Automatically receive your money for tasks as soon as the conditions are met without having to return to the task giver.
Autocomplete Tasks
Important: The thumbnail doesn't represent any in-game footage
Note: If you have any suggestions write me a DM on ModDB or Discord [@tosox]
This add-on completes tasks as soon as the conditions are met without having to return to the task giver.
By default it completes all bounty, mutant killing and assault tasks.
What is new?
Since AeneasH's Autocomplete Unofficial following things have changed:
Installation
- Download the latest release
- Install the mod (preferably with Mod Organizer)
- Open the game and enjoy
I want to whitelist/blacklist task X
- Get the ID of the task. It should look something like this: bar_visitors_barman_stalker_trader_task_2. You can find all vanilla tasks defined in this directory after unpacking the game files: gamedata/configs/misc/task/tm_*.ltx
- If you only know the name of the task you can check gamedata/configs/text/[eng/rus]/st_quests_*.xml and search for the name of the task
- Next, copy the text above the title in the quotation marks without "_name" from the end. Now you have the task ID
- Paste the task ID in the whitelist/blacklist input field in the MCM settings (Autcomplete Tasks -> Other). Make sure to separate multiple ids with a comma (",").
- Apply the changes
Donations
Hi, if you're already here, would you mind leaving me a small tip? I'd be very grateful :D
[Upcoming features]
- Right click in PDA to whitelist/blacklist/(complete) tasks
[Changelog]
v1.0.0:
- Initial release
v1.1.0:
- Renamed the project "Unofficial Autocomplete v4" to "Autocomplete Tasks"
- Added a "PDA Check" MCM option
- Edited language strings
- Optimized code
v2.0.0:
- No longer requires Modded Exes (at least for now)
- Added MCM options for different task categories
- Added a "Compensate Item Rewards" MCM option (Thanks real_leaper)
- Added Milspec PDA to "PDA Check"
- Edited language strings
v2.0.1:
- Fixed index a nil value (Thanks MarkColt)
v2.0.2:
- Fixed release v2.0.1 (Thanks WeebSlav)
v2.0.3:
- Fixed crash when compensating multiuse items with a defined amount (Thanks weramwer)
- Changed the default value of the coefficient of "Compensate item rewards" to 0.7
- Optimized code
v2.0.4:
- Fixed item compensation not working for special cases (Thanks weramwer)
v2.1.0:
- Receive a message from the task giver after completing the task
- All money rewards after item compensation come in one single money reward
- Changed the default value of the coefficient of "Compensate item rewards" to 0.4
- Customizable autocomplete check interval and more in the MCM settings
- Fixed a CTD when compensating item rewards
v2.1.1:
- Fixed a CTD when sending the task finish message (Thanks dreik7887)
- Fixed rare 0 money rewards
- Fixed deletion of on_complete instructions with no arguments
- Added task "esc_2_12_stalker_wolf_task_3" to the blacklist by default
v2.1.2:
- Added MCM option descriptions
- Reworked Russian translation
- Slightly adjusted item compensation formula
- Removed the reward and task giver message delay for now since it was causing issues
- Fixed task giver message for certain NPCs
v2.1.3:
- Added support for Hostage Tasks
- Added support for Spy Extraction Tasks
v2.1.4:
- Fixed the item compensation feature (sorry for the long wait guys)
its funny but awesome. waiting for what boys? download now
Will there be +more dynamic tasks or are they already included?
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Ждать версию с more dynamic tasks или уже включены?
Yeah, this addon is compatible with More dynamic tasks. Btw you can also get the dltx version of more dynamic tasks here if you didn't know: Moddb.com
Thank you!
You're welcome :)
thank you, i was not using latest task pack because of autocomplete incompatibility
Understandable. It bothered me too
Yay WTF support °^°
Also, the code looks so much better than the one we had before. Nice job °^°
Thank you. It means a lot coming from you :D
Hello.
Sorry if I deleted my comment, so I will link it here.
'Please uninstall my previous autocomplete + more dynamic tasks. I
recommend that you install this autocomplete version here and either the official more dynamic tasks addon or the dltx version which you can find here: Moddb.com.'
Actually, I found the main culprit. It seems that this mod ( Moddb.com ) is having an issue when installed using the DLTX version.
I reinstalled it with Non-DLTX version of that mod, and it is working now. Thank you for your assistance. I appreciated it.
No problem, I'm glad I could help ;P
does not complete quests with stripes from Sidorovich
What is the title of the quest? (In russian or in english, doesn't matter)
квест Слон против моськи сдать нашивки
It doesn't complete it because it's a fetch task. Check the description next time. However if you want to autocomplete it also check the description. Here is the task id: esc_m_trader_task_3
How do I get WTF + this mod to work together?
Install both
Просто игра перестала запускаться
Do you have the latest modded exes? Github.com
Hi, how does the mod work with main quest missions added by the community? in principle I would like it to work only with wtf "tasks" but not with missions in case I miss dialogues.
For example lttz, storylines, duty expansion, western goods (has a line of quests) and the vanilla quests.
Thank you very much.
WTF has it's own Autocomplete Feature. You can activate it in the MCM settings. And if you want to autocomplete your own tasks check the description of this addon.
Doesn't work when pulling tasks from Itheon's PDA Taskboard
Moddb.com
I just tested it for you. It works flawlessly. You maybe skipped the addon description.
i did i skimmed through it, it works perfectly nice mod man
Thank you very much :p
This addon helps a lot to save time going back and forth thousands of times to complete quests like just killing a mutant for example, but it has a problem, when an emission happens or the npcs kill the mutant, the quest is automatically completed, then it makes it easy too , but I also think there is no other way, failing the quest would also be ridiculous, but I still use it, because I hate having to keep going back to complete the damn repeated quest.
Yeah that's a vanilla issue. But there was an addon released not too long ago which tries to fix this issue by making you to go to the destination anyways Moddb.com
That's cool, I didn't know, thanks for the tip, I'll include it in my game *_*
But I gotta warn you for now: there is an issue where sometimes the task doesn't get completed. I needed to disable the addon to fix this issue. Someone already mentioned it in the comment section there. But otherwise this addon is very useful :D
Can you monkey-patch the reward function to prevent reward items from being teleported to actor upon task completion? Just replace any items with their money equivalent.
Yeah, I am currently planning a bigger update for this addon. Thank you for the feedback, I'll add this to my todo list :)
I also toyed with an idea to put the reward items into a stash and giving the player its coordinates, but there's no easy way to do this without involving all the stash mechanics (achievements for finding stashes; addons that change the loot you find in stashes, etc; in my tests the stash always contained more stuff beside the reward, because other addons put it there). Maybe piggybacking on RF Receiver Stash addon would have worked better. But either way, that was too much work for me to bother.
Another idea is to actually spawn a stalker courier that would bring you the reward. Kind of like the courier in Skyrim that finds you anywhere, as long as you're outside.
Damn these are quite interesting ideas, but I think most players won't actually walk from e.g. from Cordon to Jupiter just to get two bottles of vodka and a can of tuna. Maybe it would make sense if the stash would appear nearby or somewhere in the same level.
And about the idea of having stalker courier: it is also a really nice one, but I don't know if I want to learn how the AI and it's logic works in this game, because I heard it takes up a lot of time.
Anyways, thanks for sharing your ideas. Btw if you want to contribute to this project you can create a PR here: Github.com
CRandomTask:give_task() task_id[cit_killers_merc_medic_stalker_task_1]
giver_id 19654
! [SCRIPT ERROR]: ...es/anomaly/bin/..\gamedata\scripts\z_autocomplete.script:223: attempt to index a nil value
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: ...es/anomaly/bin/..\gamedata\scripts\z_autocomplete.script:223: attempt to index a nil value
Thank you very much for the report. I uploaded an update :)
Thank you very much for the addon and a prompt fix :)
And thank you very much for the kind feedback. This is one of the things which keep me motivated coding for the S.T.A.L.K.E.R. community :P
Edit: Comment Cleaned as crash was fixed
thank you Tosox for fixing it quickly
Thank you very much for the report. I think I know where I messed up. I uploaded an update which should fix this crash once and for all. I am very sorry once again
works with gamma?
Yes works with gamma. I wanted to let you know for now that there is currently a rare crash that could happen, but I managed to find the issue and I will soon upload the fix.
very nice. waiting for the fix then, thank you.
It is fixed :)
Hello,
A friend and I both noticed a bug. With the addon active, our companions are no longer affected by our faction.
Example: As a loner, an ecologist companion will not attack a mercenary stalker.
This issue is not related to my addon. Sounds more like you are using this addon: Moddb.com
I don't use it. This problem only appears when you activate your addon. We play with GAMMA. Maybe a conflict
Nope, no conflict. I am very sure about that. Btw, the GAMMA modpack uses the He is with me addon
Yes mb, THX!