DOOM 3 SDK v1.1-2 for Win32.
DOOM 3 by id Software - DOOM 3 SDK v1.1-2
This SDK contains source code and header files for a variety of game
subsystems, example maps and models, project files and more, but very little
documentation.
Vehicles
Be sure to read the readme.txt in the vehicles folder
Maya Importer Source
To compile the Maya Import dll, you will need to get the Maya 4.5 or the Maya
6.0 SDK from Alias. There is a note in the directory explaining where the files
need to go. The project comes set up to compile a dll for Maya 4.5. If you want
to compile a dll for Maya 6.0, instructions are in maya_main.cpp. For Maya 6.0,
you will need Visual Studio 2003 or higher. The Maya 6.0 SDK does not work with
Visual Studio 2002.
Linux Source
TTimo put together an official release for the Linux code. The code itself is
the same as windows, but there are some different build options and an included
SCons file.
Random Fixes
Including (but not limited to) compiling 'out the box' in Visual Studio 2003
and 2005
If you have already done significant work on a mod, I would recommend
installing this to a clean directory, then running windiff against your code
base. Alternatively you could diff against the first SDK and manually copy the
changes over.