Your goal is simple: create an army to defend your building and destroy the enemies, while prevent them from doing the same. Don't think this is an easy task though, as you will find yourself with up to 40 different units to choose from, each belonging to one of the five factions in the game. and each having its own quirks and abilities that if used correctly, could turn the tide of the battle, and even bring you the hard-earned victory.

Report RSS Power Play V.1.7 has been released

Introduction of more production buildings so that you can spam more of your favorite units to your heart's desires.

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Emblems 1

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CHANGELOG V.1.7
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- This update brings new features for each of the factions to make them more unique from each other, as well as new buildings for them to produce units from.
- With the implementation of the new buildings, units now take longer to produce in order to decrease the risk of lagging the game.

GLOBAL:
- All suicide units (except Doomsdays) now uses "ARMOR_PIERCING" damage type, meaning they now deal 50% damage to Command Center, and full damage to other structures.
- All Command Centers now has its own variants of defense mechanism:
-- Solisia fires a fast-moving projectile that deals heavy damage.
-- Vulkan fires a cannon that revs up in speed the longer it attacks.
-- Fulgura fires an EMP projectile that disables enemy vehicles.
-- Lamina fires a fast-loading cannon.
-- Infernus fires a volley of shells at its location.
- All factions now has its own unique take on "Artillery Cannon" special power:
-- Solisia fires a heavy projectile that deals heavy damage every 4 minutes.
-- Vulkan fires a small but stackable projectile every 4 minute.
-- Fulgura fires an EMP projectile that disable vehicles upon impact every 2 minutes.
-- Lamina fires a small projectile every 1 minute.
-- Infernus fires a flaming projectile that creates a firestorm upon impact every 2 minutes.
-- These Artillery Cannons deal "ARMOR_PIERCING" damage, which is 50% effective to Command Center, and 100% to other structures.
- Adjusted the number of vehicles spawned via "Ambush" special power:
-- Increased Solisian vehicles number from 2/4/6/8 to 4/5/6/8.
-- Increased Vulkanic vehicles number from 2/4/6/8 to 2/4/5/6.
-- Increased Fulguran vehicles number from 2/4/6/8 to 4/5/6/8.
-- Increased Lamini vehicles number from 2/4/6/8 to 4/8/12/16.
-- Increased Infernal vehicles number from 2/4/6/8 to 4/5/6/8.

Screenshot 2024 06 06 170825


- All factions now possess its own version of production building that can be built by its dozers. Each faction now has different means of producing its units.
-- Solisia can only produce Prophet, Zealot, Crusader and Cupid from its Command Center, with everything else (including aforementioned units) needing to be produced at its War Factory.
-- Vulakn can only produce Standard Whiplash and Super Heavy Tanks (Pugnax and Ultima) from its Command Center, with everything else needing to be produced at its War Factory.
-- Fulgura can produce all units from its Command Center, as well as its War Factory.
-- Lamina can produce all units from its Command Center, but one of its production building (called the "Rat Nest") can only produce Rats and its specialized variants. Alternatively, it can also build its own War Factory with a bigger cost.
-- Infernus can only produce Tier 1 units (Termite and Scarab) from its Command Center, with everything else (including aforementioned units) needing to be produced at its War Factory.
- Several hotkeys has been remapped to accomodate new buildings and dozers, as well as restructuring of the commandset for some of the factions.
- Tech hospital is now indestructible and has the same functionality as the repair bay.
- Reverted the veterancy system; units will now gain health, fire rate, and weapon damage bonus by 125/150/200 percent respectively.
- All AI difficulties now use the same script, with each level having innate buffs to their damage and health from 100/110/150% respectively.
-- NOTE: the Brutal AI is now well, very brutal, possibly on the line of impossible. This is intended for those people who prefer playing with max money to start off, where you will find it hard to fight these even then.

Desktop Screenshot 2024 05 22


SOLISIA:
- Prophet:
-- Decreased Prophet's weapon ammo count from 4/6 to 3/4.
-- Increased Prophet's weapon damage from 100 to 120.
-- Increased Prophet's build time from 1 to 3 seconds.
- Zealot:
-- Decreased Zealot's weapon ammo count from 2/3 to 1/2.
-- Decreased Zealot's build cost from 2000 to 1500.
-- Increased Zealot's build time from 1 to 3 seconds.
- Crusader:
-- Decreased Crusader's weapon ammo count from 3/5 to 2/3.
-- Decreased Crusader's build cost from 3000 to 2500.
-- Increased Crusader's build time from 3 to 4 seconds.
- Cupid:
-- Decreased Cupid's build cost from 3000 to 2500.
-- Increased Cupid's build time from 1 to 4 seconds.
-- Cupid now disables a vehicle in addition to disarming them when switched to the appropriate type.
- Warden:
-- Decreased Warden's build cost from 5000 to 4500.
-- Increased Warden's build time from 2 to 6 seconds.
- Priest:
-- Increased Priest's build time from 3 to 6 seconds.
- Seraph:
-- Increased Seraph's weapon damage from 100 to 500.
-- Increased Seraph's weapon cooldown from 3000/2000 to 4000/2000.
-- Increased Seraph's weapon burst cooldown.
-- Increased Seraph's build time from 3 to 6 seconds.
- Bishop:
-- Bishop can now switch between its single but lethal shot and a new continuous beam mode.
-- Increased Bishop's build time from 3 to 6 seconds.

VULKAN:
- Whiplash:
-- Increased Whiplash's weapon cooldown from 100 to 200.
-- Decreased Whiplash's healthpool from 800 to 600.
-- Increased Whiplash's build time from 1 to 3 seconds.
- Ignis:
-- Decreased Ignis' healthpool from 1000 to 800.
-- Increased Ignis' weapon cooldown from 400/200 to 500/250.
-- Increased Ignis' build time from 1 to 3 seconds.
-- Removed Double-Barreled Ignis variant.
-- Updated the visual aesthetics.
- Ignis Prime:
-- Increased Ignis Prime's build time from 2 to 4 seconds.
- Robus:
-- Increased Robus' build time from 2 to 6 seconds.
- Servus:
-- Increased Servus' build time from 1 to 4 seconds.
- Bothynus:
-- Increased Bothynus' build time from 3 to 6 seconds.
- Pugnax:
-- Increased Pugnax' build time from 3 to 6 seconds.
- Ultima:
-- Increased Ultima's build time from 3 to 6 seconds.
-- Fixed a bug that prevents Ultima from being seen by all players in map.

FULGURA:
- Defender:
-- Increased Defender's build time from 2 to 4 seconds.
- Stormer:
-- Increased Stormer's build time from 2 to 4 seconds.
- Enforcer:
-- Increased Enforcer's build time from 4 to 8 seconds.
- Lawmaker:
-- Increased Lawmaker's build time from 4 to 8 seconds.
- Fortifier:
-- Increased Fortifier's build time from 4 to 8 seconds.
- Peacemaker:
-- Increased Peacemaker's build time from 6 to 12 seconds.
-- Increased Peacemaker's healthpool from 2000 to 2500.
- Watcher:
-- Increased Watcher's build time from 6 to 12 seconds.
- Shieldbreaker:
-- Increased Shieldbreaker's build time from 6 to 12 seconds.
- Decreased the force field's laser cutting weapon cooldown from Shieldbreaker from 500 to 50.

LAMINA:
- Rat Variants:
-- Decreased Standard Rat's weapon damage from 20 to 10.
-- Increased Standard Rat's build time from 0.5 to 3 seconds.
-- Increased Marksman Rat's build time from 1 to 3 seconds.
-- Increased Ripper Rat's build time from 1 to 3 seconds.
-- Increased Fake Rat's build time from 1 to 3 seconds.
-- Reduced the trajectory height of the projectile.
- Cobra:
-- Increased Cobra's build time from 1 to 3 seconds.
- Python:
-- Increased Python's build time from 2 to 4 seconds.
-- Updated the visual aesthetics.
- Hedgehog:
-- Decreased Hedgehog's weapon cooldown from 3000 to 2000.
-- Increased Hedgehog's build time from 2 to 4 seconds.
- Boa:
-- Decreased Boa's gattling weapon damage from 50 to 40.
-- Increased Boa's build time from 3 to 6 seconds.
- Warthog:
-- Increased Warthog's build time from 3 to 6 seconds.
- Toad:
-- Increased Toad's build time from 3 to 6 seconds.
- Lion:
-- Increased Lion's build time from 3 to 10 seconds.

INFERNUS:
- Termite:
-- Increased Termite's build time from 2 to 4 seconds.
- Scarab:
-- Decreased Scarab's weapon cooldown from 250/200 to 200/200.
-- Decreased Scarab's weapon damage from 40/75 to 40/60.
-- Increased Scarab's build time from 2 to 4 seconds.
- Harbinger:
-- Increased Harbinger's weapon damage from 50 to 100.
-- Harbinger no longer creates a small fire field with its weapon.
- Vanguard:
-- Increased Vanguard's weapon damage from 100/150 to 150/250.
-- Increased Vanguard's build time from 4 to 8 seconds.
-- Vanguard no longer creates a small fire field with its weapon.
- Conqueror:
-- Decreased Conqueror's weapon damage from 50/75 to 40/50.
-- Increased Conqueror's build time from 4 to 8 seconds.
- Hellstorm:
-- Hellstorm now fires its weapon in an arc rather than summoning its projectiles from above.
-- Hellstorm now fires in a volley of 4 projectiles, and 6 when upgraded.
-- Decreased Hellstorm's weapon damage from 400 to 300.
-- Decreased Hellstorm's weapon cooldown from 1000/500 to 4000.
-- Increased Hellstorm's weapon scatter radius from 25 to 100.
-- Increased Hellstorm's build time from 6 to 8 seconds.
- Baron
-- Increased Baron's weapon damage from 300 to 500.
-- Increased Baron's build time from 6 to 12 seconds.
-- Increased the number of Termites spawned upon death from 4 to 8.
-- Baron no longer creates a small fire field with its weapon.
- Doomsday
-- Increased Doomsday's build time from 6 to 12 seconds.


You can download this mod via Genlauncher or from this website. For manual installation, grab the contents from the version folder and extract them to your ZH folder.

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SuperHunterX
SuperHunterX - - 290 comments

I'll give it a try at some point.

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