Iris is a prototype that only exists to demonstrate a specific game concept. There hasn't been a lot of optimization and polishing, so please be gentle :)

What is this game?
The game is an adventure game in which you control a woman in a world where something is totally wrong. Our heroine has a special ability that allows her to jump back to her childhood. In order to solve the main mystery you will have to explore this special ability to solve a number of puzzles.

Why create this game?
There was a time when adventure games ruled the PC market. As computer hardware was improved more action-oriented games were released and today the amount of new adventure games on the market is extremely low. This genre has brought lots and lots of hours of fun to almost everyone playing PC games in the 1990's and we find it unlikely that the current generation of gamers is so different from our generation that they won't get fascinated by an adventure game that doesn't have the 'action' prefix.

What do I control?
You control the heroine who is called Iris. You can freely switch between the present (2024) and the past (2006). When you are playing in the past the present will be on pause and vice versa. You will be able to move around the environment, pick up items, use/combine items, speak to people and give items to people. You play Iris in her present and past, so you don’t travel between the past and the present in such a manor that you can bring items from one time to the other.

Where does the game take place?
The game takes place in a fictional 'Chinatown' in the year 2006 and 2024. Our part of Chinatown consists of a little street with a couple of houses and a small square in the middle. In 2006 the sun is shining, the birds are singing and everything is in extreme harmony. In 2024 it's raining a lot, dark clouds are hanging over the city.

Enjoy!

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I decided to take a break from Crysis and shooters altogether to work on my single-player, action/adventure mod prototype. I plan to incorporate an engaging story within action adventure gameplay elements, without using guns. Something a little different that will draw the crowds from all the military and/or rebel militia mods out there. I feel as though the majority of mods today are just cannibalizing on one of the most popular sector in games today - the first person shooter. You see a lot of cannibalizing in commercial games and there's a reason for it. New intellectual properties with different gameplay are very high-risk ventures and sometimes aren't marketed right (see: Psychonauts). So they mostly stick to what sells, and what sells are first person shooters. So what we get as consumers are games that are just iterations of each other. Sometimes we'll get some innovation, sometimes they're just gimmicks, (see: Cold Fear with all-new boat tilting action!) but a lot of the time it’s just a Xerox of a Xerox. A copy of a copy. Blacksite 51 anyone?

Anyways, back to modding. Modders are only limited by their technical know-how, imagination and time they have to dedicate to a project. Yet there's still a lot of mods out there that tend to stick to cannibalizing past games. There's more to interaction with your environment than just shooting it. Try taking ideas and inspiration from outside mediums, from life. Something happens when you take the gun out of a player’s hand. The thought process goes from, "What can I shoot?" to, "What can I interact with?” It becomes a different kind of adventure- one that may be a welcome change. Now, it can be argued that the games with the most robust editing suites (Half-life, Unreal Tournament) are first person shooters so that's why there are so many mods that are FPS style. However, with sufficient work the possibilities of creating something fresh can surface. I did a little bit of digging through the catalogue here at Mod DB to check out what mods for Half-Life 2 dealt in adventure sans ammunition. Here's a few of the treasures I came across:

Weekday Warrior


The students at Guildhall SMU bring you a mod that whisks you away from the throes of reality into the magical land of ... boring drudgery at an office? Yes, that's right folks; this Office Space inspired mod pits you in the role of Doug, resident office slacker. Making your way around the everyday doldrums of the office, you are eventually tasked with retrieving some questionable documents for your boss in a 3D point-and-click adventure. Makes you think, if you had a game like this with writing as solid as The Office TV series, there might be some great entertainment in there somewhere. It was very refreshing for a Half-Life 2 mod considering I didn't fire a gun throughout the whole bite-sized experience and still enjoyed myself. Oh yeah, and they won last year's IGF best singleplayer mod competition.

Just another day at the office...


Iris


Iris is a prototype put together by a team of Danish students in one month. You play as Iris as she sets out to find her parents in the setting of Chinatown 2024 & 2006. Puzzles are solved by jumping back and forth from the dark, dystopian future to your bright, cheerful past. The mechanic may not be unique (it's similar to The Ocarina of Time and the light and dark theme used in many Nintendo games) but the universe and environments it sets you in immediately grab your attention. Iris is very short and rough around the edges but that doesn't disguise how well it is put together. The presentation reels you in from the beginning and leaves you wanting more. Voice acting is some of the best I've heard in a mod with well-written dialogue to boot! Hell, this unfinished prototype has more polish than probably over half the 'finished' mods I've played. Anyone attempting a story-based mod of their own would do well to check this one out.

Iris


Insects Infestation


This multiplayer mod dives into the world of the teeny tiny and pits ants against termites. Powerful mandibles, acid spit and poop are your weapons here. While I'm sure I didn't get to experience much of it, (no one playing this anymore?) what I did see looked good. The visuals and sounds made the experience so visceral that it all it needed was a hushed, soft spoken narrator to make me think I was in a nature show. Worth a look/second look if you’re searching for something different.

Ant vs Termites


There's more where this came from of course, but it's all hidden under a layer of gun-toting and explosions. It's difficult to think a little different and peruse a concept or gameplay style that might not be mainstream. At some point though, I think hardcore gamers are going to want more than just your run-and-gun variety. So, to all the fellow modders out there, push yourself into new directions rather than just sticking with the tried and true mechanics. You might just find yourself a hit.

Mods of 2006 - Player's Choice

Mods of 2006 - Player's Choice

Feature 81 comments

80,000 votes. 4,000 mods. Over the course of 2 months, gamers from across the globe came together to decide which mods rank as the epitome of what our...

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Iris installer

Full Version 5 comments

Iris Prototype 1.0 Setup: This game is a Half-Life 2 modification. That means that Steam and Half-Life 2 must be preinstalled for this game to run. Steam...

Post comment Comments  (20 - 30 of 59)
Lawnmower233
Lawnmower233 - - 16 comments

one-niner:

Wow thanks for the explanation. I agree it's a pity you left out that cool game mechanic but don't worry I really enjoyed it even without it because I knew from the start this was just a prototype.

Anyways are you planning to continue the story in another installment or leave it? And if you're leaving it will you be making another mod? (or even a whole new game? I can't really remember if it was you or the Eclipse team that said they worked in the game industry.) Because I'd really like to buy/download anything with this sort of gameplay/story in it.

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one-niner Creator
one-niner - - 7 comments

Well, thanks for pointing out that adventure games are not for everyone :)

To the rest of you; thanks for all the kind words.

Now, I'll try to give some background info, that will hopefully explain why a few of the puzzles seem a little weird. Our original plan was that the outcome of various puzzles would interfer with eachother. For instance; if you moved the dumpster you could use it to gain access to the 2nd floor of the bookstore using the roof of the shack But if you both moved the dumpster and removed the fire extinguisher, the shack would be gone and you couldn't use the dumpster for anything. Giving the ball to the guy, that later becomes the bouncer, would result in him having broken a window to the bookstore that was repaired in such a way that you wouldn't be able to climb through it later... and so on and on and on...

The point being that you shouldn't just manipulate everyone and everithing, because that will close more options than it will open. You should actually use your brains to figure out which puzzles to solve and which to leave alone/reverse in order to 'unlock' a level. Due to time constraints we didn't manage to fulfill this vision, and that is the one thing I really regret about this production.

About the story and the scope of the game: We had 30 days to complete it, and we decided to go for a fraction of a greater plot instead of a short but complete storyline. The "Wait - that's not me" ending is actually the beginning of Iris' mission to not only save herself and figure out what the hell happened to her parents, but also to find and free her twin sister, whom she didn't know existed.

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thetruegentleman
thetruegentleman - - 2 comments

The idea of a moving a dumpster in the past to change the future isn't all that... believable. The mechanic never decided to push the dumpster back, or get it replaced? And why are three guys telling a little girl to go get a mechanic to move a dumpster? And why is there a wrench in an alley?

I know that these critiques can be construed as nit-picking, but the main reason that adventure games went out of style is that they stopped being about exploring foreign, exotic environments, and started being about exploring the eccentricities of the minds of programmers. Solving illogical puzzles rarely equals fun. That's why Frat gaming is the only gaming: Adventure games gave us whole new ideas on what it meant to be boring.

Or, to sum: "That's a very pretty painting." "Yes, it is little girl, I like to paint!" Whee.

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Lawnmower233
Lawnmower233 - - 16 comments

Kimera and Invartact:

I think you are right. You completed the mod by accident.

:::SPOILERS:::

When you're in your childhood, you're meant to climb a roof over to the far left of where you start (jump up some boxes onto a roof then across a rope to another roof). There you'll find a ball. You go to the far right and find a guy who says hes bored. You give him the football.
Then you can jump back to the present. Head back to where the guy with the football was at the time of your childhood. He'll still be there (Guarding an alleyway to the left)and he'll say "Oh sorry I can't let you into the club... Oh wait you're that girl that gave me that football years ago. You go right ahead in." (or something like that.)
You can then head into the club (which was the bookstore in your past.) and find the newspaper behind the painting.

The radio and other things I think are just for added story. For instance if you steal the radio in 2006 and put it in the bookstore the police in 2046 will bust open through the restaurant's doors and kill whoevers inside. Maybe they stole the radio back from the bookstore owners and the police did a sting on them as stealing might have a hefty penalty in 2046? This is just wild conjecture but I don't know maybe that's what the makers intended. Although I could be reading into it too much.

Also the fire-extinguisher seems to cause a shack to burn down if its removed in 2006 and thereby it doesn't exist in 2046.
As for moving the dumpster, I haven't a clue what it does.

:::SPOILERS:::

Maybe someone who's played through the mod and understood it a bit more could post back with some explainations for some of these things. Don't forget the :::SPOILERS::: tags though :P

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Lawnmower233
Lawnmower233 - - 16 comments

God this mod was a breath of fresh air. Not only was it free but it used a gameplay mechanic that I've never experienced. I hope more people make mods with original concepts like this one.

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Kimera
Kimera - - 1 comments

I had the same problem, I just got the items, jumped over and read that newspaper? Is that the entire story? It says its a prototype on the website, so maybe its intended to have a short story. Did anyone got any further then that?

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invartact
invartact - - 4 comments

Awesome idea but it seemed too short

SPOILER

I only found 3 items to pick up - the "screwdriver", the radio and the fire extinguisher. I also moved the dumpster but I didnt see the point in that. You can just jump in the window to find the picture. Are there more items and more of a story that I'm not getting (like the radio and such.) I got to the end and didn't understand what she meant by "Thats not me." I took a screen shot of the newspaper so I can read it later but as of now, I dont fully understand what happened. None the less... AMAZING MOD and great idea.

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Crispy
Crispy - - 602 comments

I managed to accidentally complete this mod in under 30 seconds. I did it without time-jumping and now I've read a newspaper I probably wasn't supposed to read until the end. :(

I'll post back when I've played through the mod properly.

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bellers
bellers - - 62 comments

LOVE THE MOD

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STSS
STSS - - 184 comments

Nice, professional. :D

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