Black Mesa is a re-envisioning of Valve Software's classic science fiction first person shooter, Half-Life. Powered by Source Engine, You will re-visit the inaugural role of Gordon Freeman and his memorable journey through the Black Mesa Research Facility. Expect detailed environments to explore, a huge cast of characters and experimental weaponry. All-new music, voice acting, choreography and added dialogue give way to a more expansive and immersive experience than ever before.

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"Here's to making these updates more regular again, at least!" Well, that comment aged well, didn't it? I can at least partly explain it this time around, though! There's good news, but it's coming off the back of bad news, so here we go.

So, bad news: I had some computer security problems in March that necessitated getting a new computer, and in the process, my dev drive got partly clobbered. I was able to catch onto it before I did anything else, so it wasn't a total loss, but there was definitely some panic for a few days there without knowing how hard progress on BMSC was affected. Office Complex, We've Got Hostiles (of course), Residue Processing, and Questionable Ethics were most afflicted, losing most or all of the mapsrc files, while the likes of Surface Tension, On a Rail, Forget About Freeman (thank god), and Lambda Core were mostly or entirely intact (though on the plus side, all of the compiled files were intact). All in all, it was a pretty sizeable setback, and an annoying one at that.

The good news: I took this as an opportunity to step back and reconsider what, exactly, I was hoping to accomplish with BMSC. While I was - and am still - fairly proud of what I've done with it so far, the fact that the project grew and expanded in scope so rapidly from its inception (which was just putting the revolver back in OC and some other small 1.0 reversions) left things very messy, with files scattered around everywhere with no rhyme or reason to them. The map files themselves were also very messy, with large-scale BMSC changes mixed in with the stock map visgroups without any sense of organization to them. While losing progress on We've Got Hostiles in particular was quite annoying, since it had been coming along pretty nicely, this was a good chance to look at things from a broader perspective again, with more knowledge and experience under my belt.

The result? I've been plugging away at getting things back to where they used to be over the past few months. While things are still heavily WIP, I think BMSC is playing better than ever.

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By and large, UC and OC are fairly indistinguishable from where they were before. Bugs and other quirks have been fixed, and one room from UC 2.0 was relocated entirely to a more sensible location, but most of the changes here are internal or aesthetic.

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We've Got Hostiles is where some of the much larger changes from old BMSC come into play. While some areas from the old version of WGH Extended remain intact, the overall flow and layout has been changed considerably - partly out of necessity, and partly because I wasn't super happy with how the original BMSC extension played out. At time of writing, nothing is set in stone, of course, but I think it's feeling much better as an extension/rework of the original vent maze already. Plus it's given me an opportunity for a few fancy little touches here and there, so that's fun, lol.

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Going back to the drawing board with a cleaner project structure has provided me with a good opportunity to look at some of the larger-scale changes I wanted to make to BMSC that, frankly, were too intimidating at the time. Changes that have been on my to-do list since very early on, such as restoring the full-length Garg chase tunnel in Power Up, restoring the pre-1.5 rocket silo in On A Rail, and even restoring a vent route that hearkens back to pre-STU Black Mesa have been much easier to approach and accomplish, with as little pain as possible. I'm especially proud of the restored Garg chase and ST vents in particular - the former manages to combine the cinematic 1.5 Garg intro, to justify the lights going out during the chapter, with the full-length chase from pre-1.0, giving the best of both worlds. Even the 1.5 tunnel/hallway passage remains intact, albeit in a very different form. The latter is still rough around the edges, but it creates a wonderful sense of tension in the ensuing chase.

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I've also been able to take the time to look into some other enhancements I've been wanting to make, such as adding flowmapped water where appropriate. While the new water is still WIP and quite rough around the edges in some places, it already looks very promising, and much more natural than Source's standard water shader (as well as being a nice little gameplay hint to subtly lead players in the right direction).

So! That's basically where things stand at the moment. I apologize for the radio silence, and that I couldn't return with something more substantial (i.e. an actual chapter release) when the time finally came, but I can at least reassure you that BMSC isn't dead. This project means too much tome to abandon it, no matter how long it takes.

I can't comfortably provide an ETA for anything here, particularly since I'll be away for a week later this month, but I'm at least hopeful for more regular updates going forward.

Black Mesa: Military Version 2024 RELEASED!

Black Mesa: Military Version 2024 RELEASED!

Black Mesa: Military 14 comments

It has been more than five years in development, and finally new version is released in 2024. This latest version includes all previously playable chapters...

Chapter 5: Focal Point - LambdaGeneration Interview

Chapter 5: Focal Point - LambdaGeneration Interview

Black Mesa: Blue Shift 12 comments

We're still alive and talking about our Black Mesa: Blue Shift in the new LambdaGeneration interview!

Update week №1

Update week №1

Black Mesa : Montirovka 2 comments

Over the past week, there have been many changes in the construction of the map, in this post I will tell you about these changes.

An addition to today's work

An addition to today's work

Black Mesa : Montirovka

Today, I've been working on a new location and I'm ready to share the results with you.

Add file RSS Files
BM:S content

BM:S content

Full Version

the pack I collected from Black Mesa: Source for half-life 2 / Garry`s Mod

Black Mesa Military 2024 Version

Black Mesa Military 2024 Version

Black Mesa: Military Full Version 15 comments

2024 version with 7 playable chapters and additional content.

BMCI Patch 1.1

BMCI Patch 1.1

Black Mesa Concealed Information Patch

BUGS UPDATE-03 04/19/2024 1.General Bugs: -Fixes when you launch the mod crashes whatever from Bat or Direct game

Black Mesa Concealed Information

Black Mesa Concealed Information

Black Mesa Concealed Information Demo

Black Mesa Concealed Information "Part 01" Black Mesa Concealed Information: Brand new campaign mod with different Experience Where you play as A Scientist...

Chapters 2,3 and 4 alpha

Chapters 2,3 and 4 alpha

Black Mesa: F.U.B.A.R Demo 1 comment

Not Alot of content but will suffice while i work on improvements

Black Mesa: Black Ops - Restored | Full Version

Black Mesa: Black Ops - Restored | Full Version

Black Mesa: Black Ops - Restored Full Version 2 comments

Here the full version of Black Mesa: Black Ops - Restored.

Post comment Comments  (70 - 80 of 88)
jackh902
jackh902 - - 104 comments

I'm glad that people didn't pay for the Moddb version, I wouldn't pay for a game that's half completed.

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Dr.pper
Dr.pper - - 280 comments

It's actually more like three-quarters completed.

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AgentPsychopath
AgentPsychopath - - 13 comments

I hope you're not stretching the use of the word "soon".

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AgentPsychopath
AgentPsychopath - - 13 comments

I'm with you guys! Good luck on your Steam release.

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Panzer_Cop
Panzer_Cop - - 42 comments

take my money

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ntgd
ntgd - - 3 comments

take my money

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sting2death
sting2death - - 1,403 comments

I'd like to imagine Valve would want to add this game in a bundle with HL2 before the release of HL3. To get people on track with the story line.

Good luck fellas!

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Mkilbride
Mkilbride - - 2,785 comments

""Black Mesa is a free modification; the developers will never charge you for playing mainly because they wouldn't want to make people pay to play" "

By the way, doesn't matter that there will be a free, stripped down version. Like a demo.

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Mkilbride
Mkilbride - - 2,785 comments

Feels like a slap the face.

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alfa2020
alfa2020 - - 30 comments

i was found some material for Xen map and some plant in Xen like Xen Flower 1 years ago in Source SDK when i put this game on Source Engine 2007 mod

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