Bringing a new and visually stunning 3D engine to the RTS genre is C&C: Generals. Play as the USA, China or the GLA with a large selection of tanks troops and air units, as well as unique general abilities to help you turn the tide of war. C&C: Generals puts your trigger finger on the pulse of modern warfare. Prepare your forces, General!
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MAJOR FPS GAIN


Hello everybody!


How are you doing? Well I’ve been receiving a lot of complaints about FPS issues that happened with TCO last few months. Well, lets say its "fixed". In a way that I didn't like that much, but most of people who I shown, liked. Turns out that is not that bad. But well, as you might know, I do work on UNITY to make TCO. Since then, I've been using HDRP rendering pipeline that gave that ASTONISHING visuals to the game. The day-night transitions, the glares, the sunlit images. All that was awesome to me. BUT, as time move on, the HDRP didn't got much optimized ever since. And the FPS issues kept an issue!

Well, tired of complaints, I did removed the HDRP pipeline and changed to URP. MUCH less awesome, but I managed to make something from it. And Still. I'm trying, please guys, have patience! haha.

Now, with less than 1000 rendering pass (1840 on HDRP frame eater), the game runs in a good stable framerate. More than expected as you can see in the image below. DOUBLE it. From that point of view, the game runs smoothly now. And probably runs better in low end computers over there.

I hope you all enjoy it! This been a hard take, but had to be done. Its a major change to the game and you all are welcome to post your feedbacks and suggestions on this channel.

New FPS

There's some issues around here and there. Please you are all free to post it or ping me about them. Some of them I might even seen it since this move was a very bold move and stupidly hard! (work wise)

Screenshot 1


TCO 1.2 - Performance update
Tactical Combat Operations: Desert Storm

TCO 1.2 - Performance update

Tactical Combat Operations: Desert Storm 2 comments

A new update focused on the framerate issues and small bugs.

 PTS V1.2 Release + Quick Bulletin
C&C: Generals

PTS V1.2 Release + Quick Bulletin

Project Tomahawk:Storm 4 comments

I somehow stall the release for a year, and other things I have in mind for the mod.

TCO 1.0 - Download
Tactical Combat Operations: Desert Storm

TCO 1.0 - Download

Tactical Combat Operations: Desert Storm 17 comments

The game finally got its first official version! I'm very proud to announce that the first version of the game is finally released.

New Maps/Camo and stuff
Tactical Combat Operations: Desert Storm

New Maps/Camo and stuff

Tactical Combat Operations: Desert Storm 3 comments

Now, the as the new team of IRAN is implemented, I did another small 2 maps that are fun and engaging.

Add file RSS Files
GenTool_v8.9.exe

GenTool_v8.9.exe

Full Version

Automatically installs the program in Generals and/or Zero Hour. Fast and easy.

GenTool_v8.9.zip

GenTool_v8.9.zip

Full Version

Manually extract the program and copy it into your game root directory.

GenPatcher v2.07f Offline Bundle (All languages)

GenPatcher v2.07f Offline Bundle (All languages)

Full Version

This download package contains GenPatcher with all required and optional files. This download is only recommended for those with limited internet access...

GenPatcher v2.07f Offline Bundle (English & Russian)

GenPatcher v2.07f Offline Bundle (English & Russian)

Full Version

This download package contains GenPatcher with all required and optional files. This download is only recommended for those with limited internet access...

GenPatcher v2.07f

GenPatcher v2.07f

Full Version

Get Command & Conquer Generals and Zero Hour working flawlessly on Windows 10 and 11 with GenPatcher. It applies all the latest fixes and will solve around...

Generals X v1.1

Generals X v1.1

Generals X Full Version 3 comments

This is an old Generals mod that a couple people shared with me, I couldn't find any information about it, so I decided to upload it in the hopes that...

Post comment Comments  (40 - 50 of 137)
iambryan1234
iambryan1234 - - 31 comments

(buried)

There is no way that this is a true C&C. Firstly, the building interface. It's copied from other popular RTS games like Starcraft and such. Yes they were good things to remember and instead of getting the sidebars you get in the previous C&Cs, you have to take your eyes off the action and click on the building. Secondly, the cutscenes are CGI animated instead of using RWMP(Real-World Motion Pictures). And thirdly, **** is ****** up with the promotion thing. Why bother to do all that rubbish upgrading? By the time you get to the last upgrades, game's over man.

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BeelzebossErik
BeelzebossErik - - 194 comments

Actually this game requires a ton more skill than RA3 for example while beeing far less spammy than Star craft. Only thing i dont like is the lack of overview due to low zoom level. And btw: Dozers >>> MCV build system. And wth imagine someone using a MOAB after 2 minutes of gaming luls

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Robots!
Robots! - - 1,749 comments

(buried)

ive always hated cnc's ****** reality cutscenes. i need a break from that ****, they always have bad acting.

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feillyne Staff
feillyne - - 5,816 comments

Well, played some 200 RA3 battles online (but only 2vs2), and I can say that "this game requires a ton more skill than RA3" is a little exaggeration. O.o

Also, sometimes one needed to play 1vs2... that was crazy. ^^ Also 2vs 1 skilled player was extremely challenging. So.

Generals and RA3, each of them requires a good deal of skill, but they are a lot different...

As for cutscenes. They're cute (especially short unit/animated ones), unfortunately, Generals doesn't have any of them, so it isn't an improvement.

You'd like to have no upgrades?! You're kidding. Proper upgrades were something what older C&C lacked. = (

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ixnari
ixnari - - 33 comments

(buried)

It's a decent game, but it most definitely does NOT deserve the words "Command & Conquer" in the title. I'll explain.
The heart of every C&C game is its interface. Unlike other real-time strategy games, it allows you to build units even when no building is selected. For example, you are assaulting an enemy base and are suddenly struck by the thought that the enemy might launch a counterattack. Instead of going all the way back to the base and queuing units, you simply do so in the sidebar, without taking your eye away from the action. This, however, is not the case with Generals.
The game plays much more like Warcraft than C&C. The interface is a dead giveaway. Instead of a sidebar, you get the traditional command menu at the bottom of the screen. As a result, units are built by clicking buildings and selecting them from a list.
So in conclusion, I'd only like to point out again that this is in no way a Command & Conquer game. The Command & Conquer in the title is simply EA's move to cash in on the name, since Westwood Studios was then already disbanded (Yuri's Revenge was their final game).

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amiga1
amiga1 - - 38 comments

hey man , i totally disagree with your statement about generals not being a C&C game.
All you do is select a building hold down ctrl and number it with a command key like 1 for eg.
then if you are miles away from your base, and you suddenly want to order 9 tanks you can do it.
just push 1 and order those tanks with out leaving the combat you are involved with.
double pressing 1 will speed you back to your base.
The system generals uses allows you to build massive exciting base,s very very quickly during epic 2 player games.
10 dozers can quickly have you pumping out troops and tanks from mulitple factorys towards your enemy like army ants.
Its a better system a faster and greater system with more potential for epic awsomeness :)

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reem95
reem95 - - 1 comments

hi

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RequiemLux
RequiemLux - - 2,600 comments

hello

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electronic_iust
electronic_iust - - 2 comments

hello.i want to make some changes to c&c myself like changing sounds and the skins.i decide to make a comprehensive patch that includes most of countries.i need your expriences i dont know how to open files
with extensions like bik, tga,m3d,asi,flt,scb,lcf,sfv,fsc and all other in the c&c generals.if any one could help
me i would so appreciate.

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SoulOnArrival666
SoulOnArrival666 - - 9 comments

@ elektronic_iust

-tga files are picture files, so most photo editing programs should open it, photoshop certanly can, (i tried it)
-m3d can be opend by 3d skin programs like Maya, but this is shareware and costs a lot
-bik files are the intro videos of a level and shouldnt be changed if you're not good in video editing but if you absolutely want to do it
here is a bik player
Radgametools.com
-sfv if im not wrong are flash videos and can be opened with adobe flash
-scb is a script file use for the interaction in the game it can be opened with worldbuild, which should be on the cd of c&c generals
-asi files are not known by me, so i cannot help you with that
-A flt file is a file that contains floating point data and shouldn't be messed with!!!
-lcf are also script files, but i dont know how to open it, i guess notepad should work
- fsc are again script files and can be opened with this program Practicalscriptwriter.co.uk

well i hope i helped you and i also hope we see a mod of you soon =)))

SoulOnArrival666 signing out

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