Initial Story
In 2049, unsavory conditions are rampant throughout the world. As soon as it becomes clear that a terrorist attack in Shenzhen, China, was carried out by perpetrators with ties to international groups and that Hong Kong may be their next target - the United Nations Anti-Terrorist Coalition (UNATCO) dispatches their first nano-augmented agent, Mad Ingram, into the city to prevent the situation from escalating any further.
DXN - Deus Ex: Nihilum is a First Person Shooter mod set in an alternate Deus Ex continuity. It features made-from-scratch original content while also extensively featuring material from the UNATCO Born mod (used with permission from fender2k1, UB's project leader) and Deus Ex: Revision (2011 build - used in accordance with the mod's license).
* Over 22,222 downloads from May 28th 2013 to May 28th 2023
* The main campaign features a new musical score by RetroXor with 80+ tracks (over 2 hours of music). The Training and Epilogue DLCs feature music by Denis [KaMiKaZe] Melnik, Logan Felber and Elektronalin in addition to five new tracks from RetroXor.
* 2,500+ lines of dialogue (roughly four hours of audio)
* 8-15 hours of gameplay (includes DLC - estimates based on testers' playthrough times)
* Two new weapons: Paratrooper Rifle and XVA Assault Gun (w/ EMP ammo) in addition to a new Glock variant
- Exploration is essential! Treat the levels as mazes and prepare for back-tracking!
- Save often and use several savegame slots! This will hopefully save you a lot of time when it comes to handling certain odd issues.
- Encrypted datacubes: Remember, once you've hacked an encrypted datacube, you have to click on it again to make the datacube information window disappear.
- General rule on hacking: Keep in mind that you do not need this skill to advance the main plot itself. However, its general usefulness cannot be underestimated!
DISCLAIMER
Because of the millions of different hardware and software combinations possible with today's personal computers, under no circumstances including negligence shall FastGamerr or anyone else be held liable for any incidental, special, consequential or any other damages that may result from the use or inability to use this mod/add-on content.
Following up on MOTSNUP and TODOA - Edition of Magnitude, the time has come to commemorate the 20th anniversary of Nihilum (11th anniversary of its release) in 2024 with an ESRGAN/krea.ai-upscaled DDS texture pack for the DirectX 10 renderer - recommended to be used in conjunction with the New Vision textures, HDTP models, unifiedDeusEx UI upgrades and the Helios Texture Overhaul upscaled textures.
(These mods are not automatically included in the DXN download because the combined filesize would be quite enormous, and most people have these mods or a combination of them already installed)
The 20th Anniversary Upscale also features the following changes:
However, not all of the original textures have been upscaled for a variety of reasons (e.g. datapad images not warranting it in my opinion, some textures just being plain text on a single-color background, textures from the common TITAN.utx package having already been upscaled by other mods etc.), while some have been replaced or altered from the previous releases. Most of the original hi-res DDS textures that were already included in the original 2013 release have been retained.
If you already have the previous Final Anniversary Update installed and don't want to download the DDS textures, you can download this patch instead and extract it to the root of your Deus Ex directory (e.g. C:\DeusEx) to update the other files.
In case you only want to download the new DDS textures, you can download this pack instead (also needs to be extracted to the root DX directory).
(In other words, if you want to upgrade the previous Final Anniversary Update into the latest version without downloading the full installer, you need to download both of those files and extract them as stated above)
And as always: Enormous thanks to everyone who had a part in making the mod - RetroXor and fender2k1 above anyone else - and to everyone who played it! I hope you'll like this update.
QUESTIONS & ANSWERS
2004 - The Birth of Deus Ex: Nihilum: As seen in the 2004 intro, the initial premise for Nihilum was more or less about J.C. getting sent to Finland for some reason - also dipping into Glace Bay in Canada and XVA's premises in Arkansas, as well as meeting Anthony Stafford and Wesley Cutter at some point. Aside from the two screenshots on the top row of the following collage, the rest of the screenshots were taken by me in October 2004 when I applied for the UNATCO Born level designer position after getting frustrated and bored with Nihilum itself.
2007-2008: As real life got in the way and production on UNATCO Born stalled, I was inspired to start "FastGamerr's Hong Kong Project" (FGRHK) in its stead, which eventually morphed into the second major incarnation of Nihilum. In this iteration, Mad Ingram was a Chinese special agent who was teamed up with the American UNATCO agent Wesley Cutter to solve crimes in Hong Kong. In early 2008, after once again getting frustrated with DX editing, I donated the 2007-2008 levels to WildcatPhoenix from the Man in Black mod, as seen in some of its screenshots from 2008-2010: Moddb.com
2010-2013: Returning to DX editing for the third (3rd) and final time in mid-2010, about half a year after finishing TODOA, I once again reshuffled the plans for the mod and turned Wesley Cutter from the previous builds into Mad Ingram. As seen in these screenshots, the pre-release designs for the Forichi, Kowloon, Queens and Berlin levels were also quite different from the final versions, getting redesigned (sometimes multiple times) for various reasons (for instance the original Forichi design was scrapped since it was incredibly laggy in-game).
DXN - Deus Ex: Nihilum is a First Person Shooter mod set in an alternate Deus Ex continuity. It features made-from-scratch original content while also...
Early Access release of the Fifth Anniversary Update for DXN - Deus Ex: Nihilum. DXN is a First Person Shooter mod set in an alternate Deus Ex continuity...
In a world, where people are wondering if and when things will get better... FastGamerr is back to make things worse.
In a world, where people are wondering if and when things will get better... FastGamerr is back to make things worse.
DXN is a First Person Shooter mod set in an alternate Deus Ex continuity. It features made-from-scratch original content while also extensively featuring...
A collection of selected music from DXN - Deus Ex: Nihilum by RetroXor in MP3 format, 320kbps CBR. Includes 55 tracks from the main mod + 1 Bonus Track...
Main design documents (pre-release) for DXN - Deus Ex: Nihilum from three (3) years of its development history: 2007, 2011 and 2013. No alternate download...
NO TECH SUPPORT WHATSOEVER FROM FASTGAMERR. Reupload of the original final 2013 version (1.2.0.0) of DXN - Deus Ex: Nihilum. Original blurb: Deus Ex...
There is some way to use Walther P99 from version 1.2 in version 1.7?
Have a problem with fonts on dx10-dx11. All letters looks like "rounded" or something, when i use discrete videocard on my laptop (with mounted graphics all is fine, except fps). Can anyone give a advice about it?
Amazing mod! There is some way to use hdtp models for weapons? I unnistall the mod but some textures still remain, like the DXN logo in the left corner of menus, How i remove those textures?
You need to have HDTP installed before this one or include the directory lines "Paths=..\HDTP\System\*.u" and "Paths=..\HDTP\Textures\*.utx" in fgrhk.ini (below the fgrhk directories). For textures "The hi-res UI icons are located in \Deus Ex\Textures\DeusExUI"
even doing that still cant make it work, what can be the problem?
No idea, I'm afraid. I installed HDTP (and New Vision) first in my latest DX installation before DXN itself, and the models appear fine there.
I guess you could make sure that you don't have conflicting fgrhk.ini files (if the INI file used by fgrhk.exe is in C:\Users\[USERNAME]\Documents\Deus Ex\fgrhk\System for example).
And just in case it might help, here are the Paths from my fgrhk.ini:
OggPath=..\fgrhk\Music\
Paths=..\fgrhk\Maps\*.dx
Paths=..\fgrhk\Sounds\*.uax
Paths=..\fgrhk\System\*.u
Paths=..\fgrhk\Textures\*.utx
Paths=..\NewVision\Textures\*.utx
Paths=..\HDTP\System\*.u
Paths=..\HDTP\Textures\*.utx
Paths=..\Music\*.umx
Paths=..\Sounds\*.uax
Paths=..\Textures\*.utx
Paths=..\Maps\*.dx
Paths=..\System\*.u
Which version of New Vision and HDTP you install?
The latest ones from ModDB:
Moddb.com
Moddb.com
For troubleshooting purposes, try adding -localdata to the command line of your DXN shortcut - namely if you've edited the fgrhk.ini file in your [Deus Ex Directory]\fgrhk\System folder (f.ex. C:\DeusEx\fgrhk\System\fgrhk.ini)
Its strange because the HDTP icons in inventory works fine, but the models for weapons dont work. I put the directory lines as you said.
So the custom Hud Icons for the weapons stayed after uninstalling and deleting a bunch of other things. I mostly ignored it for a while but now I want the old icons back. Which file are these stored in?
The hi-res UI icons are located in \Deus Ex\Textures\DeusExUI