Imperial Splendour attempts to create the best Empire: Total War experience possible without destroying the essence of the game, with an eye towards expanding and enriching the experience, while adding to the game's realism whenever possible. IS 2.2.1b focus on Britain and France, adding two periods so as to allow an evolution of the uniforms. IS made also a large rework on the visual and sound aspect so as to make ETW as enjoyable as last TW games. The CAI and BAI are totally reviewed, the Great Campaign is now really more challenging, and it will be difficult for you to impose to the World your imperial splendour.
The Fourth Anglo-Dutch War and the political & military indecisiveness of stadtholder William V have become grounds for a looming civil war in the Netherlands. Ever since the Glorious Revolution of 1688 the House of Orange has shown its true colours of wanting dynastic and hereditary rule over the United Provinces. With William V's Anglophile views and his wish to centralize the political power his father was granted during the War of Austrian Succession, the stadtholderate is slowly turning into a monarchical pawn for the great powers surrounding us. Our embarrassing military display against the British on the African and American continent and likewise the Indian subcontinent uncovered the gross negligence, corruption and ineffectiveness in our empire. Spending has been going into the wrong pockets and the utter disrepair of our naval forces following the sham victory at Doggersbank has shown that although the Staatse Vloot is still a force to be reckoned with, it is a shadow of its former self. Our supposed ''alliance'' made with France during the American debacle has shown us that we cannot stand on our own two feet without the assistance of foreign nations. The Brest Affair has shown our military indecisiveness in the face of foreign allies and has been grounds for our international isolation following the Paris Peace Treaty. With Britain gaining free trade passage in the East Indies we have lost our overseas monopoly in the Spice Islands but warm relations with the new parliament in Britain has made an alliance a possibility. William V's marriage to Wilhelmina of Prussia made way for good relations with the Prussian Kingdom and secured our German holdings in the Holy Roman Empire. The Austrians however, smell our weakness ever since we entered the war with Britain. They're looming on our doorstep ever since they nullified the Barrier Treaty in 1781, now moving to open the Schelde with force if necessary. So, after our position in America and Asia being returned to a form of stability with the French handing us our crucial colonies back our European position remains uncertain. Patriotic Excercitiegenootschappen (Civil Militias) are being formed and are roaming the countryside in defiance of the undemocratic antics of the stadtholderate and are becoming a thorn in our side. As the country steers further into instability the future lies in your hands to decide to continue the status quo or defy either the general populace or the stadtholderate institution. Act decisively, before we turn into a mere pawn in a chess game.
Dragoon of the "Garde Dragonders" and Officer of the "Hollandse Garde":
Officer of the "Hollandse Cavalerie" and Fusilier of the "Oranje Lijninfanterie":
Fusilier of the Swiss Infantry and Grenadier of the "Waldeck" foreign Infantry:
Grenadier of the "Exercitiegenootschappen" patriotic militia, notable for their role in the 1787 Patriottentijd "rebellion" and Fusilier of the "Schutterij" militia, the old (Orangist) militia of the Netherlands:
Dragoon of the "V.O.C. Dragonders" and Swiss Regiment de Meuron (1795), in service with the VOC:
(Please note that all of the presented units are still WIP and might be changed in versions after RotR 1.3)
Stadhouder: Willem V
Staten-Generaal:
1. Raadpensionaris: Pieter van Bleiswijk
2. Thesaurier Generaal: Dirk Rudolf Wijckerheld Bisdom
3. Hoofdschout: Abraham Calkoen
4. Kapitein Generaal: Lodewijk Ernst van Brunswijk-Wolfenbüttel
5. Advocaat Fiscaal: Joan Cornelis van der Hoop
6. Bewindhebber van de W.I.C.: Jan Bernd Bicker
7. Gouverneur Generaal van de V.O.C.: Willem Arnold Alting
Opposition:
1. Engelbert François van Berckel
2. Carel Wouter Visscher
3. Hendrik Daniёlszoon Hooft
4. Adriaan van Zeebergh
5. Pieter Paulus
Also, we added updated flags for the campaign and battles. Have a look at how the colonel's colours for the United Provinces were created:
Today we released a bugfix for RotR 1.2. It fixes the random campaign crashes and the unwanted disabling of late-era ships.
Today's blog is all about Poland! So take a look at what will be in our next upcoming update.
We are searching for new Beta-Testers. Apply today!
This is our newest blog on the road to the Rise of the Republic v1.3 release.
Today we released a bugfix for RotR 1.2. It fixes the random campaign crashes and the unwanted disabling of late-era ships.
This submod simply makes unit formations tighter.
This file is the version of RotR 1.2 with the launcher. Install instructions are in the description.
This is the file you need for a manual install. Installation instructions are in the description.
This little submod for RotR 1.2 (and only RotR 1.2) allows you to play with all factions with are present at the startup on the campaign. Installation...
Unlocks most functioning factions in the Imperial Splendour: Rise of the Republic Campaign.
Been asking this question to other mods so I'll ask it here as well.
I've been switching back and forth between differnt mods and each has their own uniqueness to them and came across Succession-A Total War: Empire revival mod which I tried a couple years ago and uninstalled it to try other overhaul mods, in that mod it adds 3 playable factions Denmark, Scotland and Portugal and gives those Factions new missions on turn 2 like capture different settlements and such and it also gives I think Austria and Prussia and maybe Sweden a diplomacy mission on turn 2.
What I'm getting at can you add new missions in your next update for individual factions that would be pretty cool and help with immersion thanks.
Thanks for the tip, it might be possible that we add them ;)
I know we have VDM but it would be cool to add new missions for each faction, the only bad part is I think you have to use the Missions that are already in Empire tables? Thanks
Another suggestion is to add a Manpower and supply submod similar to what the APE=A Proper Empire mod has where it displays the supply and manpower at top left I do believe, the only bad apart about that mod is it only effects the player not the AI factions.
"the only bad part is I think you have to use the Missions that are already in Empire tables?" - Actually, I don't think so because there are no DB-tables for missions.
"Another suggestion is to add a Manpower and supply submod similar to what the APE=A Proper Empire mod has where it displays the supply and manpower at top left I do believe, the only bad apart about that mod is it only effects the player not the AI factions."
Yeah, that's a possibility too.
That's good news if you're correct?
I thought you had to use the CA mission tables in Main Db missions tables and couldn't make any new missions?
Manpower and supply would be very cool, would be a little more realistic if you can put it into your mod.
I have another suggestion if you care to hear?
I don't remember if you removed forts from cities, but in my opinion they need to be removed because of lag, also would be cool to keep wooden forts on campaign map and give them resources to use them for making money and happiness bonuses especially in North america. I think historically towns grew up around forts, that is another idea or suggestion I had.
Yes!
"I thought you had to use the CA mission tables in Main Db missions tables and couldn't make any new missions?" - No I don't think so. If I'm correct, they are for loc-files.
"I don't remember if you removed forts from cities, but in my opinion they need to be removed because of lag, also would be cool to keep wooden forts on campaign map and give them resources to use them for making money and happiness bonuses especially in North america. I think historically towns grew up around forts, that is another idea or suggestion I had."
There are so few, I don't think it would make a difference.
Hi. Please tell me, is there any understanding about the timing of the release of the new update? Thank you.
No, there is currently not but we're discussing it.
Hello! Any update or-and crash fix coming? Thx!
We're working on the next release, but it's still WIP, so you've to wait a bit.