id Software is responsible for the Quake, Doom and Wolfenstein series of games. With flexible engines, id Software have a strong mod community
With the launch of the new DOOM looming, lets celebrate the greatest mods for the DooM Series!
Check out the recent SnapMap Gameplay videos uploaded with permission from Bethesda.
The upcoming global game jam got us thinking... wouldn't it be cool to run a mod jam!? Let's break this down.
Jackhammer is a brand new level editor for games with a quake-style BSP architecture (Half-Life, Quake, Quake II, Quake III, Gunman Chronicles). The aim...
Jackhammer is a brand new level editor for games with a quake-style BSP architecture (Half-Life, Quake, Quake II, Quake III, Gunman Chronicles). The aim...
A content pack of Star Wars themed levels designed for 8 to 32 players. Point Capture is the emphasis, with deathmatch options. Levels include: Hoth Cloud...
DOOM has been showcasing its new coat of paint and with it a custom built ingame map editor!
Announcing 30 levels of new Doom content for Doom 3, with a classic monsters update to follow. There will be 2 level pack releases of 15 each, all new...
Jackhammer is a brand new level editor for games with a quake-style BSP architecture (Half-Life, Quake, Quake II, Quake III). The aim is to develop a...
Floating high above the clouds of an elder world is a towering structure of metal etched with glowing runes and full of hostile forces.
For many years the trail through the Grendal Gorge was a dangerous place, the path was plagued by thieves trying to help travellers part with their gold...
Deep within the Grendal Gorge is a small monastery and chapel built by the Silver Knights of Tresden. A quiet secluded place where life is slow and the...
Jackhammer is a brand new level editor for games with a quake-style BSP architecture (Half-Life, Quake, Quake II). The aim is to develop a convenient...
A review about Wolfenstein 3D and it's story along it's developing.
Later today on Steam id Studio and Bethesda will be releasing the official tool kit for RAGE – the same tools used to create RAGE and its DLC, The Scorchers...
Ten weeks are over, judging starts, good luck to all of us :D
Three-party conference with cityy and noruen, screenshots from week 5
Now that OpenKatana is finally on Moddb and in the public spotlight, what does it mean for development? Well let's find out!
As already mentioned in the last article, here is the interview with martinheterjag, one drop out, neat new screens
Despair and martinheterjag took some time to give me an interview about their mapping techniques and themselves. Registration's closed. New mappers joined...
Doom 3 Source Code released! Read on to find out more!
The results of the Doom 3 Speedmapping Contest #1!
This tutorial explains how the technology behind the mapping process works, and how the game engine knows what it has to calculate. The required background...
A tutorial on the fundamentals and basic use of Milkshape 3D by Ben "Zom-B" Wilson. I cover the GUI of Milkshape, creating simple shapes using two different...
"I don't expect a vibrant [iD Tech 5] mod scene," says father of modern FPS game technology.
Here's the downloads/screens of the entrants! Check out what people have been working on for a little over a month!
Quake Expo 2008 is on and it's hot this year! Visit us, set up a booth or just look around and have fun!
This tutorial will guide you through the making of two rooms, a door, and a keypad. We will also make the door unlock when the correct code is entered...
This is a little tutorial on how to create a RoQ video file for ID games like Quake 3 or Doom 3.
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