Fallback lighting causes a fog layer to cover half the screen
Weather effects cause geometry explosions
Remix captured materials have distorted color palettes
Some character models (especially corpses or unconscious characters) will randomly move around for a brief period of time
Many furniture objects, character helmets, etc. have faked shadow meshes underneath them or detail textures, most have not been filtered out yet
Broken normals on 47
Opening room, Asylum Aftermath: Hitman logo decal displays with a black background on the white room Inventory screen takes world light and will not be visible in darkness
Some UI elements cause game rasterization and have been left unchecked
Menu lacks light and has graphical issues
Game renderer ignores "Add Light to Textures" feature making most areas darker than intended