A single player map for Limit-removing source ports
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Advanced engine needed : Any Limit-removing port
Primary purpose : Single player
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Title : "Corporate Division"
Filename : corp.zip
Release date : 23.06.2024
Author : Stanimir Nikoloff (Tangra)
Email Address :
Other Files By Author : Various standalone maps and community project contributions. Curently working on a Doom 2 episode.
Misc. Author Info :
Description : A small workplace map, that aims to simulate realistic environment to scale
Additional Credits to :
Special thanks to :
Texture Credits : 32in24-15_tex_v2.wad, Perdition's Gate, Jamal Jones
Music Credits : Midi rendition of Level 2's music from Descend's OST
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* What is included *
New levels : 1
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : MAPINFO
Other files required : No
* Play Information *
Game : DOOM2
Map # : 01
Single Player : Player starts only
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : No
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 15 hours
Editor(s) used : Ultimate Doom Builder, Slade, Doom Tools
Known Bugs : A very rare bug may occur, where the player starts to clip thtough walls and is unable to shoot anything. If it happens, reloading the last save game might fix this, but it's better just start the map over, as it is a short map
May Not Run With : ...
Tested With : Crispy Doom, DSDA-Doom (-complevel 2)
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse.
You MAY distribute this file, provided you include this text
file, with no modifications. You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.
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A solid map with much attention to detail, gets a 10/10 from me.
Great job as always.