After 2 years of waiting, UFHO2 is here. If you like strategy and challenges, UFHO2 will put your brain to the test.
“For those looking for an entertaining local multiplayer game […] this is a solid choice” — 148Apps.com
“It's an entertaining and smart mash-up of puzzler and board game” — PocketGamer.co.uk
“One of those titles you can’t afford not to have on your iPad” — iSpazio.net
“A great strategy board game with sophisticated level of difficulty, and high emergent complexity” — iPlayApps.de
In UFHO2, you play a jelly alien trying to get as many gems as possible while moving about in a maze-like UFO. Play turn-based matches against smart opponents, and use your brain to outwit them and get the upper hand.
UFHO2 is strategy at its finest, packed in a competitive board game. In this sequel, things get bigger and better in every way, with new stages, more board layouts, all new characters, new game modes, and more powerups, leaderboards and achievements. What more can you ask for?
JELLY FEATURES:
• Story Mode — 10 unique planets along 2 different story lines, for a total of 25+ matches
• Local Multiplayer mode — outwitting your friends is more fun when you can see the disappointment in their eyes
• Situations mode — once you’ve become really good, show your worth in these super-hard matches!
• GameCenter support on iOS, with 24 Achievements and 2 Leaderboards shared between iOS and OSX - be the best in the world!
• Play up to 4 on one device/computer!
• 10 different alien races to unlock, each one with its own in-game power
• 6 guests from other indie games (World of Goo, Super Crate Box, Bit.Trip, Blocks That Matter, Gish, Cortex Command)
• A wonderful original soundtrack, by composer Francesco D'Andrea — listen to it on Bit.ly
Hey everyone, it's been a long time, hasn't it?
First things first: UFHO2 is on sale pretty much anywhere, at 50% discount.
Get it while it lasts!
Desura: Indiedb.com
Humble Store: Humblebundle.com
AppStore: Itunes.apple.com
Steam Greenlight: Steamcommunity.com (support it, pls!)
Finally, I was able to resume working on UFHO2 a little. As a first thing, I wanted to expand the number of platforms UFHO2 is on, so I'm happy to announce that on iOS, UFHO2 is going Universal! Version 1.4 has been sent to Apple right recently, and it is in review... expect it to be out in a few days.
This means that if you own it for iPad, you own it for the iPhone, and viceversa! The game is going to look beautiful on the new iPhones, since it was originally made for the retina iPad so everything will be crisp and hi-res, don't worry!Version 1.4 has been sent to Apple right recently, and it is in review... expect it to be out in a few days.
Also, check out the new video (this is how the game will look on an iPhone 6+) here or on YouTube.
Also, UFHO2 is soon coming out on Android through Google Play! For mobiles and tablets, though I'm capping the screen size to large/extra large* because you know, playing UFHO2 needs a bit of space and resolution, otherwise you won't play it properly!
* I'm not sure about the inches values, it probably depends more on the pixel-per-inch value. But don't worry: Google Play blocks you before purchasing a game if it's not compatible with your device!
So, if you don't own an iPad but you have an Android device... soon you will have the chance to play the game there!
Also, don't forget to vote UFHO2 as App of the Year and Indie of the Year! Just go on the UFHO2 pages and hit that big button!! :)
App of the Year: Indiedb.com
Indie of the Year: Indiedb.com
Cheers!
After a long wait, UFHO2 is finally available on Desura Alphafunding at 40% off the regular price.
We created a new "finished" build to submit to the IGF, which is also going to be sent to our backers as a new alpha version.
We're sending ALPHA versions to our backers of the KS campaign. A closed BETA will also come reasonably soon.
AI is getting more and more refined, here's an update on what it does until now. Also, a couple of photos from the bGeek, a fair that was held this weekend...
We decided to release a very early demo of the game, with a lot of missing modes but with full functionality within a single match, so you can all try...
We decided to release a very early demo of the game, with a lot of missing modes but with full functionality within a single match, so you can all try...
I cant seem to find out how to choose any level in the story mode other than the training planet? Clicking on the "?" just changes them to "!"
Not yet included in the Alpha?
Yeah, levels are being implemented. They will be one of the additions of the next build, I guess.
The planet with the "?" are actually bonus ones, that unlock once the story mode is complete.
Sorry if it's confusing!
Yeah, maybe you want to add a disclaimer on the Desura page somewhere what actually is included and what isnt yet :)
Thanks for the hint, I thought the description above was automatically taken from the short one on IndieDB... I updated it now!
yeah great I love it! :) good job man!
I like your style :)
Tadesmorcy....
You said the magic word... I got who you are ;)
very intriguing, looking forward to play it!
Looks like a lot of fun! I'm a big fan of puzzle games with a twist.
Will you/have you released an alpha/beta?
And how do I get the first one?
Hey Zalak, we just posted a pre-alpha version. You can find it in the downloads related to the game. Have fun!
There's no alpha available at the moment, but one of the rewards on the KS campaign includes that.
Should we have an alpha in the future I'll make sure to tell you!