This mod aims to turn Calradia (Warband's native world) into a fantasy one by adding several fantasy races, weapons, magic, monsters and new factions and cities. The mod is currently an open beta so there is still much to do and polish, but it is quite fun.

Description

quick adjust setting magic attacks to be slightly more powerful than A8 yet much less overpowered than A7 and previous. I have examined RreformistTM's video 11 and the issue he saw where regeneration stopped at his necromancer created before A7/A8 is the tip of something larger. Fresh games do not have that syndrome. Anyway, if someone wants to scream or hate, just uninstall and leave me alone. Its a hobby, and I am already doing my best. If you don't like it, compile it yourself, thats what the source is for, and do a better job. The only one stopping you is YOU. Else I expect to return in 10 days or so. My family needs a break. It's not like this is my job; and certainly nobody here is my manager. So just chill and enjoy the game, or not. But chill anyway.

Preview
Patch_v160_a8_r2
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wiseandfree
wiseandfree - - 219 comments

Man those Acid/Flame arrow Spells that ignore shields are pretty nice though it makes me wonder how hard it would be to code a shield that somehow negates/weakens magic attacks by instinct, I always thought that the shield that Mages can spawn does this. However i will just get good and dodge those shots from the mages. Its exciting as heck! I have the game on easy mode for the damage modifier to player because I am super scared of mages.

<3

For now i shall download this patch and ride the enemy down with my Unicorns and Spiders! I really love equipping my companions with the artifacts from Tardareth too!

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Phosphor1 Author
Phosphor1 - - 1,472 comments

Except the mage spells do not look at your settings. Easy mode at least lowers the non-magical damage though, and that is a big component. The mage shields are very light and fast for their coverage area, but they are fairly flimsy. At least when they are gone the (NPC) mages will try to auto-resummon them, with varying success according to their magic skill, and if they fail they try again next time, which is a good mechanic for the novice mages.

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wiseandfree
wiseandfree - - 219 comments

I am a bit saddened by the Sieges. Like me. As a Sarranidian Elf Bard-Mage vassal. I can never take Ashfield castle. Its impossible. Do you have any suggestions on how or what to do?

They Icestorm me nonstop.

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Garnzev
Garnzev - - 1 comments

Hello, in 160 a8 r2 it seems there's something in one of the background options at the chargen that prevents you from raising undead from the necromancy menu if you're a Necro/Mage class. I chose the following background: Male/Priest/Acolyte/Necromancer/Lust for Money and Power/2nd Class: Mage/Swadian (or Living Dead, didn't matter), and no matter how much I wait (waited for 2-3 weeks to test) there's no options in the necromancy menu to summon anything despite seemingly having enough health; although the weekly evil stars event and afterbattle raising still gives me undead. I thought that perhaps it was a singular save issue but I tried those starting backgrounds several times and the bug persisted. Meanwhile the background of Male/Impoverished Noble/Page/Necromancer/Personal Revenge/2nd Class: Mage/Swadian works fine and you even get the option to summon shadows (I read in one of the changelog that Necro/Mage class shouldn't be able to, so that might also be unintended). Sorry if this report is not that helpful but I'm not a modder myself.

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Phosphor1 Author
Phosphor1 - - 1,472 comments

Necro / Mage is one of my test characters. There is a cooldown timer and otherwise you need sufficient health to summon from the camp action menu. Is this a savegame started after A7/A8/A8r2? Or before those? Because there is a known savegame issue between before A7 savegames and anything later, which I did not notice until A8 but I traced to A7 and beyond. Anyway I don't think there is an issue with fresh starts.

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maswer1234
maswer1234 - - 20 comments

sooo close 1.7 full version

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Phosphor1 Author
Phosphor1 - - 1,472 comments

come back later in the summer for something so radical.

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Phosphor1 Author
Phosphor1 - - 1,472 comments

Patch v160_A9 is uploaded and waits for authorization.

It is mirrored at Forums.taleworlds.com
where it is already live, and you can read the patch log.

It isn't as big as I wanted but does focus on important enough things for this week.

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