PeZBOT is a multiplayer bot-mod for Call of Duty 4 and World at War. The aim of the mod is to introduce relatively life-like A.I. to local multiplayer games so those who choose not to go online or prefer to practice against bots before doing so, can. This mod is no longer in development but feel free to download the source code, create your own version and share it in the forums.
Thank you for making pezbots open source :)
good men!!!
how can I Instal? Thx
You can't install source code, duh.
does this work on mac?
Moddb.com
Hello i have a little problem about the bots.When i play Search and destroy,Sabotage and Team death match the bots walk's scale become quicker (it's not walking but like teleporting to move).Is this the bugs or mod limitation ?
The fix to this bug was posted a while back (page 7 I think), but here it is:
To fix the teleporting, open the svr\PeZBOT.gsc in a text editor (http://www.pnotepad.org/) and cut this (lines numbers 1804-1824):
if (getdvar("svr_pezbots_playstyle") == "2")
{
if(randomInt(3) != 0)
{
self.botCrouchObj = 500;
self.botwalkspeed = 6.0;
self.botRunDist = 600;
}
else
{
self.botCrouchObj = 1200;
self.botwalkspeed = 5.5;
self.botRunDist = 2000;
}
}
else
{
self.botCrouchObj = level.botCrouchObj;
self.botwalkspeed = level.botwalkspeed;
self.botRunDist = level.botRunDist;
}
and paste it below this line (before cut 2506, after cut 2485):
self.iShouldCrouch = randomIntRange(0,2);
That should fix it...
Nice seems working no teleporting crap so far.
i'm really surprised how well those bots work. But unfortunatly i ran into some issues. I edited the code as stated above but i seem to be unable to compile them (i never did this before...). I tried to change the batfile but i guess i need a programm called linker.exe or sth. Would you please tell me how to do that?
Thanks in advance!
I'm a total noob when it comes to modding so I don't know how to compile this and make it a mod; can someone give me the compiled Pezbot mod with this fix? Thanks
Hi,
If you're not into modifying the mod then these source files are not what you should be bothering with. Instead you should have downloaded the normal files (here: Moddb.com )and made the edit on that. The edit is in the pezbot.iwd which is basacally a .zip file so no need to compile anything, just open the zip and edit.
Anyway, since I'm here, here is the standard 011p download with the edit above added: Mega.nz
Works conveniently, tank you.
Do you also have any solution for "PeZBOT 002p for Galactic Warfare"
since TestClient() is much different?
I ended up compiling a new mod.ff (managing to get it to compile on Windows 10 was a bit interesting but not too bad) before I realized that the mod.ff file doesn't need editing, just pezbot.iwd needs editing. Oops.
I went ahead and renamed your zip to PeZBOT 012p since it's the closest we'll get to 012p, added a changelog mentioning the teleporting bug fix, and mirrored it to a different website: Mediafire.com
All credits go to ATB and Lord_Gannondorf.
Hi,
I've never tried compiling on Windows 10, but I'm sure you enjoyed every head-scratching minute :D Made super sweet when you figure out you didn't need to do it in the first place, lol (been there, done that) :D
Thanks for going to the trouble of uploading it to a more user-friendly download site (not a big fan of Mega myself these days).
Have fun! :)
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Hi guys ... Is there any other versions of pezbot with quicker and harder bots ?
Not that I know of. Giving them human behavior is impossible, due to the engine.
Cod2 Final Killcam
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Could you do CoD2 bots?
Uhm it doesn't look like the WAW bots source code contain the main scripts. Just the animations. Can somebody please reupload the files?
Hi,
It must be about a decade ago since I last looked at that mod (2011?. The mod has LOTS of issues, mostly things that couldn't be resolved since our request for some source files from the creators of 'Galactic Warfare' went unanswered.
I'm not sure what your particular problem is, but I imagine it's something that cannot be resolved without those aforementioned source files. The mod available hooked into the GW mod as best it could, but without the original weapon files, which assign the animations, there wasn't much more we could do at the time.
Such a shame they didn't release the source...
Was it the animations you were referring to?
Can anyone extract Model Selector mod from the source code to be used in vanilla.
It allows your to change class character model so it doesn't depend on weapon you are carrying.
if you even still have access to this account how did you get the bots to have 999 ping?
Hi,
The bots don't have a ping because they are internally generated, and because the game can't measure their connection they are assigned a 999 ping to denote no value could be obtained. So the 999 ping for bots is meaningless and should be ignored.
HTH