The CryENGINE™ comes complete with all of its internal tools and also includes the CryENGINE Sandbox world editing system. Licensees receive full source code and documentation for the engine and tools. Support is provided directly from the R & D Team that continuously develops the engine and can arrange teaching workshops for your team to increase the learning process.

The engine supports all video and hardware currently on the market. New hardware support is constantly added as it becomes available.

  • CryENGINE Sandbox is a real-time game editor offering "What you see is what you PLAY" feedback.
  • Renderer integrates indoor and outdoor technology seamlessly. Offers rendering support for OpenGL & DirectX 8/9, XBox using latest HW features, PS2 and GameCube.
  • Physics System supports character inverse kinematics, vehicles, rigid bodies, liquid, rag doll, cloth and soft body effects. The system is integrated with the game and tools.
  • Character Inverse Kinematics & Animation Blending allows a character model to have multiple animations while looking believable.
  • AI System enables team based AI and AI behaviors defined by scripts. Ability to create custom enemies and behaviors without touching the C++ code.
  • Interactive Dynamic Music System tracks and responds to the player's actions and situations and offers CD Quality playback in full 5.1 surround sound.
  • Environmental Audio & SFS Engine ability to accurately reproduce sounds from nature with seamless blending between environments and interior/exterior locations in 5.1 audio. Includes EAX 2.0 audio support.
  • Network Client and Server System manages all network connections for the multiplayer mode. It is a low-latency network system based on client/server architecture.
  • Shaders a script system used to combine textures in different ways to produce visual effects. Supports real time per-pixel lighting, bumpy reflections, refractions, volumetric glow effects, animated textures, transparent computer displays, windows, bullet holes, and shinny surfaces.
  • Terrain uses an advanced heightmap system and polygon reduction to create massive, realistic environments. The view distance can be up to 2km when converted from game units.
  • Lighting and Shadows a combination of precalculated, real time shadows, stencil shadows and lightmaps to produce a dynamic environment. Includes high-resolution, correct perspective, and volumetric smooth-shadow implementations for dramatic and realistic indoor shadowing. Supports advanced particles technology and any kind of volumetric lighting effects on particles.
  • Fog includes volumetric, layer and view distance fogging to enhance atmosphere and tension.
  • Tools Integration objects and buildings created using 3ds max™ or Maya® are integrated within the game and editor.
  • Polybump™ standalone or fully integrated with other tools including 3ds max™.
  • Scripting system based on the popular LUA language. This easy to use system allows the setup and tweaking of weapons/game parameters, playing of sounds and loading of graphics without touching the C++ code.
  • Modularity entirely written in modular C++, with comments, documentation and subdivisions into multiple DLLs.
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Italy is known worldwide for food, art, design, fashion and cars. Yet, Italy is also the home of many video games. Works of international scope, winners of numerous prizes and awards.

IIDEA n

The Alien Cube, The Land of Pain and many other videogames from Italian development studios, are joining a special promotion that will last until Sunday18th December!

Explore beautiful places and enjoy stunning landscapes while you try to survive from the cosmic horror that is haunting you!

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A new blog post on EGS about The Land of Pain!

A new blog post on EGS about The Land of Pain!

News

In the article I talk about the technologies used to achieve great graphics and the relevance of atmosphere in my games.

The Land of Pain on the Epic Games Store on 2nd December!

The Land of Pain on the Epic Games Store on 2nd December!

News

The Land of Pain will launch on EGS this Friday! Explore a dark and terrifying world and seek out clues to help unravel the secrets of this land.

Interview with CryEngine

Interview with CryEngine

News

In this interview I talk about The Land of Pain's enhancement and I reveal something on my game!

After 5 years I decided to enhance my game, here's why

After 5 years I decided to enhance my game, here's why

News 1 comment

I released my first Lovecraftian horror game, The Land of Pain, in September 2017. People from the gaming industry alsways told me that after 1 year a...

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Post comment Comments  (10 - 15 of 15)
theFringe
theFringe - - 16 comments

Actually there is an mmo made on this engine, although it's not released in the eu or us yet, AION.

would have been nice to see more use of it though :(

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Mavis130
Mavis130 - - 1,688 comments

This engine is too awesome. Just too bad there is only 1 game that uses it, Just like cosypeter said.

This engine even beats the cry engine 2 in some areas (like the AI for example; no unrealistic, constant, overly fast side stepping while shooting with more accuracy than the player with more health than a guy with a f-in nano suit...)

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cosypeter
cosypeter - - 97 comments

A pity that no other games were developped on this engine...

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zasd2412
zasd2412 - - 21 comments

Hmmm, I wasn't aware Far Cry used the CryEngine, but I guess the Cry in the name gives it away. Interesting...

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SAROMON
SAROMON - - 92 comments

Yeah , interesting ...

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