The First Descendant offers a fresh take on the genre, combining elements of successful projects from the past with its own innovations, and could become a worthy competitor to any of its current analogs. Did I like the game - yes, but the game takes time, but given the good start, the developers have every chance of taking their place among the giants.
The First Descendant had lots of potential, but now we know it’s just a mediocre shooter. The gunplay is fun, the descendants and their skills are nice to have, but a boring story, generic mission designs and big performance issues tarnish the reputation.
I’ve played a few hours and I must say, I’m really digging this game (way more than Avengers and The Division 1, which are the closest games I’ve played). However, there are a few hiccups, like the optimization and the shop.
Regarding optimization, the game is perfectly playable if you have a decent rig. But let’s talk about the shop. I’m not entirely against the prices, even though I wish they were lower (who doesn’t love a good bargain?). I get that an ultimate character might be pricey since it's essentially an endgame goal.
My biggest gripe with the shop is selling currency packs in weird amounts, like 520, while a basic character costs 600. It’s like buying socks that only come in packs of three – what am I supposed to do with the extra one? I loathe these practices. Yet, I still bought the biggest pack because I want to support the developer who finally brings us awesome characters in a game again.
And for the grand finale, you can get Bunny with her skin for 3000 credits. The 5000 credit pack throws in some extras, but the 3000 pack has the skin everyone’s after. So no, the character doesn’t cost $100.
Ive never written a review before but after the claims made by others I had to, first descendant is a game that ties in mechanics from many other franchises, in a way that makes them blend flawlessy. The complaints about it being p2w is extremely false, as someone with only 70 hours in I have completed the game on normal mode gained access to 5 descendants simply through normal gameplay. The claims of no trading although true can be dispelled with light attention todevelopment updates, showing the system is being implemented soon, this game has a opportunity to drive competition back **** if you spend time on it you'll fall for not just the story, but the community.
I am nothing but conflicted regarding The First Descendant. It’s a Modern Prometheus of parts and ideas that looks and plays wonderfully when it works. However, the Dr. Frankenstein who assembled it is clearly profit-driven and has a bit of a reputation for its microtransactions. Throw in the equivalent of a Dell Dimension 8400 for a server and things look grim. I don’t expect The First Descendant to get a lot of support in the time it’s around, and I’ll enjoy it for what it is, but I won’t make the mistake of believing it will hold much attention outside of a small, dedicated player base.
The First Descendant is a bland dish presented on exquisite plating, whose stunning boss fights and interwoven upgrade systems are overpowered by shallow missions and grim monetisation. Nexon doesn’t invite you to a power fantasy, it sells you one by letting you pay to skip tiresome progression mechanics.
I’m more than ready to put The First Descendant down and not come back for a while. Its character playstyles are fresh and interesting, but underbaked gimmicks, overly familiar ideas, and underwhelming encounters make it hard to recommend. I’m hopeful that The First Descendant can outgrow its need to imitate other games and eventually turn into something interesting in its own right. It’s a live service game and Nexon’s first shot at making something in this style, so there’s every chance it might turn around in future updates.
The First Descendant has moments of fun, but its action is constantly debilitated by tiresome mission design and a grind entirely informed by its venomous monetization. It's designed to frustrate and steer players toward an extensive storefront that lets you circumvent some of its monotony, only to be met with even more. There are no redeeming features to its intentionally infuriating free-to-play model; it feels like a game designed in a boardroom, where every single aspect of its design is secondary to the pursuit of making more money. It's a sad state of affairs, and I wouldn't recommend The First Descendant to anyone.
The game is absolutely fantastic DO NOT LISTEN TO THE STUPID GAME JOURNALIST. Try it for yourself it's Free to play and make your own mind about it. Personally I've played for 60 hours and it's the most fun I've had in a video game in a long time.
It's fun and addicting shooter game. Visually, it is great. Good graphics and attractive characters. It is not the best out there but certainly worth playing for those who want a new fresh looter shooter game.
It is free to play. Though microtransaction is expensive and there is no region pricing making it difficult to afford for players in some regions.
A decent attempt of NEXON at creating their own Warframe-like looter-shooter. Straight from the get go you’ll notice a lot of similarities to Warframe and The Division.
Unfortunately, a lot of the mechanics and gameplay elements inspired from these two franchises fall flat in the first descendant. Loot pool is extremely bad, the grind to craft a Descendant requires a PHD to understand how the loot drop rate works and the Endgame is simply lacking, the game features a hard mode for story missions and void interceptions (big boss fights) where you’ll spend most of your time after finishing the extremely boring and tedious story-campaign, but this is in my opinion not enough to keep a player-base busy.
It being a F2P game comes with its natural share of things, like every other NEXON game, The First Descendant is filled with microtransactions, while you can reach the endgame without spending a single dime, it’s important to mention that the game will occasionally try and get you to spend money, all the expensive skins are in bright orange called “Popular”, the excessive grind of certain enhancement materials can be avoided by paying $10-$20 bucks and you can’t earn any skin without paying, except for the mini-battlepass with around 20 tiers that require you to hit level 50 and 90 first, but those cosmetics are also tried to only a few Descendants, so for you Gley fans, you’ll have to pay.
Speaking of skins, the game features a color-palette/shader mechanic, meaning you can change the color of the outfit you’re wearing. Unfortunately you cannot change the color of your basic Descendant outfit and if you wish to use a shader you’ll either have to do Void Interception challenges or spend 25 caliber on single use shaders, I had hoped they’d also copy this system from Warframe but unfortunately they did not.
The rest of the game is decent at most, the shooting and abilities are very fun, the descendants are pretty great (except for the grind to get them), the game looks very gorgeous at times, but like most UE5 games you’ll notice excessive frame generation that will impact the quality of the game, especially on consoles. The destinations are varied and aren’t copy-pasted, the voice acting is abysmal and makes Forspoken look like a Christopher Nolan movie, the story is pretty boring and genetic, void interceptions are colossus boss fights that you can do solo or with up to 4 people and are pretty engaging and for the 82 hours I’ve spent with the game, I can happily say that this wasn’t a waste of my time. There’s more than enough that needs to be looked at and changed, but if you are interested in a new looter shooter, this game could be for you.
This game is pretty terrible and it kinda makes me wonder at this point in time what some developers are even thinking. A free to play live service third person shooter which is as generic as it gets, who even ask for this kind of thing ? All you do Is shooting in this game and shooting doesn't even feel that good. I lacks innovation or anything that makes it special enough to spend big amounts of time on it. This is a pretty good example of just how much out of touch a developer can be from what people are looking for in video games in 2024.
The game has its fun bits, but most of it is pretty boring and uninteresting. It didn't really keep me hooked for long and i should have stopped it earlier.
For the first 10+ hours, you just run around in an area, doing the same 3-4 repetitive missions, which unlock the next area with the same missions again. Occasionally, you have an Infiltration Operation, which is probably the best type of mission I've encountered so far. I would recommend, however, if you want to do them at a slower pace, that you do them alone or with friends. The public queue will always find people with a higher level who can clear the encounters instantly.
The Void Interceptions/Collossi are just simple boss battles and most of the time not really challenging or even interesting. Replaying them at higher levels makes them so trivial that it can feel like pointless busy work. The arena also doesn't do them any favors as it's always the black pillared void area. If they put these in bigger Infiltration Operations as a final boss or something like that it would be much more entertaining.
From what I've heard, there is no real endgame other than just unlocking everything and min-maxing your loadout. While that's okay, the current content isn't engaging enough and feels to stale to make that worthwhile. A "Mega Dungeon" is expected in December, which might address this issue though.
The story itself is okay. It might be more interesting if some of the dialogs weren't so hideous. So, if you want to skip through the dialogs, go ahead, you won't miss anything of value.
The normal weapons feel distinc, but aren't that interesting. You just have your different types like auto rifle, SMG, shotgun, and so on and can change there stats and damage types slightly. I don't know why, but you have the ability to technically run out of ammo, even though it practically never happens (or at least never happened to me), as long as you have one weapon with white ammo equipped. Just make the white ammo reserves infinite, and you could get rid of the ammo refill stations. The ultimate weapons on the other hand are interesting and definitely an upgrade.
Another issue I have with this game is the time you have to wait to unlock stuff.
You just farmed the resources for a new descendant?
Now spend 8 hours waiting until you get this part, then wait another 16 hours to unlock the descendant with it.
Why is it even there? What purpose does it serve?
This game has its fun parts, but it feels too much like Warframe to stand out. Warframe already has way more content to keep players hooked, so I don't see this game sticking around with a big community for long.
The general monetization of the game is incredibly stupid. The only real goal in the later stages of the game is to unlock all ultimate descendants or weapons. You can either play to unlock them or pay huge amounts of money to buy them. Buying them will eliminate all incentives to play most of the game.
As a small side note, the game can look really good if you have a strong computer. If you have an older system or don't reach the recommended specs, the game will look and run like .
SummaryThe First Descendant is a free third-person cooperative action RPG shooter featuring high-quality graphics. Experience the fun of strategic boss fights through 4-player co-op and various unique characters, exciting gunplay, and looting. A variety of equipment is necessary for growth, and you can obtain them through clearing scenario miss...