This mod aims to bring the duke nukem 3d universe to the doom engine, with enhancements taking inspiration/resources from mods like Dukeplus and others.

Based on the mod "Duke Nukem 3D Weapons & Aliens v6" from Don Ramon. To be used with GZDoom.

Main features:

  • Main DN3D enemies (including firefly, boss sentrys, etc) + Many optional new enemies, including improved DooM enemies (you can select their chance of appearance).
  • All DN3D weapons + Lameduke's Plasma Cannon, plus manual reloading, double barrel shotgun, secondary fires for most weapons and other tweaks & special effects to the weapons in general.
  • DN3D inventory items + Dukebots instead of Holoduke (can be toggled).
  • Dukeplus-like gore, knockback, portable medkit, effects, etc.
  • Headshots (can be disabled) + extra gore effects (can be disabled).

Community Discord: Discord.gg
Youtube Channel: Youtube.com

If you like my work and want to throw me some support, head over to Patreon. You'll get access to early access downloads.
You can also buy me a coffee!

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DN3DooM v1.08

News

This new release (v.1.08) includes tons new features, optimization and fixes. Check the video for some highlights:

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More details in the previous dev. diaries:



Download DN3DooM v1.08c

DN3DooM v1.07


Credits and full changelog inside the mod.


Update 2024.03.30: added option to use vanilla commander keen, to fix compatibility with maps like Auger Zenith.

Update 2024.04.06: fixed jetpack for maps which alter the flight powerup duration, other fixes.

Please download this file again.




Remember to join the Discord server to get the latest updates: Discord.gg

Support me on Patreon & download this on Early Access: Patreon.com

More updates on new version

More updates on new version

News 1 comment

WIP on the new release, archvile's resurrection improvements, new enemies, etc.

Works on new version

Works on new version

News 5 comments

WIP on the new release, optimizations, new alt attacks, etc.

DN3DooM v1.07

DN3DooM v1.07

News 4 comments

New release! Includes new duke enemies, new alt fires, options to fight doom enemies, tons of improvements, optimizations and bugfixes.

DN3DooM v1.06

DN3DooM v1.06

News 4 comments

This mod aims to bring the duke nukem 3d universe to the doom engine, with enhancements taking inspiration/resources from mods like Dukeplus and others.

Add file RSS Files
DN3DooM v1.08c

DN3DooM v1.08c

Full Version 54 comments

New release! Includes better compatibility with most mappacks, new alt fires, monsters, an automatic optimization system, tons of new features, optimizations...

Duke Nukem 64 Voice Replacement

Duke Nukem 64 Voice Replacement

Player Audio

Replaces most of the original Duke lines from Duke Nukem 3D with the ones from Duke Nukem 64

DN3Doom (NG) for v1.08

DN3Doom (NG) for v1.08

Full Version 1 comment

DN3DooM (NG) (Nuke Gloves) (for DN3Doom v1.08)

Pand PBRLiquids v1

Pand PBRLiquids v1

Texture

A GZDoom Shader pack that replaces all of the original DOOM / DOOM 2 / The Plutonia Experiment / TNT, liquid textures for a more modern looking effect...

Duke 64 Dual MP5k's

Duke 64 Dual MP5k's

Weapon Skin 2 comments

This replaces the chaingun/ripper with the Duke Nukem 64 Dual MP5k's - because they're cooler.

DN3Doom (NG) (for v1.07 and previous)

DN3Doom (NG) (for v1.07 and previous)

Full Version 13 comments

DN3DooM (NG) (Nuke Gloves) (for v1.07 and previous)

Post comment Comments  (10 - 20 of 91)
Half-lifefan
Half-lifefan - - 44 comments

is there a monsters only version (reply to this one)

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kipo50 Creator
kipo50 - - 68 comments

Not atm, since it'd be hard to maintain, maybe later.

Reply Good karma+2 votes
Half-lifefan
Half-lifefan - - 44 comments

Ok

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Half-lifefan
Half-lifefan - - 44 comments

Ok

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TexanFromWar
TexanFromWar - - 3 comments

Is this still being worked on? Not saying im being impatient, im just really excited for the new update.

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kipo50 Creator
kipo50 - - 68 comments

New version is ready.

Reply Good karma+2 votes
Guest
Guest - - 698,100 comments

Thank You!

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kyler_smiler
kyler_smiler - - 32 comments

Check out Discord.gg
He regularly updates there!

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Guest
Guest - - 698,100 comments

Hello! Thanks for such a wonderful mod! But I have a specific problem: when the barrels exploded next to the babies and destroyed them, the game crashed. Is there a way to fix this or do I just need to disable some decorations?

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kipo50 Creator
kipo50 - - 68 comments

Thanks. I don't have that bug on my end, are you using delta touch or something like that? If so, can you please tell me the error message?

Reply Good karma+1 vote
Guest
Guest - - 698,100 comments

Thank for answer!
I used LZdoom and maybe that a reason...
But, here is a message:
"VM execution aborted: tried to read from adress zero/ In function parameter "target"
Called from Actor. CheckSight [Native]
Called from ZBabeObject. A_AmbushEnenmies at d3ndoom. PK3:zscript/decorations.txt, line 87
Called from DukebabeCapturedSlim.Statefunction.3 at dn3doom.pk3:actors/lights.txt, line 705
Called from State DukebabeCapturedSlim.3 in DukebabeCapturedSlim
Called from Thinker.Tick [Native]
Called from ZBabeObject.Tick at d3ndoom. PK3:zscript/decorations.txt, line 182"

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kipo50 Creator
kipo50 - - 68 comments

Thanks, I think I understand the error and I added an extra check to 'fix' it, but since there was never an error on my end, let's hope for the best. I also test with lzdoom, btw.

Reply Good karma+1 vote
Guest
Guest - - 698,100 comments

Thank you too!

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