Terminology:
Terms presented here (SAGE 2D, SAGE 3D) are only terms, they do not denote any engines themselves, but serve as collective terms (and only here, not elsewhere):
SAGE 2D: old Westwood games' engine - Westwood 2D (plus Dune game series engines, even if they are less moddable)
SAGE 3D: W3D, SAGE, RNA

But it's not only about engines. All games/mods using one of the universes can be discussed, e.g. Renegade X, Dune Wars (on Civ4 engine) too. :-)

Types of membership:
Every member can be either active or passive. Passive members don't need to be modders. :-) Active members should be modders, but any stuff related either to C&C, BFME or Dune, will be accepted (no modding experience required, but it's greatly appreciated anyway).

Contribution:
Best to post:
+ news/info on latest Dune/C&C/BFME events, etc.
+ tutorials (modding topics)
+ features, articles with own detailed ideas of mods or announcements of projects, for which you want to recruit some people
+ images, videos of related mods
+ custom tools for modding (as downloads)
Linking anything relevant to this group is greatly appreciated, too. (I.e. your news, downloads, articles and tutorials.)

Rules:
+
If you are beta testing for a mod and its a closed beta, then it is not allowed to upload any releated art or any other media that isnt release to the public by the Dev team that is working on the mod.

Free Model Topic Links:
Sleipnir' Stuff

Full Game Download Links:
Tiberian Sun + Firestorm - Tiberian Dawn GDI - Tiberian Dawn NOD - Red Alert Allies - Red Alert Soviet

Mod Tools Download Links:
+ Mod tools pack for Generals Zero & Hour:
ZH Modding Resources (Includes File Management, Cameo Mapping, Texture editors, Modelling and Mapping tools)
+ Mod tools for Red Alert 3:
RA3 MOD SDK - RA3 MOD SDK Worldbuilder - RA3 MOD SDK UI Source Pack - Dummy Art RA3 - RA3 SDK Extras - Civiallian Asset Compiler - Extracted Portraits and Icons From RA3/Uprising - Extracted MP Maps XML - UI Build Rows Upgrade - Soviet Art Pack - Allies Art Pack - EotRS Art Pack - Uprising Art Pack - Mammoth Art Pack
+ Mod tools for Command and Conquer Tiberium Wars:

CnC3 Tiberium Wars MOD SDK - UI & Shell Texture Pack - Ingame Textures - Clean Menu UI Source - Sample Art 1 - Sample Art 2 - SDK Required App Installer - Dummy Art -Source Code for Shaders of CnC - SDK Extras - Source Code for SDK Extra Tools

Aims of the group:
Oct 7, 2009, The first aim of the group: make conversions between different engines easier. If any of you know something about that (e.g. C&C3 -> RA3, BFME2 -> C&C3, etc.), a tutorial would be useful. :-)

Leaders of the group:
sgtmyers88 - SighNapse - taxikiller - Admiral-165 - open_sketchbook - feillyne

CnC Forums:
CnC Society - C&C Comunications Center - CnC Den - CnC Maps - CnC Source - CnC Community - PPMSite - RA Archive - XCC - Revora - Wagnerma - Sleipnir's Stuff

Group affiliates:

C&C Paradise - CNC4 - love it or hate it!! - C&C Society

Disclaimer:
Any offensive opinions about EA or its policy will be deleted. Any polite negative opinions, even contaning much criticism, will be left alone. ;-) Any content unrelated to C&C/BFME/Dune will be strictly moderated in sections, such as Images, Features, and Tutorials (but, for example, the main comments section won't be much moderated).

PS "SAGE" name was chosen, because it is most used.

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Post comment Comments  (60 - 70 of 445)
Project.Trinity
Project.Trinity - - 265 comments

Question: Is SAGE written in C++?

Reply Good karma Bad karma+3 votes
Sarge_Rho
Sarge_Rho - - 4,654 comments

Probably is, but I suppose not only C++.

Reply Good karma Bad karma+2 votes
feillyne Staff
feillyne - - 5,816 comments

AFAIK, some modding tools for C&C3/RA3 require .NET framework, so they can be possibly written in C#, too.

Reply Good karma+2 votes
Chinka
Chinka - - 837 comments

SAGE is likely to be written mainly in C++ but some tools and features are written in C# (due to .NET Framework as requirement and using of XSD Schemas). TW veersion probably doesn't have to use it (because C++ supports .NET too), but it is sure, that RA3 has C# components (like some SDK scripts)

Reply Good karma Bad karma+2 votes
open_sketchbook Creator
open_sketchbook - - 1,602 comments

Hey, for all those RA3 modders out there, I'm trying to get the original FLA files and a SWF to APT converter off EA that'll let us modify the layout of the RA3 UI and add new UI for new factions. Just a heads-up.

Reply Good karma+3 votes
feillyne Staff
feillyne - - 5,816 comments

Directly off EALA? What about music?

Reply Good karma+1 vote
open_sketchbook Creator
open_sketchbook - - 1,602 comments

Music requires their EALayer3 compressor and they aren't given that one up until they trade up for something better; fortunately the software is like 7 years old so they may update soon. As for the APT converter, I discovered that they actually have nobody on staff right now that can enable the realease; they have no programmers who would know what it looked like, nevermind be able to check it to make sure they weren't releasing important EA house tech!

However, Ferriswheel and I are working on a roundabout solution and we'll keep you all posted.

Reply Good karma+3 votes
n5p29
n5p29 - - 8,541 comments

very nice header.
but... no ZH related stuffs? D:

Reply Good karma Bad karma+2 votes
8Waldemar8
8Waldemar8 - - 243 comments

what tools do you use to create mods?

Reply Good karma Bad karma+2 votes
PCSpeaker Creator
PCSpeaker - - 4,994 comments

I have provide some links to mod CnC3 Tiberium Wars and RA 3 more will come.

Reply Good karma+2 votes
feillyne Staff
feillyne - - 5,816 comments

Regular modders use lots of tools, but mainly modelling ones: 3ds Max.

Reply Good karma+1 vote
Jordan_[CNCRE]
Jordan_[CNCRE] - - 142 comments

There's also Gmax with the RenX expansion pack which you can use if you are modifying C&C Generals: Zero Hour.

Reply Good karma Bad karma+2 votes
Chinka
Chinka - - 837 comments

3DS Max 7 and 8 support W3D modelling too :P

Reply Good karma Bad karma+2 votes
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