Our ongoing project is dedicated to introducing a multi-racial element into the game. Our goal is to enhance nearly all of Blizzard's official melee maps by incorporating additional factions. Initially, these new factions will offer gameplay similar to the original four factions, with further diversification planned based on community feedback in subsequent releases.
In upcoming patches, we'll not only expand the current campaign but also reimagine it, centering it around the newly introduced factions. This revision will encompass numerous storylines derived from years of World of Warcraft development. We aim to honor characters and factions such as Kael'thas and Calia Menethil by respectfully altering their narratives.
-The 1st full release will be with the factions of the List below:
-In the following section are the factions that will be in the final release (more can be added later on):
Arakkoa
1. Apexis
2. Outcasts
3. Burning Legion
4. Centaurs
Dragonflights
5. Blue
6. Red
7. Bronze
8. Green
9. Black
Draenei
10. Draenai
11. Broken -
12. Lightforge
13. Man'ari (Eredar)
Dwarves
14. Ironforge -
15. Dark Iron
16. Wildhamer
17. Frostborn
Elves
18. Night Elves
19. High Elves
20. Blood Elves
21. Farstriders
22. Nightborn
23. Ethereals
24. Goblins
Gnomes
25. Gnomerang
26. Mechagnomes
Humans
27. Argent Dawn
28. Lordaeron
29. Scarlet Crusade
30. Kul Tiras
31. Theramore
32. Stormguard
33. Stormwind
34. Guilneas
35. Alteraki
36. Bandits
37. Cult of the Damned
38. Vrykul
39. Hosen
40. Mogu
41. Murlock
42. Mur'gul
Insectroids
43. Nerubian
44. Mantid
45. Naga
Orcs
46. Horde of Azeroth
47. Black rock orcs
48. Maghar
49. Felorcs
Trolls
50. Zandalari
51. Amani
52. Drakkari
53. Darkspears
54. Shadowtooth
Tauren
55. Thunderbluff
56. Highmountain
57. Taunka
58. Yaungol
Titan forces
59. Tol'vir
60. Tuskurr
61. Razormane
Undead
62. Scourge
63. Forsaken
64. Ogre
Old Gods
65. N'raqi
Bearkin
66. Pandaren
67. Furbolg
68. Worgen
69. Saberon
70. Sauroc
71. Satyrs
72. Kobolt
73. Gnoll
74. Vulpera
75. Sethrak
Blizzard entertainment for providing the original models
Retera for providing the 3d program and tutorials
Trolldaeron for his awesome artwork (elven buildings)
Hey there fellow Warcraft 3 fans, today we updated the installer!
Patch of July 6 2024 (0.0.3)
Hey there fellow Warcraft 3 fans, Today we are happy to announce the release of our Demo!
Hey there, today we are happy to present our Ais for our factions. Stay tuned for upcoming exiting news.
Hey there, today we are happy to announce our twelfth faction presentation for our project. The sturdy Tauren of Thunder Bluff are here. Later on we will...
Hey there, today we are happy to announce our eleventh faction presentation for our project. The seafaring Naga are here. Later on we will release more...
Ogres please.
We are certainly going to add them, but on a later patch.
Naga's add?)
Yeah, we are definitely going to add them ;)
Cool! When can we expect the first releases?
We plan to release the first build of the mod till the summer, next year.
Thanks for the information! I will look forward to following the announcements!
For some reason the latest comments were deleted. Please rewrite them if you can and become members so your comments can stay even if someone dislikes them. Now from what we recall from those comments the context was about the Ultimate battle map (?), we don't want to be influenced by other peoples work. As we have stated in several comments, we want our ideas to be realised that means that we will have as many custom abilities as we see fit. As for the uniqueness of our races at the first stages of developing our mod, we tried to create custom gameplay for every race, but we came to sad realization that it was unfair and unbalanced for some factions. For example, the Centaurs and the Nerubians had no flying units and had the ability of nets and webs to counter the flying units of the opponents, at that time we thought it was cool but when we beta test it with our testers we found it unbalanced and not as enjoyable as the original gameplay. The reason was that they couldn't maneuver as their opponents because of the trees and other obstacles. With that said, we will spice things up with the racial abilities at the release of the beta version. As we stated in previous comments later on we will create custom maps with different gameplay mechanics with suggestions from the community.