Iron Grip

Iron Grip : The Oppression has a completely new kind of gameplay, combining First Person Shooter with Real Time Strategy elements in a way never done before.

One team consists of one human player, playing a full RTS style game, building and commanding AI troops while the opposing team consisting of human FPS players only!

The new techniques provide the gamer with rising tension in a full scale city war. The beautiful fantasy architecture and other elements which colour this mod brings the player right into the Iron Grip conflict. The small cooperative aspects of the FPS team intensify the need for teamwork to an ultimate level.

Iron Grip : The Oppression is not just meant to provide new gameplay. It also gives players a small taste of what the developing Iron Grip universe is like.



Gameplay
In Iron Grip : The Oppression there are 2 teams. One is the Resistance, and the other is the Rahmos.
Rahmos contains of one main player. This player is the General of the local Rahmos forces. He starts in his HQ and commands his armies via an RTS interface. He can construct infantry and vehicles to attack the Resistance and capture their key locations. If the Resistance team grows in size, another player can join the Rahmos side.

This player also plays an RTS. However he can only command the troops which have been assigned to him by the general.

Rahmos has one General Unit which it needs to protect in order to survive. This unit can be taken over in FPS mode by the Rahmos RTS player.

The Resistance side play a pure FPS. Instead of spawning as regular troops, the Resistance players can choose a character, which they can develope throughout the game. This character is unique in weaponry as in appearance and skills and therefore can only be selected by one player. The Resistance forces earn skill points throughout the round. With these skill points they can buy new skills or revive their Hero once killed.

Their mission is to hunt down and kill the Rahmos General Unit, so anarchy will force the Rahmos City Legions to withdraw.

Rahmos on the other hand has 3 random Resistance Key Locations to secure. These are spread randomly throughout the map. If all 3 are secured by the City Legions Rahmos wins the round.

It is an exciting new cat and mouse gameplay in which the Rahmos forces outnumber the Resistance. The Rahmos vehicles are also something which the Resistance must fear. While Rahmos commands the streets, the Resistance must play smart, hide in the buildings, and work together. Don't underestimate Rahmos. Other than their large numbers they have numerous tricks up their sleeve. Guerrilla warfare is now fought...

Note: Iron Grip 1.33 now available via Crosus!

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RSS Articles

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July Fragfest

July Fragfest

News

Fragfest is every Saturday at 8PM GMT! Come join us!

Fragfest 2008 Dates

Fragfest 2008 Dates

News 13 comments

Isotx is sponsoring Fragfest. Play ModDB's most innovative mod of 2007 with seasoned players and the community manager of Isotx every Saturday this month...

Frag Fest 2008 & Help Wanted

Frag Fest 2008 & Help Wanted

News 16 comments

Return to the roots of Iron Grip, and join us every Saturday at 3pm EST for a round of Iron Grip. Meanwhile, we're hunting for programmers to help us...

Iron Grip: The Oppression concert

Iron Grip: The Oppression concert

News 11 comments

The Bryan symphony orchestra takes on the Iron Grip soundtrack!

RSS Files
Iron Grip: The Oppression 1.33 Client Patch ZIP

Iron Grip: The Oppression 1.33 Client Patch ZIP

Patch 9 comments

Patch Beta 1.33 for the Half Life 2 modification Iron Grip: The Oppression. ! Requires full installation of Beta 1.32

Iron Grip: The Oppression 1.33 Linux Server

Iron Grip: The Oppression 1.33 Linux Server

Server

Release 1.33 is mostly a bug-fix patch, but it also includes AwesomePossum’s new map Silberstad which you’ve all been seeing screenshots of over the...

Iron Grip: The Oppression 1.33 Windows Server

Iron Grip: The Oppression 1.33 Windows Server

Server 2 comments

Release 1.33 is mostly a bug-fix patch,but it also includes AwesomePossum’s new map Silberstad which you’ve all been seeing screenshots of over the...

Iron Grip: The Oppression 1.5 GUI Video

Movie 1 comment

Video Showcase for the upcoming Iron Grip: The Oppression Beta 1.5

Iron Grip: The Oppression FULL Client 1.32

Iron Grip: The Oppression FULL Client 1.32

Full Version 6 comments

Features: FIX: impulse 101 exploit. FIX: Disconnects FIX: Map rotation OPTIMIZE: netcode fixes

Iron Grip: The Oppression Patch 1.31 - 1.32 Client

Iron Grip: The Oppression Patch 1.31 - 1.32 Client

Patch

Features: FIX: impulse 101 exploit. FIX: Disconnects FIX: Map rotation OPTIMIZE: netcode fixes

Post comment Comments  (450 - 455 of 455)
EvilFish
EvilFish - - 94 comments

THis is so cool, it's scareh!

Reply Good karma Bad karma+1 vote
HardToSpell
HardToSpell - - 9 comments

Woot, looks awesome! *watched*

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TaylorAtCTS
TaylorAtCTS - - 25 comments

beautiful work!

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rofl106
rofl106 - - 503 comments

yeah stuffie is right guys, while i partially agree that there are some problems that are not open beta worthy, it IS a BETA. BETA
BETA BETA
BETA BETA
BETA BETA
BETA BETA

ok get the picture guys, constructive criticism is GOOD, insults and comments like "this game sucks!" are extremely rude. Remember this is a mod and a beta, not a brand new commercial game. Playing a public beta is like signing up to test the mod, hence being a mod guinea pig or whatever.

So please leave constructive criticism and help all of us out.

Reply Good karma Bad karma+1 vote
HangPhyr
HangPhyr - - 235 comments

Need balancing so that it can be played with only 3 players on a server.

As it is in the current version, its impossible for the Rhamos to win if he fights only two opponents since he gets too few units with that low of player count, and those units train too slowly. One of the two resistance players can cap points faster by themselves compared to if the Rhamos puts all units on one point.

I know the game wasn't designed for that low of player count, but it'd be nice if me and my buddies could keep playing this on our LANs.

Probably the easiest way to balance this out for 3 players games is to up the Rhamos unit count by 8 and make their units train slightly faster.

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