The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

[1.5.2 & DLTX] Adds 4 New Melee Features Anomaly. Actual Durability Loss Per Hit, Usable Shovels, Hitstop-Slowmo & Melee Blocking. Please Read Description / Watch Explanation Video.

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More Melee Features
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mmoorroo
mmoorroo - - 89 comments

bro great features!! STALKERZ ;P

question: im not sure this is from ur mod or not, but..i use ur mod with raven's - NPC Close Combat Enhanced, every time i gave my companion shovel, he tried to smash enemies with it...at 20+ meters away..and like stuck in animation over and over. but not happening with vanilla melee weapons. is it incompatibility?

* apologize bad english
** ill also ask at Raven's post

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BarryBogs Author
BarryBogs - - 403 comments

ill look into this, thank you

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oozish
oozish - - 374 comments

Mod Fun Factor: 10!

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Guest
Guest - - 699,932 comments

А вы тоже захотели зачистить всю зону за группировку "Грех" при помощи лопаты?

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BarryBogs Author
BarryBogs - - 403 comments

не могли бы вы сформулировать это немного по-другому, я не уверен, о чем вы спрашиваете, извините

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malgin141285
malgin141285 - - 320 comments

как безопасно удалить? когда я удаляю - мои сохранения не работают!

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BarryBogs Author
BarryBogs - - 403 comments

пытаться удалить любой мод, добавляющий новые предметы в середине игры, никогда не является хорошей идеей, я бы не рекомендовал. Если вы удалите все пригодные к использованию ��опаты из всех ваших тайников, инвентаря и т.д., Возможно, вы сможете удалить мод в середине сохранения

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malgin141285
malgin141285 - - 320 comments

СПАСИБО я так и думал

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malgin141285
malgin141285 - - 320 comments

нет, мод то хороший конечно просто он у меня конфликтует с модом "разобрать все" (не помню английское название)

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BarryBogs Author
BarryBogs - - 403 comments

если это так,
то это вещи, которые легко поправимы, я просто не знал, никто мне этого не говорил. спасибо вам за отчет.

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malgin141285
malgin141285 - - 320 comments

можете мне сообщить если исправите?

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BarryBogs Author
BarryBogs - - 403 comments

я обновлю мод с исправлением этого и нескольких других незначительных вещей через день или два, я просто очень занят сегодня, к сожалению

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M4ttlock2077
M4ttlock2077 - - 96 comments

Wow, what a mod. Thank you, still patiently waiting for your mod with the painted nails~~

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BarryBogs Author
BarryBogs - - 403 comments

Thank you, glad you like it

I dont currently tho have any plans to release the hands with painted nails publicly, they are my personal hands

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M4ttlock2077
M4ttlock2077 - - 96 comments

Oh dang, I understand. If i could mod i would take a stab at trying. I always found little details like that make a big difference in fps

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Guest
Guest - - 699,932 comments

This comment is currently awaiting admin approval, join now to view.

Theisgood
Theisgood - - 583 comments

is there a way to lower the spawn chances of melee items I have found over 10 shovels in one run lol

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BarryBogs Author
BarryBogs - - 403 comments

the mod does not touch any spawn settings related to shovels in any way

all it does is make the shovels that are already in-game as a junk item, now usable as a melee weapon.

Im sure you could mess around with the junk item spawn rates if you personally find to many

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StalkerAnomalyPlayer
StalkerAnomalyPlayer - - 447 comments

I can disable the slow motion in MCM completely or only the duration and such?.

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BarryBogs Author
BarryBogs - - 403 comments

All individual components like the slow motion(hitstop) are completely standalone and chosen on install
If you dont want the slow-motion make sure the hitstop component isnt checked when installing

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Mr.LeoNov
Mr.LeoNov - - 36 comments

When I firstly saw the blocking feature I thought it also applies to knifes 😅
Already thought my Anomaly could become a RE4 Remake

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real_leaper
real_leaper - - 240 comments

In case it's not obvious, the scripts from this mod supersede the scripts from Barry's Better Knives (install this mod after BBK and ignore the conflicts).

Also, this addon changes icons for melee weapons. This change conflicts with any other icon addon and will override most icon addons (because the DLTX file name mod_system_zzBarryMeleeRework.ltx has higher sorting value than most other DLTX names due to "zz" after "system"), regardless of the order in which addons are placed in ModOrganizer. That being said, it's a "clean" conflict - you just get different icons than you might have expected.

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SniperHellscream
SniperHellscream - - 985 comments

Hello friend, sorry, I'm not sure if this topic was already covered in previous comments, but what happens is the following, I am using the (NEW Meles DLTX) complement from the mod Moddb.com and I have a problem. Apparently the axes, baseball bats, and shovels of this mod use the vanilla animations, what happens is that when you install your ax resuscitation mod, the animations of these new dltx melee weapons are broken, some are seen upside down as if He would wield from the sharp edge. Do you have any idea how I can fix it?

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BarryBogs Author
BarryBogs - - 403 comments

yep, you can reposition all of those weapons manually

I didnt bother because i think that mod is just a low quality bloat pack, use at your own discretion with my mods, it has bad interactions with more then just this mod.

edit: someone sent me a repo for it already, ill upload soonTM

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SniperHellscream
SniperHellscream - - 985 comments

dude, this mod is great! At least I love it and it puts the shovels in the game to good use, which are only objects of little use! I like it a lot, so I look forward to that reposition! My best wishes for you!

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quambo
quambo - - 30 comments

It would be cool if a file could be used to sharpen a shovel. A realism addon called Misterkat's Realism Addon makes files useless for repairing parts, but it would be cool if items like that and duct tape had more practical uses and recipes.

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BarryBogs Author
BarryBogs - - 403 comments

could do, ill consider the file as a sharpening tool for next update

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Hellionn
Hellionn - - 22 comments

Hello sir. I would like to disable the skinning for the sledgehammer and the shovels, how do I change it? Awesome mod btw.

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mkultimos47
mkultimos47 - - 36 comments

I love this mod and the slow down effect gives me that Killing Floor vibe. I do have to ask though, is it really intended for melee weapons to lose durability when you swing at nothing?

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BarryBogs Author
BarryBogs - - 403 comments

the script that checks what youre weapon is contacting requires the most up to date modded exes, if youre swinging at the air and its loosing durability, update your exes

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Meddt
Meddt - - 58 comments

Hi, How could I make this work with gamma? I tried it but it happened what I expected and it crashed when loading the game

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BarryBogs Author
BarryBogs - - 403 comments

you can get support in the gamma discord.

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baldheadedhero
baldheadedhero - - 1 comments

will this work with gamma

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BarryBogs Author
BarryBogs - - 403 comments

you can get support in the gamma discord.

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Theisgood
Theisgood - - 583 comments

When is the next update coming :)?

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Neolantic7
Neolantic7 - - 33 comments

Equipping the Kukri crashes my game instantly, Im using this mod alongside Barry's Better Knives.

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 257
[error]Description : fatal error
[error]Arguments :
1 : [Lua] d:/stalker anomaly\gamedata\scripts\bind_crow.script(46) :

LUA error: d:/stalker anomaly\gamedata\scripts\bind_crow.script:46: attempt to compare nil with number

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BarryBogs Author
BarryBogs - - 403 comments

Well your error clearly says its an issue with the bind_crow.script and 0 of my mods have a bind_crow.script in them and whatever the kukri is certainly isnt a vanilla anomaly weapon or one added by any of my mods so im not sure what you want me to do about this, its not my mods problem.

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Neolantic7
Neolantic7 - - 33 comments

I already found the mod that was causing the issue, thanks for clarifying!

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KraizerX
KraizerX - - 185 comments

How to disable slow mo?

Edited: Nvm i can disable option no.4

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Jumping_Hunter
Jumping_Hunter - - 106 comments

Hi, i wanted to ask you if it would be possible to make all two-handed melee weapons to have different custom impact sounds? Currently they all seem to use knife impact sound, is it possible to give axes, hammer and shovels their own sounds, or at least one common impact sound different from the knives?

Sorry for doubling comment, got a weird guest bug...

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BarryBogs Author
BarryBogs - - 403 comments

Hi!, Yeah thats possible fersure
If youre asking if Im going to do it tho, I am pretty busy with work this month so I probably wont be changing that but feel free to edit the config or sounds

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Jumping_Hunter
Jumping_Hunter - - 106 comments

Thanks for replying, i don't really know how to change the sound of weapon hitting the ground/NPC, so can you please explain quickly how to do that, if you have a spare sec?

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Mumuskeh
Mumuskeh - - 134 comments

You can chop wood with the shovel and the sledgehammer XDDD.
(placeable campfires mod).

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DozenthTurmoil
DozenthTurmoil - - 18 comments

does this work with the quick melee function as seen in EFP?

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andreylazarenko2019
andreylazarenko2019 - - 23 comments

Hi, installed your mod and I have a small problem, a stalker asked me to bring him a shovel as a quest and damn I can't give him the shovel....

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brokencircle117
brokencircle117 - - 41 comments

For some reason there seems to be an issue with binoculars. Installing this mod with MO2 (no conflicts) and the binoculars after being zoomed in with remain up high like the character is about to zoom in. This only stops when moving. It does not do this in vanilla.

How can I fix this or uninstall on an existing save? If I try disabling the mod now it crashes with the expected error it is looking for the model of the weapons added. I just want to remove it and really don't want to lose the progress on my save.

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milkconsumer
milkconsumer - - 1 comments

The mod is incompatible with weapon parts overhaul :(

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BarryBogs Author
BarryBogs - - 403 comments

Yes, it is.

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