![C&C: Tiberian Sun](https://cdn.statically.io/img/media.moddb.com/images/games/1/1/113/tiberian_sun_icon.png)
CnCNet Survey
Tiberian Sun: RubiconCnCNet, an online platform used by Rubicon and many other C&C games and mods, is running a survey to gather feedback from you, the players. If you have...
Terminology:
Terms presented here (SAGE 2D, SAGE 3D) are only terms, they do not denote any engines themselves, but serve as collective terms (and only here, not elsewhere):
SAGE 2D: old Westwood games' engine - Westwood 2D (plus Dune game series engines, even if they are less moddable)
SAGE 3D: W3D, SAGE, RNA
But it's not only about engines. All games/mods using one of the universes can be discussed, e.g. Renegade X, Dune Wars (on Civ4 engine) too. :-)
Types of membership:
Every member can be either active or passive. Passive members don't need to be modders. :-) Active members should be modders, but any stuff related either to C&C, BFME or Dune, will be accepted (no modding experience required, but it's greatly appreciated anyway).
Contribution:
Best to post:
+ news/info on latest Dune/C&C/BFME events, etc.
+ tutorials (modding topics)
+ features, articles with own detailed ideas of mods or announcements of projects, for which you want to recruit some people
+ images, videos of related mods
+ custom tools for modding (as downloads)
Linking anything relevant to this group is greatly appreciated, too. (I.e. your news, downloads, articles and tutorials.)
Rules:
+ If you are beta testing for a mod and its a closed beta, then it is not allowed to upload any releated art or any other media that isnt release to the public by the Dev team that is working on the mod.
Free Model Topic Links:
Sleipnir' Stuff
Full Game Download Links:
Tiberian Sun + Firestorm - Tiberian Dawn GDI - Tiberian Dawn NOD - Red Alert Allies - Red Alert Soviet
Mod Tools Download Links:
+ Mod tools pack for Generals Zero & Hour:
ZH Modding Resources (Includes File Management, Cameo Mapping, Texture editors, Modelling and Mapping tools)
+ Mod tools for Red Alert 3:
RA3 MOD SDK - RA3 MOD SDK Worldbuilder - RA3 MOD SDK UI Source Pack - Dummy Art RA3 - RA3 SDK Extras - Civiallian Asset Compiler - Extracted Portraits and Icons From RA3/Uprising - Extracted MP Maps XML - UI Build Rows Upgrade - Soviet Art Pack - Allies Art Pack - EotRS Art Pack - Uprising Art Pack - Mammoth Art Pack
+ Mod tools for Command and Conquer Tiberium Wars:
CnC3 Tiberium Wars MOD SDK - UI & Shell Texture Pack - Ingame Textures - Clean Menu UI Source - Sample Art 1 - Sample Art 2 - SDK Required App Installer - Dummy Art -Source Code for Shaders of CnC - SDK Extras - Source Code for SDK Extra Tools
Aims of the group:
Oct 7, 2009, The first aim of the group: make conversions between different engines easier. If any of you know something about that (e.g. C&C3 -> RA3, BFME2 -> C&C3, etc.), a tutorial would be useful. :-)
Leaders of the group:
sgtmyers88 - SighNapse - taxikiller - Admiral-165 - open_sketchbook - feillyne
CnC Forums:
CnC Society - C&C Comunications Center - CnC Den - CnC Maps - CnC Source - CnC Community - PPMSite - RA Archive - XCC - Revora - Wagnerma - Sleipnir's Stuff
Group affiliates:
C&C Paradise - CNC4 - love it or hate it!! - C&C Society
Disclaimer:
Any offensive opinions about EA or its policy will be deleted. Any polite negative opinions, even contaning much criticism, will be left alone. ;-) Any content unrelated to C&C/BFME/Dune will be strictly moderated in sections, such as Images, Features, and Tutorials (but, for example, the main comments section won't be much moderated).
PS "SAGE" name was chosen, because it is most used.
CnCNet, an online platform used by Rubicon and many other C&C games and mods, is running a survey to gather feedback from you, the players. If you have...
Providing an overview of the new patch and an update on what's to come.
What once was the DTA Scenario Editor, has turned into the World-Altering Editor, with full support for Tiberian Sun and RA2 Yuri's Revenge! This news...
The C&C Tiberian Dawn Redux mod makes a return with the release of version 1.5.3! This release includes a massive gameplay overhaul with updated visuals...
It's been a long time since the last update, a lot of things have happened since then. Let's catch things up, from what happened, what have been done...
Question: Is SAGE written in C++?
Probably is, but I suppose not only C++.
AFAIK, some modding tools for C&C3/RA3 require .NET framework, so they can be possibly written in C#, too.
SAGE is likely to be written mainly in C++ but some tools and features are written in C# (due to .NET Framework as requirement and using of XSD Schemas). TW veersion probably doesn't have to use it (because C++ supports .NET too), but it is sure, that RA3 has C# components (like some SDK scripts)
Hey, for all those RA3 modders out there, I'm trying to get the original FLA files and a SWF to APT converter off EA that'll let us modify the layout of the RA3 UI and add new UI for new factions. Just a heads-up.
Directly off EALA? What about music?
Music requires their EALayer3 compressor and they aren't given that one up until they trade up for something better; fortunately the software is like 7 years old so they may update soon. As for the APT converter, I discovered that they actually have nobody on staff right now that can enable the realease; they have no programmers who would know what it looked like, nevermind be able to check it to make sure they weren't releasing important EA house tech!
However, Ferriswheel and I are working on a roundabout solution and we'll keep you all posted.
very nice header.
but... no ZH related stuffs? D:
what tools do you use to create mods?
I have provide some links to mod CnC3 Tiberium Wars and RA 3 more will come.
Regular modders use lots of tools, but mainly modelling ones: 3ds Max.
There's also Gmax with the RenX expansion pack which you can use if you are modifying C&C Generals: Zero Hour.
3DS Max 7 and 8 support W3D modelling too :P