Fleet to an endless Travel
Hi Revi, this does sometime happen because we use fighter movement, its not a bug we can resolve due to engine limitations :)
Does anyone know of a way to modify the .Entity files?? They used to be straight forward text but are now mixed with another form of coding (binary I believe). I'm not a coder so I don't know how to change these values.
Miss being able to make other factions (Borg) harder to fight by changing them to have better targeting or weapon characteristics.
Any help would be appreciated.
Thank you in advance.
See here for how to convert the data Wiki.sinsofasolarempire.com
I can launch and start a game, but it soon turns into a stuttering mess and unplayable. Is LAA built into this mod? Should I be installing another mod?
Thanks in advance
this for real
patch notes?
So far, i think this was not a good update. balanced yes, but a lot of fun was taken out. Fun abilities removed, borg nerfed and broken, lost sectors with claimable ships removed. it runs better and the animations are better but damn, you gutted a lot of what made this game fun. Also the federation no longer has access to the higher tier fighters but they are still listed. how can this be the final update? Major dissapointment
Valkyries are now only available on the typhon class which is in the Lore where they were being tested. Borg are not broken and I'm sorry you do not like the final version