This mod aims to bring the duke nukem 3d universe to the doom engine, with enhancements taking inspiration/resources from mods like Dukeplus and others.
Based on the mod "Duke Nukem 3D Weapons & Aliens v6" from Don Ramon. To be used with GZDoom.
Main features:
Community Discord: Discord.gg
Youtube Channel: Youtube.com
If you like my work and want to throw me some support, head over to Patreon. You'll get access to early access downloads.
You can also buy me a coffee!
This new release (v.1.08) includes tons new features, optimization and fixes. Check the video for some highlights:
More details in the previous dev. diaries:
Download DN3DooM v1.08c
Credits and full changelog inside the mod.
Update 2024.03.30: added option to use vanilla commander keen, to fix compatibility with maps like Auger Zenith.
Update 2024.04.06: fixed jetpack for maps which alter the flight powerup duration, other fixes.
Please download this file again.
Remember to join the Discord server to get the latest updates: Discord.gg
Support me on Patreon & download this on Early Access: Patreon.com
WIP on the new release, archvile's resurrection improvements, new enemies, etc.
New release! Includes new duke enemies, new alt fires, options to fight doom enemies, tons of improvements, optimizations and bugfixes.
This mod aims to bring the duke nukem 3d universe to the doom engine, with enhancements taking inspiration/resources from mods like Dukeplus and others.
New release! Includes better compatibility with most mappacks, new alt fires, monsters, an automatic optimization system, tons of new features, optimizations...
Replaces most of the original Duke lines from Duke Nukem 3D with the ones from Duke Nukem 64
A GZDoom Shader pack that replaces all of the original DOOM / DOOM 2 / The Plutonia Experiment / TNT, liquid textures for a more modern looking effect...
This replaces the chaingun/ripper with the Duke Nukem 64 Dual MP5k's - because they're cooler.
DN3DooM (NG) (Nuke Gloves) (for v1.07 and previous)
is there a monsters only version (reply to this one)
Not atm, since it'd be hard to maintain, maybe later.
Ok
Ok
Is this still being worked on? Not saying im being impatient, im just really excited for the new update.
New version is ready.
Thank You!
Check out Discord.gg
He regularly updates there!
Hello! Thanks for such a wonderful mod! But I have a specific problem: when the barrels exploded next to the babies and destroyed them, the game crashed. Is there a way to fix this or do I just need to disable some decorations?
Thanks. I don't have that bug on my end, are you using delta touch or something like that? If so, can you please tell me the error message?
Thank for answer!
I used LZdoom and maybe that a reason...
But, here is a message:
"VM execution aborted: tried to read from adress zero/ In function parameter "target"
Called from Actor. CheckSight [Native]
Called from ZBabeObject. A_AmbushEnenmies at d3ndoom. PK3:zscript/decorations.txt, line 87
Called from DukebabeCapturedSlim.Statefunction.3 at dn3doom.pk3:actors/lights.txt, line 705
Called from State DukebabeCapturedSlim.3 in DukebabeCapturedSlim
Called from Thinker.Tick [Native]
Called from ZBabeObject.Tick at d3ndoom. PK3:zscript/decorations.txt, line 182"
Thanks, I think I understand the error and I added an extra check to 'fix' it, but since there was never an error on my end, let's hope for the best. I also test with lzdoom, btw.
Thank you too!