Mod Of The Year 2013 Editors Choice - Best Singleplayer Mod



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Please install the Microsoft Visual C++ 2012 runtimes before installing the mod itself!



Initial Story
In 2049, unsavory conditions are rampant throughout the world. As soon as it becomes clear that a terrorist attack in Shenzhen, China, was carried out by perpetrators with ties to international groups and that Hong Kong may be their next target - the United Nations Anti-Terrorist Coalition (UNATCO) dispatches their first nano-augmented agent, Mad Ingram, into the city to prevent the situation from escalating any further.


DXN - Deus Ex: Nihilum is a First Person Shooter mod set in an alternate Deus Ex continuity. It features made-from-scratch original content while also extensively featuring material from the UNATCO Born mod (used with permission from fender2k1, UB's project leader) and Deus Ex: Revision (2011 build - used in accordance with the mod's license).


* Over 22,222 downloads from May 28th 2013 to May 28th 2023
* The main campaign features a new musical score by RetroXor with 80+ tracks (over 2 hours of music). The Training and Epilogue DLCs feature music by Denis [KaMiKaZe] Melnik, Logan Felber and Elektronalin in addition to five new tracks from RetroXor.
* 2,500+ lines of dialogue (roughly four hours of audio)
* 8-15 hours of gameplay (includes DLC - estimates based on testers' playthrough times)
* Two new weapons: Paratrooper Rifle and XVA Assault Gun (w/ EMP ammo) in addition to a new Glock variant
- Exploration is essential! Treat the levels as mazes and prepare for back-tracking!
- Save often and use several savegame slots! This will hopefully save you a lot of time when it comes to handling certain odd issues.
- Encrypted datacubes: Remember, once you've hacked an encrypted datacube, you have to click on it again to make the datacube information window disappear.
- General rule on hacking: Keep in mind that you do not need this skill to advance the main plot itself. However, its general usefulness cannot be underestimated!


DISCLAIMER
Because of the millions of different hardware and software combinations possible with today's personal computers, under no circumstances including negligence shall FastGamerr or anyone else be held liable for any incidental, special, consequential or any other damages that may result from the use or inability to use this mod/add-on content.

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RSS Articles

DXN - Deus Ex: Nihilum


Following up on MOTSNUP and TODOA - Edition of Magnitude, the time has come to commemorate the 20th anniversary of Nihilum (11th anniversary of its release) in 2024 with an ESRGAN/krea.ai-upscaled DDS texture pack for the DirectX 10 renderer - recommended to be used in conjunction with the New Vision textures, HDTP models, unifiedDeusEx UI upgrades and the Helios Texture Overhaul upscaled textures.

Before! After!


(These mods are not automatically included in the DXN download because the combined filesize would be quite enormous, and most people have these mods or a combination of them already installed)

DXN - Deus Ex: Nihilum (20th Anniversary Upscale)

The 20th Anniversary Upscale also features the following changes:

  • The custom Glock pistol from the December 2018 Final Anniversary Update has been removed and replaced with the standard DX one
  • An exploitable skillpoint trigger in the Platz Der Republik (XVA HQ exterior) level has been fixed
  • The frames and lenses of Mad Ingram's sunglasses should now be matched more appropriately
  • Original voice acting from the Final Anniversary Update, replaced in 2021 with an attempt at using AI for some of the dialogue, has been restored
  • A ham sandwich line from the original May 28th 2013 release of the mod has been restored

Not this one, it's always been there

However, not all of the original textures have been upscaled for a variety of reasons (e.g. datapad images not warranting it in my opinion, some textures just being plain text on a single-color background, textures from the common TITAN.utx package having already been upscaled by other mods etc.), while some have been replaced or altered from the previous releases. Most of the original hi-res DDS textures that were already included in the original 2013 release have been retained.

DXN - 20th Anniversary Upscale

If you already have the previous Final Anniversary Update installed and don't want to download the DDS textures, you can download this patch instead and extract it to the root of your Deus Ex directory (e.g. C:\DeusEx) to update the other files.

In case you only want to download the new DDS textures, you can download this pack instead (also needs to be extracted to the root DX directory).

(In other words, if you want to upgrade the previous Final Anniversary Update into the latest version without downloading the full installer, you need to download both of those files and extract them as stated above)

And as always: Enormous thanks to everyone who had a part in making the mod - RetroXor and fender2k1 above anyone else - and to everyone who played it! I hope you'll like this update.

- FastGamerr


QUESTIONS & ANSWERS

  • Will the voice acting ever be replaced?

    No. The only change seriously considered, but scrapped, was getting a voice actress to re-record the lines for the scientist in Dynamene Inner Section, who was originally supposed to be a woman named Satyakova (you can see remnants of the original plan in the Mission67.con and 67_Dynamene_Innersection.dx files even in the original version of the mod).

  • Will the dialogue ever be improved? Will at least the sound quality of the voice acting ever be improved? Will you ever patch the BSP holes? Will the gameplay ever be improved? Will you ever become familiar with the scope? Will you ever make a .UTX version of these new DDS textures? Will you replace the paintings in the White House level since they're based on the virtual tour layout from 2012? Can you disable the HDTP version of Mad Ingram in the DLCs?

    No.

  • Will you ever replace the XVA and paratrooper guns?

    No. However, if you know your way around recompiling DX's UC packages, here are the raw files for sgweap.u so you can edit the WeaponPara17.uc and WeaponAssault17.uc files to point to a different weapon instead (use WeaponBRGlock.uc for reference), and recompile sgweap.u afterwards. No further tech support will be given by me on this matter! ;)

  • Will you ever fix any of the dodgy architecture or texture alignment issues - regardless of whether or not they've been present since the beginning?

    If I'm ever going to address any texture alignment issues or make additions to and rebuild the architecture (which I intentionally avoided this time), it will only be for the DLCs as I want the main mod to reflect its original release and retain most of its original faults and oddities (admittedly the same applies to the DLCs for the most part).

  • What about simple bug fixes?

    If a major reason to update the entire mod (i.e. having to recompile the installer) surfaces, and if the bugs are as simple to fix as the skillpoint trigger was in the Berlin level, they'd probably get fixed. I'm not actively involved in editing games these days, and am not maintaining or updating my previous editing skills, so no updates are ever actively planned. On top of that, there are other mods that have edited or adjusted DXN's content and have fixed many issues (possibly even ones I've fixed in this release) far better than I ever could.

RECOLLECTIONS OF THE PAST


2004 - The Birth of Deus Ex: Nihilum:
As seen in the 2004 intro, the initial premise for Nihilum was more or less about J.C. getting sent to Finland for some reason - also dipping into Glace Bay in Canada and XVA's premises in Arkansas, as well as meeting Anthony Stafford and Wesley Cutter at some point. Aside from the two screenshots on the top row of the following collage, the rest of the screenshots were taken by me in October 2004 when I applied for the UNATCO Born level designer position after getting frustrated and bored with Nihilum itself.


DXN - 2004


2007-2008
: As real life got in the way and production on UNATCO Born stalled, I was inspired to start "FastGamerr's Hong Kong Project" (FGRHK) in its stead, which eventually morphed into the second major incarnation of Nihilum. In this iteration, Mad Ingram was a Chinese special agent who was teamed up with the American UNATCO agent Wesley Cutter to solve crimes in Hong Kong. In early 2008, after once again getting frustrated with DX editing, I donated the 2007-2008 levels to WildcatPhoenix from the Man in Black mod, as seen in some of its screenshots from 2008-2010: Moddb.com


DXN - 2007



2010-2013:
Returning to DX editing for the third (3rd) and final time in mid-2010, about half a year after finishing TODOA, I once again reshuffled the plans for the mod and turned Wesley Cutter from the previous builds into Mad Ingram. As seen in these screenshots, the pre-release designs for the Forichi, Kowloon, Queens and Berlin levels were also quite different from the final versions, getting redesigned (sometimes multiple times) for various reasons (for instance the original Forichi design was scrapped since it was incredibly laggy in-game).

DXN - 2010-2012

Release: DXN - Deus Ex: Nihilum (Fifth/Final Anniversary Update)

Release: DXN - Deus Ex: Nihilum (Fifth/Final Anniversary Update)

News 5 comments

DXN - Deus Ex: Nihilum is a First Person Shooter mod set in an alternate Deus Ex continuity. It features made-from-scratch original content while also...

Status Update: Early Access (Fifth Anniversary Update)

Status Update: Early Access (Fifth Anniversary Update)

News

Early Access release of the Fifth Anniversary Update for DXN - Deus Ex: Nihilum. DXN is a First Person Shooter mod set in an alternate Deus Ex continuity...

Announcement: Fifth Anniversary Update

Announcement: Fifth Anniversary Update

News 6 comments

In a world, where people are wondering if and when things will get better... FastGamerr is back to make things worse.

Announcement: Epilogue DLC

Announcement: Epilogue DLC

News 11 comments

In a world, where people are wondering if and when things will get better... FastGamerr is back to make things worse.

RSS Files
DXN - Deus Ex: Nihilum

DXN - Deus Ex: Nihilum

Full Version 74 comments

DXN is a First Person Shooter mod set in an alternate Deus Ex continuity. It features made-from-scratch original content while also extensively featuring...

DXN - Deus Ex: Nihilum - Original Soundtrack

DXN - Deus Ex: Nihilum - Original Soundtrack

Music 17 comments

A collection of selected music from DXN - Deus Ex: Nihilum by RetroXor in MP3 format, 320kbps CBR. Includes 55 tracks from the main mod + 1 Bonus Track...

DXN - Design Documents (2007, 2011, 2013)

DXN - Design Documents (2007, 2011, 2013)

Other

Main design documents (pre-release) for DXN - Deus Ex: Nihilum from three (3) years of its development history: 2007, 2011 and 2013. No alternate download...

[OLD VERSION] Deus Ex: Nihilum (1.2)

[OLD VERSION] Deus Ex: Nihilum (1.2)

Full Version 1 comment

NO TECH SUPPORT WHATSOEVER FROM FASTGAMERR. Reupload of the original final 2013 version (1.2.0.0) of DXN - Deus Ex: Nihilum. Original blurb: Deus Ex...

Post comment Comments  (10 - 20 of 596)
Treskow
Treskow - - 12 comments

There is some way to use Walther P99 from version 1.2 in version 1.7?

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Guest
Guest - - 700,367 comments

Have a problem with fonts on dx10-dx11. All letters looks like "rounded" or something, when i use discrete videocard on my laptop (with mounted graphics all is fine, except fps). Can anyone give a advice about it?

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Guest
Guest - - 700,367 comments

Amazing mod! There is some way to use hdtp models for weapons? I unnistall the mod but some textures still remain, like the DXN logo in the left corner of menus, How i remove those textures?

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Guest
Guest - - 700,367 comments

You need to have HDTP installed before this one or include the directory lines "Paths=..\HDTP\System\*.u" and "Paths=..\HDTP\Textures\*.utx" in fgrhk.ini (below the fgrhk directories). For textures "The hi-res UI icons are located in \Deus Ex\Textures\DeusExUI"

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Treskow
Treskow - - 12 comments

even doing that still cant make it work, what can be the problem?

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FastGamerr Creator
FastGamerr - - 581 comments

No idea, I'm afraid. I installed HDTP (and New Vision) first in my latest DX installation before DXN itself, and the models appear fine there.

I guess you could make sure that you don't have conflicting fgrhk.ini files (if the INI file used by fgrhk.exe is in C:\Users\[USERNAME]\Documents\Deus Ex\fgrhk\System for example).

And just in case it might help, here are the Paths from my fgrhk.ini:

OggPath=..\fgrhk\Music\
Paths=..\fgrhk\Maps\*.dx
Paths=..\fgrhk\Sounds\*.uax
Paths=..\fgrhk\System\*.u
Paths=..\fgrhk\Textures\*.utx
Paths=..\NewVision\Textures\*.utx
Paths=..\HDTP\System\*.u
Paths=..\HDTP\Textures\*.utx
Paths=..\Music\*.umx
Paths=..\Sounds\*.uax
Paths=..\Textures\*.utx
Paths=..\Maps\*.dx
Paths=..\System\*.u

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Treskow
Treskow - - 12 comments

Which version of New Vision and HDTP you install?

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FastGamerr Creator
FastGamerr - - 581 comments

The latest ones from ModDB:
Moddb.com
Moddb.com

For troubleshooting purposes, try adding -localdata to the command line of your DXN shortcut - namely if you've edited the fgrhk.ini file in your [Deus Ex Directory]\fgrhk\System folder (f.ex. C:\DeusEx\fgrhk\System\fgrhk.ini)

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Guest
Guest - - 700,367 comments

Its strange because the HDTP icons in inventory works fine, but the models for weapons dont work. I put the directory lines as you said.

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Mrpoke2020
Mrpoke2020 - - 31 comments

So the custom Hud Icons for the weapons stayed after uninstalling and deleting a bunch of other things. I mostly ignored it for a while but now I want the old icons back. Which file are these stored in?

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Guest
Guest - - 700,367 comments

The hi-res UI icons are located in \Deus Ex\Textures\DeusExUI

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