In this action adventure tale of historical fiction, players take on the role of Morgan Black and his family, struggling against the hostile wilderness and a mysterious cult that's crept in from Europe. In a series of 24 scenarios divided into three acts, Morgan Black and his descendants help the Aztecs resist conquest by Spanish conquistadors, pit the French against the British in the French and Indian War and help Simon Bolivar lead revolutions in South America.
Updated Version of N3O Patch 1.3z3Ra Added Pack. Includes New Natives to ally with on special custom maps. Matches work online if all players have it installed! Also includes New Revolutions and Custom AI.
Original File Post:
Moddb.com
This is a later release than the N3O Patch 1.3z3Ra Added Pack.
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To Play new civs on Single player download these Homecities:
Moddb.com
To Get Malta, Black's Mercenaries, United States, Pirates, The Circle, Native Americans, East India Company, Italians, Swedish online:
Moddb.com
Remember on N3O Patch you will need to copy in the N3O version of homecitySPCAct1, homecitySPCAct2, homecitySPCAct3, homecitypirate, homecitythecircle, homecitynativeamerican, homecitySPCCompany, homecityitalians, homecityswedish from the Goes to Program Files --> data folder after you install these.
If you just want single player Malta, Black's Mercenaries, United States, Pirates, The Circle, Native Americans, East India Company, Italians, Swedish then install this patch and install Level 131 Homecities mentioned above.
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- All features from N3O Patch 1.3z3Ra Added Pack
- Updated Readme included for installing Native Settlements
- Included New Natives and Mercenary Encampments for Special New Maps
- Full Changelog included with download
- Custom Maps that work for this patch are in files section
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Update July 23, 2024:
Klaxon Ultra AI:
- Reduced Building Buffer Space for several buildings for the AI main base
- This is to help Asian AIs especially build their last Wonder
- It is also to help Europeans always place two Factories
Building affected:
- Village and Sacred Field 2.0 Buffer Space (3.0)
- War Academy, Japanese Barracks, Japanese Stable 2.0 Buffer Space (3.0)
- Caravanserai, Indian Barracks, Consulates 2.0 Buffer Space (3.0)
- Dutch Consulate Bank, Church, Arsenal 1.0 Buffer Space (3.0)
- Livestock Pens 2.0 Buffer Space (3.0)
- Church, Arsenal, Bank 1.0 Buffer Space (3.0)
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Update again July 22, 2024:
- Outlaws on African/Madagascar Maps changed: Comancheros and Pirates (Pistoleros and Pirates)
- This affects also African maps with Water Trade Routes
- Copy in the new mapspecifictechs file to get this working
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Update July 22, 2024:
Klaxon Ultra AI:
- Maintaining Ming Armies and Standard Armies for Chinese AI moved to Industrial Age
- Maintaining Rams for Iroquois AI moved to the Industrial Age
- I moved these up because on low resource treaty modes Chinese would lag behind while trying to train these units early in the game
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Update July 19, 2024:
- Livestock Pens cost 150 wood (200), build/kill bounty reduced to 30/60 (50, 100)
- Japanese Shrines have 1300 Hitpoints (1500)
- Sacred Fields have 1400 Hitpoints (1200), cost 200 wood (220)
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Update again July 18, 2024:
- Spy unit correctly gets +25% Hitpoints in Fortress Age
- Spy unit gets +25% Hitpoints in Industrial Age (+30%)
- Spy unit costs 125 coin (100 coin)
- Spy unit has 10 damage (5), 5 cover damage (2.5), 10x vs Mercenaries (20), 20x vs Heros (40), 3x vs Native Warriors (4)
- Agents Card now grants +50% Hitpoints (+50%), no longer +100% Damage (+0%), +15 LOS (+20), and no longer +2x vs Villagers (+0x)
- Assassins Card now grants +100% damage (+200%), +5x vs Mercenaries (+5x), +5x Heros (+10x), +5x vs Outlaws (+2x) and no longer +20 LOS (+0)
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Update July 18, 2024:
Klaxon Ultra AI:
- Chinese AI can now maintain up to 5 Ming Armies
- Chinese AI can now maintain up to 5 Standard Armies
- The AI can now upgrade Qiang Pikemen, Keshiks, Chu Ko Nus, Steppe Riders
- Maintaining these is enabled in Fortress Age, Upgrading enabled in Industrial Age
- Maintain plans train 1 at a time
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Update again July 12, 2024:
Klaxon Ultra AI:
- Several relevant maintain monitors also enabled in Fortress Age:
- These include the training of Disciples, War Dogs, Ashigaru from Daimyos, Organ Guns, Culverins, Falconets, Flaming Arrows, Flail Elephants, Flame Throwers, Hand Mortars, Rams
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Update July 12, 2024:
Klaxon Ultra AI:
- European AIs can now maintain up to 5 Falconets
- European AIs can now maintain up to 5 Horse Artillery
- Japanese AI can now maintain units with Daimyos: Samurai
- Japanese AI can now maintain units with Shoguns: Flaming Arrows and Morutarus
- Indian AI can now maintain up to 10 Flail Elephants
- AI can upgrade these units
- Maintain plans train 1 at a time
- This is enabled when they reach Industrial Age
- Japanese AI can maintain Daimyos and Shoguns as intended; I had forgotten to enable the DaimyoMonitor, so it works as in non-N3O versions
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Update July 11, 2024:
- Added Hotkeys for the Native Embassy for the Aborigines, Mercenary Encampment units and African Crate Resources
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Update July 10, 2024:
Klaxon Ultra AI:
- European AIs can now maintain up to 10 Petards
- Iroquois AI can now maintain up to 10 Rams
- Iroquois AI can now maintain up to 5 Light Cannons
- AI can upgrade these units
- Maintain plans train 1 at a time
- This is enabled when they reach Industrial Age
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Update July 9, 2024:
Klaxon Ultra AI:
- Portuguese AI can now maintain up to 5 Organ Guns
- European AIs can now maintain up to 3 Mortars
- Japanese AI can now maintain up to 5 Flaming Arrows and 4 Morutarus
- Indian AI can now maintain up to 3 Siege Elephants and 8 Mahouts
- European AIs can now maintain up to 5 Culverins
- Chinese AIs can now maintain up to 8 Flame Throwers and 15 Hand Mortars
- AIs can upgrade these units if they have some of them
- This does not mean they train; maintain plans trains 1 at a time
- This does not interfere with their regular unit compositions
- They enable this when they hit Industrial Age
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Update July 8, 2024:
- Added Hotkeys for Hoop Throwers and Urumi Swordsmen (if enabled)
- Added Hotkeys for all the N3O Patch Buildings and Units
- Added Hotkeys for finding Observatory, Great Temple, Tribal Council's Hut
- Added Hotkeys for finding Naval Hospitals, National Redoubts, Bakery
- Added Hotkeys for new naval units such as British Privateers and Buccaneer Ships
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Update again July 7, 2024:
- African Crate Resources can now be trained at the Native Embassy, and building a trading post on an African Resource enables Native Embassies
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Update July 7, 2024:
- Added DefaultKeyMapY file from Data.bar and this governs unit training hotkeys
- This will now give you Hotkeys for the new units at the Trading Post, and fix bugs like Japanese Villagers not training with Shift-V, or Llamas not having a hotkey.
- African Crates have hotkey "a" or "shift-a"
- Native Mercenaries have hotkeys like their original units
- Llamas have hotkey "l" or "shift-l"
- Italian Elmeti at the Stable have hotkey "e" or "shift-e"
- Native Americans War Hut Infantry and Siege Workshop Mantlet units have Hotkeys equivalent to Iroquois Counterparts
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Update July 6, 2024:
Italian Civilization:
- Gets access to Italian Elmeti at the Stable, Fort, Galleon that costs 200 food, 200 coin
- These are identical to Mercenary Elmeti in unit stats and population cost
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Update July 5, 2024:
- Industrial Age War Minister Politician for United States also gives +1.0 Fort build limit
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Update July 4, 2024:
- Explorer may now build Forts starting in Fortress Age
- Fortress Age Fort Wagon Card now also increases Fort Build limit by +1.0
- Fixed activation text on Dopplesoldner treasure that grants Jaegers
- Pet Cougars may no longer be trained by Heros, but are once again trained at the Town Center with the Tupi Tech
- Outposts and Blockhouses may no longer be built by Explorers
Added four large German Treasures:
7 Outlaw Skirmishers guarding 500 food
7 Outlaw Skirmishers guarding 500 wood
6 Outlaw Dopplesoldners guarding 600 wood
6 Outlaw Dopplesoldners guarding 600 coin
Updated a German Treasure:
6 Outlaw Dopplesoldners treasure that granted 500 food grants 600 food
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Update again July 1, 2024:
- Given Original Schooners Card for French, Germans, Iroquois, Native Americans, Sioux
- This makes sure for N3O Patch that it works properly in Online Games
- This is a different Schooners Card than that in Bonus Expansion Pack, so if you switch between you will have to make a custom deck for this mod to get it for these civs.
- Copy in new Homecities to get this working
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Update June 28, 2024:
- Native Mercenaries build limit increased:
- Iron Troops have 10 build limit (9)
- Manchu have 10 build limit (9)
- Jat Lancers have 8 build limit (6)
- Elmeti have 8 build limit (6)
- Ronin have 8 build limit (6)
- Yojimbos have 8 build limit (6)
- Barbary Corsairs have 10 build limit (9)
- Mamelukes have 8 build limit (6)
- Highlanders have 10 build limit (9)
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Update again June 27, 2024:
- Added Spanish Royalists as a New Natives
- These Mercenary Encampments train Rodeleros
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Update June 27, 2024:
- Jaguar Prowl Knights have 5.0 speed (4.75; 4.50 was original), 7.0 max speed (6.75; 6.50 was original)
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Update June 26, 2024:
- Town Centers cost 500 wood (600), kill bounty reduced to 200 (240)
- Galleons cost 300 wood, 300 coin (300 wood, 500 coin), bounty reduced to 60 (80)
- Polar Icebreakers similarly affected in cost and bounty
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Update June 25, 2024:
- Added Water Trade Route map type for France and Germany
- Mercenary Privateers may now be trained on France and Germany map types
- Guardian Dragoons have 9 siege attack (12)
- Be sure to copy in the new mapspecifictechs, maptypes, protoy, and techtreey to get this working
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Update June 23, 2024:
- Guardian Cossacks have 15 damage (20)
- Guardian Sowars have 300 hitpoints (325)
New Oceania Treasures:
2 Outlaw Aborigines, 2 Kawas Throwers, 2 Aboriginal Archers, 2 Aboriginal Warriors guarding 450 XP (Sacred Artifact)
2 Outlaw Aborigines, 2 Aboriginal Archers, 2 Aboriginal Warriors guarding 350 XP (Mystical Artifact)
New Britain and Caribbean Treasures:
2 Marauding Privateers guarding 500 food
2 Marauding Privateers guarding 500 wood
2 Marauding Privateers guarding 500 coin
2 Marauding Privateers guarding 500 XP
2 Marauding Privateers guarding 650 XP (Slave Ship Cargo)
New Germany Treasures:
1 Outlaw Skirmisher guarding 55 Food
1 Outlaw Skirmisher guarding 55 Wood
2 Outlaw Skirmishers guarding 90 Food
2 Outlaw Skirmishers guarding 90 Food
4 Outlaw Skirmishers guarding 250 Food
4 Outlaw Skirmishers guarding 250 Coin
6 Outlaw Skirmishers guarding 4 Free Landsknechts
7 Outlaw Skirmishers guarding 500 Coin
7 Outlaw Skirmishers guarding 500 food
7 Outlaw Skirmishers guarding 500 wood
1 Outlaw Dopplesoldner guarding 65 Food
2 Outlaw Dopplesoldners guarding 125 Food
2 Outlaw Dopplesoldners guarding 135 Food
3 Outlaw Dopplesoldners guarding 200 Food
5 Outlaw Dopplesoldners guarding 4 Free Jaegers
6 Outlaw Dopplesoldners guarding 600 Food
6 Outlaw Dopplesoldners guarding 600 wood
6 Outlaw Dopplesoldners guarding 600 coin
New France Treasures:
1 Outlaw Dragoon guarding 65 Food
2 Outlaw Dragoons guarding 100 Food
3 Outlaw Dragoons guarding 250 Coin
4 Outlaw Dragoons guarding 250 Wood
4 Outlaw Dragoons guarding 250 Coin
4 Outlaw Dragoons guarding 350 Coin
6 Outlaw Dragoons guarding 500 Food
6 Outlaw Dragoons guarding 500 Coin
1 Outlaw Cuirassier guarding 80 Food
2 Outlaw Cuirassiers guarding 135 Food
2 Outlaw Cuirassiers guarding 150 Food
3 Outlaw Cuirassiers guarding 250 Food
3 Outlaw Cuirassiers guarding 250 Wood
4 Outlaw Cuirassiers guarding 350 Wood
5 Outlaw Cuirassiers guarding 2 Free Falconets
5 Outlaw Cuirassiers guarding 500 Coin
Galleon Treasures and Frigate Treasures appear as Water Treasures on France and Germany-type maps.
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Klaxon Ultra AI:
Update June 22, 2024:
- European AIs are now able to research Imperial Man'O War and Imperial Monitors
- Indian AI is now able to research Imperial Man'O War and Imperial Monitors
- Japanese AI is now able to research Exalted Tekkousen and Imperial Monitors
- Chinese AI is now able to research Exalted Fuchuan and Imperial Monitors
- They will do this if they have 2 or more Frigates, Tekkousens or Fuchuans, or if they have 1 or more Monitors
- Native American AIs are now able to research Pirate Crews and Stolen cannons for Buccaneer Ships
- Native American AIs are now able to research Legendary Canoes, Legendary War Canoes, Legendary Tlaloc Canoes
- Spanish AI is now able to research Imperial Galleons
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Update June 18, 2024:
- Indians get back Native Crafts as a Card
- Added Indian Infantry Combat as a new card for Indians
- 4 Mahouts Card ships 5 Mahouts
- 3 Siege Elephants Card ships 4 Siege Elephants
- 5 Flail Elephants Card ships 8 Flail Elephants
- All Standard Unit Shipments in Discovery, Colonial Age, Fortress Age, Industrial Age may be sent twice
- This does not affect Mercenary Shipments, Revolution Shipments or Team Shipments
- This does affect Boats, Outlaws, Privateer and Native Warrior Shipments
- It does not affect Industrial Age Crate Shipments either
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Update again June 17, 2024:
- Iroquois and Native Americans get back War Houses and Iroquois Wood Working as Cards
- Added Woodland Warrior Training and Irrigation as new cards for Iroquois and Native Americans
- Longhouses are now able to autogather wood and XP and also shoot if War Houses Card is sent
- Copy in new tactics folder and new Homecities to get these things working (as well as other files)
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Update June 17, 2024:
- Added a new Schooners Card for French, Germans, Iroquois, Sioux, Native Americans
- This replaces the previous Schooners for these civilizations in this mod
- This does not interfere with original game, as it is a new duplicate
- Has same affects as Schooners Card, but will show up on this mod see the Level 131 Homecities
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Update June 16, 2024:
Balance:
- Plantations already cost 600 wood (800), so no change here
- Fishing Boats already cost 70 wood (100), so no change here
- Schooners gives Fishing Boats -50% wood cost (-35% cost), -15% Train Points (-35%)
- East Indiamen gives Fishing Boats -30% wood cost (-25% cost), -15% Train Points (-25%)
- TEAM Cheap Fishing Boats gives -25% wood cost to Fishing Boats (-25% cost), -15% Train Points (-25%)
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Update June 13, 2024:
- Guardian Privateer damage reduced to 90 (100)
- This does not affect other Privateer Warships
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Update June 12, 2024:
- Added Post-Game Banners for Black's Mercenaries (Colonial American Flag)
- Copy in the new art files and new civs file to get it working
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Update June 5, 2024:
- Added Post-Game Banners for Malta and Native Americans
- Copy in the new art files and new civs file to get it working
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Update June 3, 2024:
- Indian Religious Tolerance tech now also enables the New Natives and Mercenary Encampment units at the Indian Barracks and Caravanserai
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Update June 2, 2024:
- Added art icons for the New Civilizations' postgame and pregame (icons from Improvement Mod)
- Copy in the new art files and new civs file to get it working
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Update June 1, 2024:
- East India Company gets Skirmishers auto-upgraded when Rogers Rangers is researched and they reach Imperial Age
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Update May 31, 2024:
- Added text file about what the new revolutions give for the 8 new civs.
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Update again May 30, 2024:
- Added mapspecifictechs option with 4 Mercenaries every game (instead of 8)
- Still included original mapspecifictechs with 8 Mercenaries every game (original is 2)
- Monastery Compunction Tech now moved to original research slot (to make room for the other techs)
- Added New Revolution Options for Pirates, Swedish, Italians
- Royal Buccaneers Tech now grants Saloon Pirates +65% Hitpoints and Damage (+50%), and +25% Siege Damage (+50%)
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Update May 30, 2024:
- Added Rendering Plant Card to United States Homecity
- This Card starts pre-researched
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Update May 28, 2024:
Klaxon Ultra AI:
- German AI now includes Cavalry Hitpoints and 8 Crossbowmen +2 Uhlans in it's deck
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Update May 27, 2024:
Klaxon Ultra AI:
- The AI can now transport units on African Azores, African Azores Ships, Azores Ships, Pirate Galapagos, Aboriginal New Zealand and the Basic, Age, NR Map versions for these maps.
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Update again May 25, 2024:
New African Treasures:
2 Black Panthers guarding 2 Free Goats
3 Black Panthers guarding 2 Free Water Buffalo
2 Leopards guarding 75 XP
2 Leopards guarding 85 XP
1 Leopard guarding 40 XP
3 Leopards guarding 150 XP
3 Leopards guarding 150 Food
2 Cheetahs guarding 120 Food
3 Cheetahs guarding 200 Food
2 Crocodiles guarding 150 XP
3 Crocodiles guarding 225 Food
2 Black Panthers guarding 90 XP
3 Black Panthers guarding 120 Food
4 Black Panthers guarding 175 Food
I've added Crocodiles, Leopards, and Cheetahs to the game. They use Alligator and Jaguar skins.
These appear on African-type maps; but not on Madagascar.
I want to give more variety of animal guardians to improve diversity on African Maps.
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Update May 25, 2024:
- Dacoits take 4 Population Slots (5)
- Thuggees take 4 Population Slots (6)
- Wokou Horsemen take 4 Population Slots (5)
- Repentant versions also affected
- Ironclads now receive random names for East India Company, Pirates, Swedish, Italians, Knight's of Saint John, Black's Mercenaries
- Copy in new randomnamesy to get this working
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Update May 24, 2024:
For Bonus Expansion Pack 1.1a:
- Included Revolution Update for United States Homecity
- Added New Revolutions options for United States, The Circle, East India Company
- Church Wagon has sounds for new civilizations
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Update May 24, 2024:
Klaxon Ultra AI:
- Russian AI can once again train Highlanders if available at the Saloon
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Update May 16, 2024:
Klaxon Ultra AI:
- Added Handling for Daimyo Shipments and Japanese AI has them in it's deck
- Increased Handling priority for Shogun Card Shipment so AI will send it earlier
- Japanese AI can now train units with Daimyos: Ashigarus and Naginata Riders
- Japanese AI can now train units with Shoguns: Yamabushi and Shinobi
- Japanese AI will now try to maintain all 4 Daimyos and Shoguns.
Also Sounds:
- Livestock Pen Wagons, Naval Hospital Wagons, Native Embassy Travois have correct sounds for new civs.
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Update May 13, 2024:
- Klaxon N3O AI replaced by Klaxon Ultra N3O AI
- This AI does the following: All features from Klaxon AI plus:
- AI is now able to maintain Disciples for Chinese, War Dogs for Spanish, White Tigers for India, and other Pets from War Chief Units if enabled through the card. I borrowed two small code from EsteGringo's Enhanced AI mod for Definitive Edition to get started.
- AI is now able also to maintain Carib Ambush Warriors, Nootka War Chiefs, Pet Cougars from Tupi Lore
- Asian AIs now can upgrade all of their Monastery Monk Upgrades
- AIs will upgrade more of the Native Settlement Tech Upgrades
- Corrected AI code for researching from Asian Trading Posts; instead of ypTradingPostAsian, they research from Trading Posts for Asian Native Techs.
- The ypTradingPostAsian, as MandosRex told me, is a dummy building; AI teching at Asian Natives should work correctly now.
Also a gameplay fix:
- Guardian Fluyts, Guardian War Junks, Guardian Fuchuans have correct penalty vs Ironclads (0.20x)
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Update March 28, 2024:
- Wokou Blind Monks have 15 ranged damage (16)
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Update March 18, 2024:
- Added African Commodities as Natives for Special African Maps
- Idea from Wars of Liberty; these look like a Tupi Native Settlement
- I've included art icons for the African Native Sites from Wars of Liberty
- African Commodities train food/wood/coin/XP crates or Cows
- Training these Crates costs 25 of a resource; either Food/Wood/Coin
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Update March 8, 2024:
- Mahouts and Mansabdar Mahouts 0.4x vs Heavy Infantry (0.5x) to match with 2.5x vs Infantry
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Update February 24, 2024:
Added six more African Land Treasures:
3 Outlaw Riflemen guarding 250 Food
3 Outlaw Riflemen guarding 250 Coin
3 Outlaw Pistoleros guarding 225 Food
3 Outlaw Pistoleros guarding 225 Coin
3 Outlaw Riders guarding 300 Food
3 Outlaw Riders guarding 300 Coin
These appear on Africa-type maps; but not on Madagascar.
I've added these here to give more treasures with men instead of just treasures
with animal guardians, to give more diversity on African Maps.
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Update again February 21, 2024:
- Swedish Civilization: Removed 10% Shipment Penalty
- Copy in New Civs.xml file to get this working
Update February 21, 2024:
- Thuggees and Repentant Thuggees take 6 population slots (5 population)
- Added New Cards for N3O Patch 1.4a Added Pack:
- European Cards: 3 Fishing Boats, 5 Fishing Boats, 8 Fishing Boats, 12 Fishing Boats, 12 Settlers, 7 Coureurs, 4 Settler Wagons +3 Uhlans, 4 Caravels, 2 Frigates, 2 Bank Wagons;
- Native American Cards: 5 Fishing Boats, 8 Fishing Boats, 12 Fishing Boats, 12 Villagers, TEAM 8 Villagers, 5 Warrior Priests, 8 Warrior Priests, 4 Medicine Men, 6 Medicine Men, 8 Medicine Men
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Update February 16, 2024:
- Fixed sound for Colonial Militia (Revolution unit) so that it has sounds for East India Company, Italians, Swedish
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Update February 11, 2024:
- Wokou Horsemen and Repentant Wokou Horsemen have 15 ranged damage (16)
- Wokou Blind Monks have 16 ranged damage (18)
- Wokou Ronin have 45 siege damage (35), 25 cover siege damage (15)
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Update February 9, 2024:
- Naval Trade Routes can be upgraded on Non-Asian Maps and without WaterTradeRoute map type using Stagecoach and Iron Horse Technologies
- The WaterTradeRoute map type allows the special naval trade route upgrade instead of Stagecoach and Iron Horse
- Chinese Water Trade Route can be upgraded with Trade Cart and Iron Horse Technologies
- This prevents AI from upgrading Stagecoach on a map where Naval Routes are supposed to be upgraded instead of this
- The Trade Route Types searoute, searoutedutch, searouteottoman now govern trade routes for non-Asian Maps by being able to upgrade the trade ships by default. It also allows special land routes to be upgraded as well with Stagecoach and Iron Horse technologies (though with the different effect of different trade route units).
- Be sure to copy in the new art files in terrain folder for trade routes.
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Update February 1, 2024:
- Added 6 New Natives: Cossacks, Tartars, Swiss, Highlanders, Fusiliers, Hackapell Encampments
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Update January 29, 2024:
- Added TEAM Musketeer/Grenadier Hitpoints to Black's Mercenaries Homecity
- Moved Schooners Card from Colonial Age to Discovery Age in Black's Mercenaries Homecity
- TEAM Musketeer/Grenadier Hitpoints starts pre-researched in Black's Mercenaries Homecity
- Mahouts 2.5x vs Infantry (2.0x), 0.50x vs Heavy Infantry (0.75x; 0.50x was original).
- Mansabdar Mahouts get the same change
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Update January 20, 2024:
- Saloon Pirates and Repentant Pirates have 40 siege damage (24), 20 cover siege damage (12)
- Pirates from Native Settlement also affected
- Royal Buccaneers Technology is available to British, French, Dutch, Pirates (British, Pirates)
- Fixed Sound for some of the new wagons/ship units from N3O Patch for the new civs
Update January 16, 2024:
- Native Mercenary Iron Troops now benefit from Infantry Breastplate like other archer units
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New Ship Mercenary Units:
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- Islander War Canoe: War Canoe with 5 Build Limit, enabled on Oceania and Australia Maps
- Mercenary Privateer: Privateer with 3 Build Limit, enabled on Britain and African Maps
- Mercenary Galley: Galley with 3 Build Limit, enabled on Middle East, Aegean and Bosphorus Maps
- Polar Icebreaker: Galleon with 2 Build Limit, does not train units, high damage (75), enabled on Nordic and Steppe Maps
- Crusader Frigate: Frigate with 2 Build Limit, higher cost (550 wood, 650 coin), high damage (120), enabled on Europe and Mediterranean Maps
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New Natives and Mercenary Encampments:
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- Added Mercenary Encampments which are Native Sites where you can train Mercenaries with a build limit
- Manchu, Ming, Jat, Resistance, Ronin, Yojimbo, Papal Knights, Mamelukes, Corsairs, Albanians
- Native Mercenaries are identical to those available at the Saloon, but do not cost population space
- Native Mercenaries have their coin cost split 50/50 between food and coin.
- Native Mercenaries don't have any upgrades at the Native Post; they just train units.
- Native Mercenaries count as Mercenaries and not Native Warriors
- Added Aborigine Natives for Oceania Maps: can train 4 unit types at the trading post
- Aborigines can be upgraded like other Native Warriors from Trading Post, Capitol, Town Center.
- Added Hessians, French Royalists and Pirate Cove
- French Royalists and Pirate Cove Units can be upgraded like other native Warriors from Trading Post, Capitol, Town Center
- Added Cossacks and Tartars, Swiss, Highlanders, Fusiliers, Hackapells
- Cossack and Tartar Units can be upgraded like Native Warriors from Trading Post, Capitol, Town Center
- New African Commodities (idea from Wars of Liberty) train food/wood/coin/XP crates or Cows
- I have borrowed the icons for the African Native Sites from Wars of Liberty to make them exciting
- Added Spanish Royalists, which can be upgraded like other Native Warriors from Trading Post, Capitol, Town Center
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New Native Units and Mercenary Encampment Units:
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- Manchu: Manchu with build limit of 10
- Ming: Iron Troop with build limit of 10
- Jat: Jat Lancer with a build limit of 8
- Resistance: Arsonist with a build limit of 8
- Ronin: Ronin with a build limit of 8
- Yojimbo: Yojimbo with a build limit of 8
- Papal Knights: Elmeti with a build limit of 8
- Mamelukes: Mameluke with a build limit of 8
- Corsairs: Barbary Corsair with a build limit of 10
- Albanians: Stradiot with a build limit of 8
- Aboriginal Spearman: Holcan Spearman with a build limit of 5
- Aboriginal Archer: Tupi Archer with a build limit of 5
- Aboriginal Kawas Thrower: Bolas Warrior with a build limit of 5
- Aboriginal Warrior: Ironwood Clubman with a build limit of 5
- Hessian: Jaeger with a build limit of 10
- French Royalists: Cuirassier with a build limit of 8
- Pirates: Pirate with a build limit of 15
- Cossacks: Cossack with a build limit of 15
- Tartars: Cavalry Archer with a build limit of 12
- Swiss: Swiss Pikeman with a build limit of 12
- Highlanders: Highlander with a build limit of 10
- Fusiliers: Fusilier with a build limit of 8
- Hackapells: Hackapell with a build limit of 8
- Spanish Royalists: Rodelero with a build limit of 15
African Commodities:
- Cattle: Cow with build limit of 10
- Cocoa: Food Crate with build limit of 5
- Coffee: Food Crate with build limit of 5
- Diamonds: XP Crate with build limit of 5
- Ebony: Wood Crate with a build limit of 5
- Figurines: Coin Crate with a build limit of 5
- Gems: XP Crate with build limit of 5
- Gold: Coin Crate with build limit of 5
- Incense: Coin Crate with build limit of 5
- Ivory: Coin Crate with a build limit of 5
- Literature: XP Crate with a build limit of 5
- Manioc: Food Crate with build limit of 5
- Oil: Coin Crate with build limit of 5
- Palmoil: Coin Crate with build limit of 5
- Rubber: Coin Crate with a build limit of 5
- Salt: Food Crate with a build limit of 5
- Silk: Coin Crate with build limit of 5
- Slaves: XP Crate with a build limit of 5
- Textiles: Wood Crate with a build limit of 5
- Treasures: XP Crate with a build limit of 5
- Vanilla: Food Crate with a build limit of 5
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Place contents of N3O Patch FP 1.4a into:
Program Files (86x) - Steam - steamapps - common - Age of Empires III - bin
The DataPY.bar file goes into Age of Empires III - bin
The Contents of the Data folder goes into Age of Empires III - bin - data
Backup of these is included in case you want to uninstall.
Place contents of Custom Mercenaries File + Water Trade Route into:
Program Files (86x) - Steam - steamapps - common - Age of Empires III - bin - data
This will give you 8 Mercenaries at the Saloon + New Map Specific Technologies + Water Trade Routes
Place contents of Build anywhere during Treaty into:
Program Files (86x) - Steam - steamapps - common - Age of Empires III - bin - data
This allows free placement of buildings during treaty period
Place contents of Goes to Program Files, data folder into data:
Program Files (86x) - Steam - steamapps - common - Age of Empires III - bin - data
It will give you text descriptions for the new technologies and new units.
It will also add New Treasures to the game for New Custom Maps.
This additionally gives updated Homecity Cards and New Map Types and New Politicians + Trade Route types
It also gives abilities to some of the new ship units, and tactics folder gives new functions for units.
And lastly it gives the new civs.xml file that governs new civilizations and starting units.
It also will now give you Hotkeys for the new units at the Trading Post, and fix bugs like
Japanese Villagers not training with Shift-V, or Llamas not having a hotkey.
Place contents of Goes to Program Files, art folder into art:
Program Files (86x) - Steam - steamapps - common - Age of Empires III - bin - art
These give the art files for the new units involved and art for new trade routes.
Place contents of Goes to Program Files, Sound folder into Sound:
Program Files (86x) - Steam - steamapps - common - Age of Empires III - bin - Sound
This will add Sound for the new units and buildings in this Added Pack.
Place contents of Goes to Program Files, groupings folder (in RM3 folder) into groupings in RM3:
This will add the new native villages and mercenary encampments to the game.
Place Contents of AI3, AI 14 - N3O Klaxon (The New AI) folder into:
Program Files (86x) - Steam - steamapps - common - Age of Empires III - bin - AI3
This install the Custom New AI that uses the content in this Added Pack.
Then you're finished installing this Added Pack!
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Recommended AIs to try with the N3O Added Pack:
Freestyle AI + Klaxon AI + Gold Edition AI for N3O Patch:
First off I'd like to say that N3O Patch has influenced DE greatly and significantly. It has helped the Devs see the development stages that they ought to take, especially in regards to Better AI. So then I will post some things here about DE.
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What has been fixed in DE? And what should be fixed in the future of DE Development?
First to say, DE offers a lot of good changes and updates to an already great game. I will say the first improvement I think is great is the option to have higher starting resources, and also to have this combined with treaty for short games. Another noticeable addition is the greatly improved AI. In the original game, the AI built only 1 Barracks, 1 Stable, 1 Artillery Foundery, 1 Saloon, and artillery and mercenaries. DE allows the AI to build complex militaries and better bases, so I think this is great. New changes to game balance are great with changes to Cuirassiers and Oprichniks and buffs to weak units like Strelets. I like also the new Native Settlements, with 5 African Natives and 8 European Royal Houses. In comparison with the game earlier, there were only 36 maps and 9 large maps if you counted those in, so I think new maps and new native allies are a fun addition to the game. I recall that before this updated version, if you were to play a game online, then there was no single player AI to practice against, and the game culture focused on breaking down an opponent's base very quickly and often without pause breaks during the game. Treaty included here in this culture, I like the option of shorter games even with medium resources. So a lot of praise here for the developer team for creating new options and new expansion packs.
There are some other matters to address, such as lategame strength of civilizations such as Aztecs or Mexicans. That can be fixed though custom maps with triggers by things like negative HP for Soldados, or buffs to weak Aztec units. Triggers on maps can even be implemented per faction, say for Mexican Soldados -50 HP, but Spanish Soldados -0 HP. This was the approach I used in custom map modes for Legacy to create an auto-rebalance at the start of every match. But, however, I see that the future lies in the new content and not in custom maps entirely. DE balance is a different set of things than Legacy balance, partly because most of the original issues have been resolved. So that leaves future AI development and new game modes such as including military units at the start with your starting Town Center, or game modes with extra economic units (like Empire Wars) at the start of the game.
It's Mind-Blowing that a 10th grader moving to a different country makes a N3O Fan Patch, a patch about International Diplomacy and National History of Goverments around the World, with an interactive AI.
I'm writing about myself, and I'm happy to be healthy now after recovering from a fatigue sickness.
Good Gaming everyone!
The doctrines of elitism did not greatly influence the design and development of N3O Fan Patch.
If you played an online game, it was like this.
It wasn't like this if you played a Comp Stomp,
or if you played on Single Player,
or if you played LAN,
or if you played a Comp Stomp Online.
But it was like this if you played ranked multiplayer!
People wouldn't allow you to play Handicapped,
people wouldn't allow you to play for XP,
people wouldn't allow you to pick your map,
they would instead enter in your game
and ask you to change the map or they won't play.
If you legitimately won, then players wouldn't say gg,
if you won and they lost and were upset,
then they would drophack, meaning that they
would force the drop screen so that you had to leave
the game so that they would get points for winning.
Then if you picked a civ that you hadn't played,
then the others would say, 'NO OP', as if they could
destine your civ picking options, from what they
would say and what you should pick based on what they said.
Then during the game, middle of the game, they would
try to alter the rules agreement, so that they could
win more easily, or lure you off your guard.
Then if one unit got beat by your units, they would say,
'NO GAY', or 'THAT'S OP', meaning that it wasn't allowed.
To sum up the Wild West in short terms, people would not
allow common toilet breaks, or unless you were playing a LAN game,
they would not allow Dinner Breaks. Every break was a thing
to be exploited, all so that you could get more points.
And furthermore, the devs and mods (developers and moderators)
said that they could not change this, despite the fact
of holding monopolistic control over the knowledge of how to change this.
So that let Scenario Designers come up first of all,
then Mod Designers come second of all,
and AI Designers come third of all.
Fourth of all came map designers,
and I was the first one to combine extra units with an extra resource start.
I was the second one to come up with unit balance changes built into a map mode.
I was the first Modder to merge these all together.
I was the first Modder to remove Treaty Build Radius,
and the first to expand the Mercenaries available for all factions.
I was the first Modder to redo Campaigns, and also
I was the first Modder to make Custom Campaigns with Homecity Files Specific to them.
With my Bonus Expansion Pack, I found out how to get Mods working online.
I found out that to copy and paste them in, was all that was required
for them to work online. I found to copy and paste the backup
was all that was needed to install and uninstall the Mod manually.
But if I was to criticize the game culture, it would be inactive Moderators.
To do nothing is the approve of a bad game culture; to do a little,
even if it is just something, is a great change of game culture.
The Mods (Moderators) did nothing. They also said they could do nothing.
Then they changed it in favor of Rush Player Elites who did not
care for others or consider other players' playstyle or way of having fun.
They wanted it all. The above game culture was heightened by the fact
that no person was allowed to preach about discrimination,
although that was precisely what actually happened.
80% of the Community Members were ostracized by 20% of Mods and Elite Gamers.
And that's when I started with N3O Fan Patch. It was a strain,
and a very taxing effort on my part, but I am proud to be worthy
of calling myself a self-learned Modder and AI Designer.
It makes me happy to know that I contributed to foiling a plot on game control.
Also I am delighted that many non-ranked players REALLY ENJOYED my work
in all these fields, especially later in map design.
I think that I have really redone Age of Empires Culture,
and especially for the better for most gamers.
I think also that unless I did what I did here,
the game culture would still have been sickened,
by the same greed of power and control imposed by the heathen rush players.
Talk about having fun! 'It's not fun unless you get to abuse somebody all the time'.
Sounds like a massive bully aristocracy to me! And no voice for anyone else...
I would compare the Multiplayer Online Culture to a Mad Dog Panting Competition, where the goal was to outlast the opponent to take a toilet break before you needed one, and games would turn into an Apocalyptic Scenario where the point was to use Brutality to crush people instead of having fun. N3O Patch was made as a response to this online savagery, to offer something before custom maps came out with extra units and extra resources and built-in balance changes.
Now I want to talk about the balance, not about N3O Balance, but about game balance beforehand.
Why do Rifle Infantry get a Negative Bonus against Heavy Cavalry? I understand why they get it against Light Infantry, but when this was decided, it was a group of Expert Pros that 'decided' that this would be accomplished, and they got the say to change this, because 'they had played more' and that 'they knew the game better'. If all they do is play 15 minute games so that every rush game can be made into a mesh where their strategy can get to win all the time, what is the point of them actually creating a balance patch like Fan Patch 1.1a, or Fan Patch 1.2? I understand why Rifle Infantry would get a penalty against Elephants, because they can tank more damage. For Horse Units, its a different story. Before this time you could actually win the game by booming, building up, and winning with just Musketeers and Skirmishers and some Cannons, and Cavalry was considered and option. With the penalty vs Heavy Cavalry, this was even increased in Definitive Edition, such that the original purpose of having a good game is lost and that the rush players can get their way 24/7. Micro, move back and forth, pivot villagers in and out of Town Centers, burning down people's trading posts, and also, fish boom. But neither booming, nor turtling are allowed in this game mode. It isn't even profitable to turtle, unless you have a fishing economy or a water deck with Outpost Wagons or such. To think that in the hands of such as these, came the balance changes which affected all game modes, including Deathmatch and Treaty. And now on DE you can't even host a ranked game in Supremacy with being able to choose your map; the only thing you get is a ranked ladder where people who play 24/7 get their way all the time, claiming that this is the right way to think, without responsibility towards others, and without respect to other people's game modes. And also cussing and swearing. When has it been allowed to cuss the other team out if they don't play it your way? Is Custom AI the only way that people can get a good game, and not a civil code for online play? Is this fair? And then if you protest on the forums, you get answers like 'if was unfortunate that we had to remove your post', because it is view as 'competition'. Even if you were to improve their product this is what you get. And to think about this, this is crazy. You contribute to help a dysfunctional game culture, and what you get is boyish men here up on the top!
I didn't change this Rifle Infantry mechanic for the Fan Patch, but I did test it with custom Tech Upgrades in years past. I even tested 4.5 ROF for Musket/Rifle Infantry Units, with +25% more ranged attack, and 14 Range for Musketeers. But what I found out was that since it was iconic in the game, it was too much to go beyond it for a Fan Patch Mod. Anyways, thanks for reading!
The Winters in Norway coding the N3O Fan Patch were like the Winters at Valley Forge. Much toil and sweat and ultimately victory over the right to make a Fan Patch that included everybody, and not just the pros!
I played AOE3 back in 2005 and in 2008 when I joined N3O Clan, and then Fan Patch 1.1, 1.1a and 1.2 became popular and I tried it out, though usually I played Treaty, but with my buddies in N3O Clan I played Supremacy with them, though they knew I was a Treaty Player. During Fan Patch 1.1a and Fan Patch 1.2 I began to be curious, because I saw that the development of Ensemble Studios Patches correlated to many Fan Patch 1.1a/1.2 changes, and that this was a closed group of 30 gamers who decided the balance for the Fan Patch, and ES listened to their advice on game balance. However, when the first Treaty Patch came out, and borrowed some changes (on agesanctuary.com) and shared about it there, then the supremacy players raved and raged against them, saying 'that they cannot borrow any of our ideas', and that 'it was stealing to take similar concepts'.
I understood then that there was a conspiracy with the Fan Patches, that the supremacy players only wanted an elite player base to decide the enjoyment of AOE3 as a game for a million other gamers. I decided to go into coding, and try my skill at making my own Fan Patch basing it on Age Sanctuary Fan Patch 1.2, and then posting a small modified Protoy and Techtreey on the same site. After reactions like, 'You a common player making a balance patch', and other negative things said, I decided to keep it away from Experts and then proposed a Fan Patch for the N3O Clan, where I would initially use the Fan Patch Launcher, and then later now I use manual install with backup. The original N3O Fan Patch wasn't fully compatible online, but I later solved this problem in the recent years. I also decided to keep the N3O Fan Patch balance fair by listening to ordinary players and not listening to pro gamers. This gave me some pressure to live with so in that time in around 2013 I also got a fatigue sickness that prevented me from completing the N3O Fan Patch.
I have more knowledge now to override the Fan Patch DataPY file for Random Maps, so as to get no errors online. Thus I used custom maps now to expand what the N3O Fan Patch can do, rather than using changed original maps. Also I cracked the code for new civilizations, and new minor civilizations as well as new land and water treasures. Also the AI has become more complete. Before it could play 11 civs well, Chinese and India alright, but couldn't play Japan because I didn't understand BiasInf and BiasCav would affect the AI's ability to train units. Also I did not understand that the AI behaves differently for training units on Post-Imperial games in comparison to games starting in Discovery or Colonial Age. I was able to use my AI from Horsemaster up to Freestyle and Klaxon to copy in earlier N3O AI coding, from Observatory Techs to new Market Techs and custom units to make a successfully updated AI project for N3O Fan Patch.
Then I started undoing many of the changes that I deemed were unnecessary after being able to test online with Custom Map Modes with built-in rebalance and extra unit starts and extra resources. With these I started rethinking the balance, and making newer N3O Fan Patch versions that were up to date for these game modes. I also rebalanced things that I had made earlier decisions on in 2013-2014 that I realized were not good, and also warship turn rate, warship speed, unit turn rate, and so on. With Alt-Right Click (attack-move) I was able to correctly use better management of military forces in-game, without having to use balance to adjust the outcome of battles in the first place. Now N3O Fan Patch uses up-to-date AI, an AI that can play every original civilization, and uses more of the custom upgrades and being able to maintain specialty units, like Disciples and War Dogs. But most importantly, it gives a good game every time! I borrowed many ideas from Bonus Expansion Pack, and recently I have made them more compatible to switch on and to switch off N3O Patch 1.4a and Bonus Expansion Pack.
Originally I just wanted to make a small patch, but the ridicule and pressure from other gamers wanting their way or no compromise made me stick with it, in order to demonstrate that all gamers deserve a chance to be listened to, and not just the specially elite!
When I was making N3O Fan Patch earlier a few years back, I discussed often with Sporting_Lisbon, and recently a few years ago I found out what was causing the Fan Patch not to work online. It was the new random map scripts that replaced the game's original map scripts. With the TAD Fan Patch Launcher v.18, which worked with the CD-Installation of the game, it used to trick the game by pretending to copy in the original RMs files, while then copying in the custom files, which allowed for rated online play. The cause of this at the time I was coding in 2014 was unknown to me. I had heard a little about this, until recently I discovered override files that were 1 kb and 3 kb that had the original map sets for Asian Dynasties, so I included those in the download. Second, I found that since early versions of the Gates for the AI + Proto Mod could work online (Bonus Expansion Pack), I guessed that the N3O Patch could also work online, so I tested without the new random map scripts, and viola! It came up with an error message, but I could play online with others who had it, and when I copied in the 1 kb and 3 kb override that are included with this download now, it worked like clockwork. So it was possible to play any amount of modded content so long as it didn't modify the original game map scripts!
I went for custom map scripts a few years prior to this, and carrier them far and wide above what I was able to do to previously, with cracking the code after studying the Hammerhead AI code to see how he got it working online, and after I realized that it was the Handicap bonuses that allowed it to work online, then I was no longer dragging the AI behind. So Horsemaster was the AI that got to play online first, then the other AI scripts that were developed. Flycatcher AI had a long time online, as well as Guardsman which followed it. Now when I play online it's either Klaxon Ultra or Freestyle AI. But cracking the codes in both Fan Patches and AI coding was a great difficulty because I am not a trained coder, I am self-taught, and the help from Ensemble Studios was abysmal, if not non-existent! 'We won't support custom maps'. A big thanks to Felix for making the Draugur AI, and for those who made early wall-mods for it, that helped me get started on this great project 12 years ago!
Anyways as long as all people playing have the same files installed, they can work online! And with AI mods online, players can have different AI mods installed, and the Host is the one which the game reads the AI mod from, so only the host needs the AI mod to make it work online! My AI mods use changed handicap for lower difficulties, so Expert works online whereas the others work on Single Player or with others who have the same AI or another AI that includes the same handicap changes to the lower difficulties.
If you notice in a match after installing the update to the AI where the AI does not build docks on water maps with one of the civilizations, switch difficulty, launch a game, exit, then switch back to the difficulty you want to use. This is a standard procedure on refreshing the AI after an update.
I've gotten the new Schooners card working for Bonus Expansion Pack 1.1a; but I haven't gotten it working in online multiplayer for N3O Patch 1.4a. I may consider keeping it for some civs, or may remove it from Iroquois and Sioux, where maybe I'd add a Native-Type Card for Fishing Boats instead.
EDIT: I've replaced the New Schooners Card with the Original Schooners Card, just for N3O Patch. This makes sure it works properly in Online Games.