In this action adventure tale of historical fiction, players take on the role of Morgan Black and his family, struggling against the hostile wilderness and a mysterious cult that's crept in from Europe. In a series of 24 scenarios divided into three acts, Morgan Black and his descendants help the Aztecs resist conquest by Spanish conquistadors, pit the French against the British in the French and Indian War and help Simon Bolivar lead revolutions in South America.

Description

Several Special Maps with New Native Settlements added to them, including both Aborigines and Mercenary Encampments. Requires Bonus Expansion Pack 1.1a or N3O Patch 1.4a Added Pack to play.

Preview
Special Maps with New Natives (July 23)
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Justus_Pacificia Author
Justus_Pacificia - - 117 comments

The African Maps still need some work on them.

Gold Coast is a bit buggy with the Native Sites and sometimes the Trading Posts on the Trading Route, where not all spawn in the match. In the script it's intended to have 5 Native Sites.

Bioko is fine, Azores is fine, though one trading post in large games usually isn't able to be built upon (it's a bug where when more than 5 types of native sites are present, that the sixth type of native is not able to be built on). Sahel plays quite smoothly, usually 3 to 4 Native Sites on that one, and Lake Retba is often 4 Native Sites in larger games.

Madagascar, sometimes there is 1 Native Site that spawns, sometimes 2, though in the script it is supposed to be something like 4 Native Sites.

Anyways enjoy the maps! They work online if all have Bonus Expansion Pack 1.1a or N3O Patch 1.4a Added Pack installed!

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Justus_Pacificia Author
Justus_Pacificia - - 117 comments

On Age Sahara there is sometimes a bug in spawning the starting Town Center, and occasionally on Age Hawaii there are missing wagons, etc. Most of the other maps load fine and should have no problem correctly spawning the extra units.

Good Gaming everyone!

Reply Good karma+2 votes
Justus_Pacificia Author
Justus_Pacificia - - 117 comments

I fixed Gold Coast by using Tribal instead of Timbuktu for the Native Settlement Grouping in the code. I found I had used the wrong one, so now Natives place on the map as intended. Madagascar I did the same thing, and the correct Native Settlements often spawn, though it seems they don't do it every game.

Good Gaming!

Reply Good karma+1 vote
Justus_Pacificia Author
Justus_Pacificia - - 117 comments

I've added new map sets for this upload: NR Maps Natives and Age Map Natives. They choose from most of the maps except Pohnpei and Bioko.

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Justus_Pacificia Author
Justus_Pacificia - - 117 comments

My aim is to create Campaign-styled Games, where there are all the in-game chats pre-coded with AI, and make the game come alive with AI NPCs, with the map mode bringing to life the maps of mods in the hundreds. The 10 Minute Treaty option is a good one for short games, if played on Easy Difficulty, where it can be under 25 minutes to win if one plays a 2vs2. It is also an option because my AI scripts on the lower difficulties are designed as the same as the higher difficulties, but with just lower population and less resources available to them. The maps here help with the playstyle of a voice-acted campaign, with the AI choosing from random dialogue and becoming more interesting the more games you play with it. Part of the map design is to have custom natives, which allow a great amount of diversity in the game, without taxing the game too heavily on 'what works' and 'what doesn't work'. The Campaign-styled Game, therefore, is a model which many should follow as an example matchup, because even if multiplayer goes down, there is still singleplayer to bring the match to life! I prefer comp stomps online over 1v1 matchups, if I can use the custom AI or play a LAN game with friends on the 2 PCs I have my mods installed in!

Reply Good karma+1 vote
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