Unreal Tournament is the sucessor to the awesome game that was Unreal. Boosting the most advanced gaming engine when it was released, this game kicks some serious arse.

Unreal Tournament's got it all without a doubt: ton's of amazing levels, kick-ass weapons, brain-melting modes of play, unbelievably deadly bots, and a slew of other features bound to have your happiness glands working overtime!

I have not even mentioned the mod's either, and boy are they bountiful and bloody brilliant, with titles such as Strike Force. So give this game and spin, then crank up a few of it's mods and you will be wondering how you lived without this game!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Related Articles



Skeletons FX


Ultra Gore Skeleton


I always felt that the skeletons were quite lackluster compared with the rest of the mod, thus they have been completely reworked with the following changes:

  • Created 8 brand new falling animations to replace the previous one, which look more natural and varied between them, from which one is played at random;
  • Adjusted skeleton size and position in relation to the player;
  • Mercenary creatures now have their own skeleton model, instead of using the same one as humans;
  • Added new glowing and smoke effects to skeletons, with new settings to toggle and customize them;
  • Added dynamic lighting when the glowing is enabled (only works in version 469 of the game and later).

Directional gibs & Nali Weapons 3 FX fixes


Ultra Gore NW3


Another thing which the mod was lacking, and something which players had already requested before years ago, was having the gibs to fly on the direction of the damage momentum, as it would be physically expected, and this update brings exactly that, as follows:

  • Gore now closely respects and follows the momentum of the given damage, meaning that gore parts now fly along the same direction of the damage with just some spread, rather than flying in all directions randomly;
  • To tweak, toggle and adjust the strength of this effect, new settings have been added.

Furthermore, one of the things I personally noticed from early on, was that the original gore effects which were present in the first Nali Weapons 3 release were no longer there whenever Ultra Gore was used, but now the root cause of the issue was identified and fixed, thus now the original effects, namely flames on the gibs, have made a comeback with this release.

Water FX


Ultra Gore Water


Large quantities of blood mist are now cast underwater, making underwater maps such as AS-OceanFloor far more interesting and fun to play, as well coop game types such as Monster Hunt when dealing with underwater monsters, as follows:

  • Added blood mist and trails to meat underwater, with a new setting to toggle it (enabled by default);
  • Some gore types, such as meat and guts (especially the latter), now simulate the water wavyness and turbulence as they fall, to reinforce the look and feel of them being underwater;
  • Tweaked physics and buoyancy of gore parts so that their movement and speed act according to what is expected for submerged parts;
  • Tweaked the internals of water splashes so they behave more consistently and according to the gore type and size;
  • All gore types now visually dissolve within a short period of time when submerged in damaging or destructive fluids (such as the toxic pools from DM-Deck16][), instead of just disappearing immediately.

Blood & Physics


Ultra Gore Blood


The blood, physics and overall behavior of gibs and other gore parts have been reworked in order to appear more fluid and dynamic, with the following changes:

  • Gore now has a more dynamic behavior and better physics overall;
  • Gore parts now slide down floor level slopes and ramps, rather than just walls, and the slide speed and acceleration has been tweaked and improved;
  • Gore parts are now more likely to drop off from a sloped wall the closer its angle gets to that of a ceiling;
  • Reworked blood pools and trails, and other similar effects;
  • Changed the meat parts to a more flattened look when sticking on a wall or floor;
  • Sliding gore parts now move, rotate and curl up when hitting and stopping at the floor or water surface.

Other changes


Many other changes have been made in this update, especially concerning bug fixes which were long overdue, but also a few QoL changes through new settings and new documentation:

  • Sound FX: added new settings to toggle the gore explosion sound effects;
  • Support: all documentation has been recreated and updated with all the latest changes;
  • Bug fixes:
    • Fixed double gore effects: in some cases the gore effects were being spawned twice, due to a player carcass being spawned by the game;
    • Fixed gore effects sometimes not showing up, especially with the Flak Cannon;
    • Fixed sliding gore parts not reaching the floor on sloped walls;
    • Fixed gore parts not properly attaching to movers (elevators/lifts, doors, etc);
    • Fixed skeletons falling through movers (elevators/lifts, doors, etc);
    • Fixed skeletons not spawning a splash effect when falling into water;
    • Fixed Nali Weapons 3 missing flaming gore effects, from the W.R.E. grenade, Flame Tracker, Bolt Rifle, Super Bolt Rifle, MultiMissile Launcher T-Missile and others which are meant to spawn gore parts engulfed in flames;
    • Fixed the physics of gore such as guts, intestines and veins, on the following:
      • they no longer extend past their limits;
      • they no longer go haywire in maps such as CTF-Face][;
      • they no longer get stuck in weird locations (such as floating in mid air);
      • fixed and improved several aspects of their collision and physics overall.

For more details, please see the documentation included with the mod, located in the Help directory.

ModDB Page Overhaul and Ultra Gore update

ModDB Page Overhaul and Ultra Gore update

Nali Weapons 3

The Nali Weapons 3 ModDB page has been fully transformed with a brand new look and feel, and Ultra Gore has been updated after almost 10 years.

UT99 HD Skins with UnrealHD 3.0 Released!

UT99 HD Skins with UnrealHD 3.0 Released!

News 3 comments

The long awaited UT99 HD Skins with UnrealHD 3.0 has been released! This mutator works with both Unreal 227 and Unreal Tournament '99. Many new HD skins...

Nali Weapons 3 in UT v469

Nali Weapons 3 in UT v469

Nali Weapons 3 1 comment

Last year, a small team has started to work in a new UT99 patch: v469. This patch already fixes many issues, including the ability to raise NW3 to max...

Unreal HD 2.1 High-Res Skins Released

Unreal HD 2.1 High-Res Skins Released

News 5 comments

UnrealHD 2.1, a High-Res skins mutator for Unreal Gold 227 and Unreal Tournament, has been released! This version now has player skins along with many...

Add file RSS Related Files
XVehicles v71

XVehicles v71

XVehicles Full Version

Release with 3 new vehicles: HoverBadger, Ion Tank and LinkCraft. Also there come improvement for code speed, better hover crafts handling and few other...

XVehicles v70

XVehicles v70

XVehicles Full Version

Release with 3 new vehicles: Banshee and Tank Scorpion from Halo, and Basger Mini Tank.

XVehicles v69

XVehicles v69

XVehicles Full Version

Greatly improve online work and add one new vehicle. More support for more game modes and so on. Also include minor fixes and improvements.

XVehicles v68

XVehicles v68

XVehicles Full Version

New vehicle, fixed bugs, improved UI and so on. See full info for details.

XVehicles v67

XVehicles v67

XVehicles Full Version

In this release extended support of different game types for XV. Also added support for Domination.

XVehicles v66

XVehicles v66

XVehicles Full Version

Bug fix release, which solve few really annoying issues, like screen flickering, shake view in tanks, during shot with zoom, fix guide redeemer and so...

Post comment Comments  (20 - 30 of 180)
Man-at-Arms{CRO}
Man-at-Arms{CRO} - - 277 comments

New Unreal Tournament game was just announced by Epic, I hope it will be as good as UT99 was (and still is). For those who don't know, it will be free (not f2p but freeware, means no microtransactions) and will be developed along with the community feedback. I only hope it will look more like UT99 and not some mixture of GoW, Titanfall, Bf or CoD trying to bring something "new and special". Stick to the old formula Epic, classic weapons and maps, UT deserves to be in its own category. I hope for the best.

Reply Good karma Bad karma+2 votes
RedeemerEngaged
RedeemerEngaged - - 674 comments

Best game ever. Tons of nice custom maps too and modds. Be sure to check out mapraider, has lots of nice maps and good description+images for each one. Gamefront has tons of maps too.

Reply Good karma Bad karma+5 votes
nerdenfromsweden
nerdenfromsweden - - 274 comments

not the best game ever, but top5 best games ever.

Reply Good karma Bad karma+3 votes
Nemesisurvivorleon
Nemesisurvivorleon - - 259 comments

Unreal Tournament has given me the greatest videogame experience ever. That of playing against bots with mods combined and customized as I desire. Playing whatever I wanted however I wanted. True freedom and fun action. This should be the standard of fps. Not this uncreative movie-plagiarizing drama BS. Not being stuck with only one aesthetic, modern military. The freedom to have ALL aesthetic and gameplay styles! Customized AS YOU WISH! With bots always reliably available to play! CUSTOMIZATION FREEDOM AND FUN ACTION! Where are the developers to make this? THIS IS THE MOST FUN WAY TO PLAY FPS!

Reply Good karma Bad karma+7 votes
Dukenukem1234
Dukenukem1234 - - 38 comments

does any one want to help me make a duke 3d mod with the unrealed engin?

Reply Good karma Bad karma+3 votes
WizeGuy
WizeGuy - - 3 comments

I think it would be bad A to import doom 3 weapons to UT and if noone else does i will... eventually.

Reply Good karma Bad karma+4 votes
DeathGrip
DeathGrip - - 12 comments

Does anyone ever come onto this site anymore?

Reply Good karma Bad karma0 votes
nerdenfromsweden
nerdenfromsweden - - 274 comments

oyes ;)

Reply Good karma Bad karma+2 votes
TheDane
TheDane - - 14 comments

peek-a-boo ..... yup :-)

Reply Good karma Bad karma+2 votes
dr.flay
dr.flay - - 106 comments

Well at this halfway point today, it shows 114 visits in the stats box, so I would say yes.

Reply Good karma Bad karma+6 votes
Post a comment
X
Tags