2027 is a modification and a prequel to Deus Ex.
English version of 2027 has been released. You can download it from our site Project2027.com or from the downloads section in ModDB.
This release (version 1.2) also contains some bug fixes for the Russian version. You can ask your questions on our forum Dxalpha.com
Russian version of 2027 has been released and available to download.
I've added some new (well, they are not really new already) screens... just to keep this page alive. New version of the 2027 site will be ready in...
The final version (1.2.1) of 2027 that includes both English and Russian versions of the mod.
The final version (1.2.1) of 2027 that includes both English and Russian versions of the mod.
Some of the music tracks from the 2027. Individual tracks are available on our site.
How the hell do i get to the damn THantos cave. Ive literally looked everywhere in the bunker, ive turned on every generator and every switch. Its getting really annoying
There are two generators and three switches. More info here: Dxalpha.com
Ive already looked at that page. Are the switches on the outside??? There is no switch on the first level rocket shaft, all there is are boxes and a ladder going down
NVM found it great mod btw. All it need is voice acting. I also wish there was more gang missions
Качественный мод
I very enjoyed playing this mod, cool model and weapon design, the mapdesign is also magnificent. One important step in keeping the Deus Ex world alive, thank you. :)
I think simplifying the skills is a good idea for the fact that Deus Ex is a longer game than this mod :) so your not going get as much skill points.
Combining swimming and environmental training while giving it a extra use for lifting heavy objects is a good idea... so is consolidating hacking/electronics, and demolitions/heavy weapons (demolitions had very little appeal as grenades already where effective).
Mechanics skill improves your own personal bots.
Putting melee weapon training in with Medicine is probably one of the worst decisions considering it does take real skill to use a simple weapon like a baton effectively... or a deadly weapon like a Katana.
Close Combat training should have been added, with the added advantage of martial arts perks, like being able to disarm someone, throw them to ground, put them into submission holds, and effectively throw weapons like shurikens/throwing knives.
Medicine is the governing skill for melee weapons now eh...
I do like the idea of Medicine giving you a better understanding of a persons vital points, could be a interesting perk... but actual fighting skill is a different thing altogether.
Of course it sounds like alot of work and really I would not have expected anyone to make this but its one of the things that seem missing from a otherwise great mod that has improved upon the original game (not counting the stuff Shifter has done for the game... or the multiple page books of TNM)
Merging Melee and Medicine together is illogical, I agree, BUT in this particular case it was a right game-design decision, IMO, otherwise medicine skill would be useless (who need it, when there are so many medkits lyign around; playing on Realistic and still health is not a problem).
Overall, the RPG elements of the game in this mod appear to be far better balanced than original Deus Ex.
Русский мод, клёво!
В ролике убило: омар - издаёт странные звуки. А на звучит знакомый до боли шум дозвона диалапного модема. Олдскульно =)
Where are case files for the shadow legion in police station? There are not on the desk, not on the shelves and not in computer.
:) Totally missed that locker.