Overhaul modification for Half-Life 2 & Episodes which adds everything you like to live. Development were inspired by Smod, Half-Life: Opposing Force and Black Mesa.
Updated moddb version 1.5.5 (1.5 + patch 1.5.3 and 1.5.5 in) of overcharged including next improvements.
Install:
Put OVERCHARGED folder in Steam/Steamapps/Sourcemods location and restart Steam
(NOT SteamLibrary)
HL2, Ep1, Ep2, Lost Coast is required to play
(HL2 games must be clean and installed on one local disk to avoid missing models, textures)
Do not rename OVERCHARGED mod folder
Processor: 4 cores, Videocard: 2 GB, RAM Memory: 8 GB
(all specs lower than required above can receive force exit during play)
Use fastpresets in main menu for laptop and low pc configurations
Version 1.5.5
Changelog:
Patch 1.5.5:
Major leg kick rework (Now you can take and kick props like a cannon, ignite props will burn first)
Melee weapon swing lowered damage to explosion props
Fixed combine soldier ragdoll deathpose hit
Fixed combine assassin double dualpistols spawn is some cases
Fixed weapon_physgun animation conflict with inspect and reload in same time
Fixed stutter when shooting Spore Launcher
Cleared early dev files missing definitions
Updated spit drips particles
Updated several gunsounds + cleared soundcache
Adjusted view motion effects
Added transparency effect to currently holding props (off by default, on in over+ preset)
Added spit and blood puddles in realism preset (off by default)
Added death npcs convuls effect (on bu default)
Added takeoff sound when Bunker Gun is detached from surface
Added convars to Disable every HUD element (you can disable healts & ammo or any other individual)
weapon_annabelle returned 7 bullets for player, 2 for npc_monk
Patch 1.5.3:
Fixed mapadd unloaded sniper model
Fixed unreasonable damage to npc_strider with bullets
Reworked fast presets in main menu with adjustments (Also opens description about)
Reworked npc_gonome throw projectile now visible and react on water
Improved npc_hydra now can be killed while airboat drive
Improved weapon_crossbow bolt aiming with scoped or ironsight modes
Improved player leaning view logic (and added customizable commands oc_playerview_lean_angle, oc_playerview_lean_speed)
Improved thirdperson mode (no more conflicts with firstperson body parts render)
Improved player body now reveice shadows from global worldlight
Improved shock rifle and displacer projectiles touch functions for stuck moments
Minor code cleanup, new smoke fixes and molotov break glass more sound variations
Addded feature health regeneration (disabled by default, check oc_player_health_regeneration commands)
Added new slime effects on water for spit projectiles or ragdolls while get damage
Patch 5:
Flash and Smoke grenades complete overhaul rework
Finished tactical lean (right/left) system (also in thirdperson mode)
Fixed NPC shooting distant sounds
Fixed npc eyes blink
Fixed hardcoded blue laser aim on Combinesniper weapon while npc holding it
Added weapon script parse options for bullet damage (player/npc)
Added parse last bullet unique shoot sound (examples in weapon_pistol.txt)
Added "mad clones" of main characters (example npc_breen_ally, npc_breen_enemy can be used in addons and custom maps just for fun)
Improved player kick and weapon bash (no damage multiplicator for kick, added backstab bash double damage and removed blood fx after it)
Thirdperson mode player body sync (bodygroups)
Weapon Gauss & Tau reworked altfire overcharge attacks and effects
Weapon Sniper Rifle & Combinesniper new ammo physics models
Re-Enabled ability to shoot grenades with smg1, m16, oicw
AMD optimization last tweaks (Actually fixed purple overlay in water)
Mapadd player stuck tweaks
Several sounds update
More code optimization
Patch 4:
Shader memory usage optimized for AMD videocards and Intel laptops
Added more presets in main menu to fast gameplay set up + "discharged" presets for laptops
Weapon settings is bigger and works smooth when aiming
Nodegraph AI complete recompile for every map (A.I. Disable direct fix)
Grenade pickup in Episode 1 crashfix
Player armor sync (to zero) between HL2 anding and EP1 start
Added friendly and enemy main character clones to use and spawn
Several NPC AI tweaks
Annabelle weapon complete rework
Gravity Gun blue charge with friendly fire now limited when grab main characters
Displacer now push back player a little on shoot
Molotov objects ignite limited
Some guns now using draw inspect animations including Snark
Several map changes
fov_desired max value 110 now
Patch 3:
Fixed damage on Strider
Fixed Episode 1 rollermine sniper kill
Fixed Hivehand alt attack in script
Mortar Synths reduced memory usage
Knife model and sounds update
Added more options for gibs
Many maps and code changes
2.1 hotfix:
Fixed minor error models spot
Fixes for Voltigore Baby
Ravenholm caves missing script
A bit more weapons optimisation
Patch 2:
Fixed Voltigore infinite steps shake after death and added gibs after explosive
Fixed Player's head visibility after death (in dynamic deathcam mode)
Fixed Player's hands visibility in thirdperson (in dynamic hands in world mode)
Fixed fight with helicopter in HL2 at the end of canals (turn off dlight settings on laptop)
Combine Guard AI complete rework
Weapon inspection sounds
Weapon models updated visuals, animations
Weapon damage correction
Weapon knife rework
Scopes, Silencers, Lasers now works by alt attack too (previously only by separate keybind)
Leg kick now allowed to use in jump and crouch with different animations
Reoptimized effects usage, more options for laptops
Explosion usage reduced and split to many factors (where, how far)
Added fast presets in main menu
Added gibs option
Added MP5k smg, split with other smg usage between game chapters
Better grenade timings (Hopwire, Tripwire)
Several sound redesign
Mapadd changed custom npc, weapon placements
Maps several updates (mostly optimisation)
Water overlay not blurring HUD anymore
Many minor and bigger tweaks requested by community
Patch 1:
Fixed EP1 blue Van missing
Fixed missing hitscan bullet texture
Disabled npc random spawn
Activated back default npc navigation
Custom npc spawn reduced
Map tweaks
why does it crash when I change settings?
Some changes crashes game if you aren't in main menu
the mod good but i dont think this would ever end up on steam , espically with some leak assets being used when i last played (they might of been replaced) and valve doesnt like those. please contkune updsting and fix the crashes. please
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this will NOT come out on steam lil bro (it has a bunch of beta assets)
Hello, I have a problem and I am trying to play but several enemies do not appear, in the sense that the new ones that have been added either do not appear or are very few, what can I do to solve it? and sorry if this has errors because I use a translator